Files
ClubPenguinClient/MareSynchronos/PlayerData/Data/CharacterData.cs
rootdarkarchon 0c87e84f25 [Draft] Update 0.8 (#46)
* move stuff out into file transfer manager

* obnoxious unsupported version text, adjustments to filetransfermanager

* add back file upload transfer progress

* restructure code

* cleanup some more stuff I guess

* downloadids by playername

* individual anim/sound bs

* fix migration stuff, finalize impl of individual sound/anim pause

* fixes with logging stuff

* move download manager to transient

* rework dl ui first iteration

* some refactoring and cleanup

* more code cleanup

* refactoring

* switch to hostbuilder

* some more rework I guess

* more refactoring

* clean up mediator calls and disposal

* fun code cleanup

* push error message when log level is set to anything but information in non-debug builds

* remove notificationservice

* move message to after login

* add download bars to gameworld

* fixes download progress bar

* set gpose ui min and max size

* remove unnecessary usings

* adjustments to reconnection logic

* add options to set visible/offline groups visibility

* add impl of uploading display, transfer list in settings ui

* attempt to fix issues with server selection

* add back download status to compact ui

* make dl bar fixed size based

* some fixes for upload/download handling

* adjust text from Syncing back to Uploading

---------

Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
2023-03-14 19:48:35 +01:00

57 lines
2.1 KiB
C#

using System.Text;
using MareSynchronos.API.Data.Enum;
using MareSynchronos.API.Data;
namespace MareSynchronos.PlayerData.Data;
public class CharacterData
{
public string CustomizePlusScale { get; set; } = string.Empty;
public Dictionary<ObjectKind, HashSet<FileReplacement>> FileReplacements { get; set; } = new();
public Dictionary<ObjectKind, string> GlamourerString { get; set; } = new();
public float HeelsOffset { get; set; } = 0f;
public bool IsReady => FileReplacements.SelectMany(k => k.Value).All(f => f.Computed);
public string ManipulationString { get; set; } = string.Empty;
public string PalettePlusPalette { get; set; } = string.Empty;
public API.Data.CharacterData ToAPI()
{
var fileReplacements = FileReplacements.ToDictionary(k => k.Key, k => k.Value.Where(f => f.HasFileReplacement && !f.IsFileSwap).GroupBy(f => f.Hash, StringComparer.OrdinalIgnoreCase).Select(g =>
{
return new FileReplacementData()
{
GamePaths = g.SelectMany(f => f.GamePaths).Distinct(StringComparer.OrdinalIgnoreCase).ToArray(),
Hash = g.First().Hash,
};
}).ToList());
foreach (var item in FileReplacements)
{
var fileSwapsToAdd = item.Value.Where(f => f.IsFileSwap).Select(f => f.ToFileReplacementDto());
fileReplacements[item.Key].AddRange(fileSwapsToAdd);
}
return new API.Data.CharacterData()
{
FileReplacements = fileReplacements,
GlamourerData = GlamourerString.ToDictionary(d => d.Key, d => d.Value),
ManipulationData = ManipulationString,
HeelsOffset = HeelsOffset,
CustomizePlusData = CustomizePlusScale,
PalettePlusData = PalettePlusPalette,
};
}
public override string ToString()
{
StringBuilder stringBuilder = new();
foreach (var fileReplacement in FileReplacements.SelectMany(k => k.Value).OrderBy(a => a.GamePaths.First(), StringComparer.Ordinal))
{
stringBuilder.Append(fileReplacement).AppendLine();
}
return stringBuilder.ToString();
}
}