* move stuff out into file transfer manager * obnoxious unsupported version text, adjustments to filetransfermanager * add back file upload transfer progress * restructure code * cleanup some more stuff I guess * downloadids by playername * individual anim/sound bs * fix migration stuff, finalize impl of individual sound/anim pause * fixes with logging stuff * move download manager to transient * rework dl ui first iteration * some refactoring and cleanup * more code cleanup * refactoring * switch to hostbuilder * some more rework I guess * more refactoring * clean up mediator calls and disposal * fun code cleanup * push error message when log level is set to anything but information in non-debug builds * remove notificationservice * move message to after login * add download bars to gameworld * fixes download progress bar * set gpose ui min and max size * remove unnecessary usings * adjustments to reconnection logic * add options to set visible/offline groups visibility * add impl of uploading display, transfer list in settings ui * attempt to fix issues with server selection * add back download status to compact ui * make dl bar fixed size based * some fixes for upload/download handling * adjust text from Syncing back to Uploading --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
658 lines
28 KiB
C#
658 lines
28 KiB
C#
using Dalamud.Plugin;
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using Dalamud.Plugin.Ipc;
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using Dalamud.Game.ClientState.Objects.Types;
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using Action = System.Action;
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using System.Collections.Concurrent;
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using System.Text;
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using Penumbra.Api.Enums;
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using Penumbra.Api.Helpers;
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using Dalamud.Interface.Internal.Notifications;
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using Microsoft.Extensions.Logging;
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using MareSynchronos.PlayerData.Handlers;
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using MareSynchronos.Services.Mediator;
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using MareSynchronos.Services;
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namespace MareSynchronos.Interop;
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public sealed class IpcManager : DisposableMediatorSubscriberBase
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{
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private readonly ICallGateSubscriber<string> _customizePlusApiVersion;
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private readonly ICallGateSubscriber<string, string> _customizePlusGetBodyScale;
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private readonly ICallGateSubscriber<string?, object> _customizePlusOnScaleUpdate;
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private readonly ICallGateSubscriber<Character?, object> _customizePlusRevert;
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private readonly ICallGateSubscriber<string, Character?, object> _customizePlusSetBodyScaleToCharacter;
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private readonly DalamudUtilService _dalamudUtil;
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private readonly ICallGateSubscriber<int> _glamourerApiVersion;
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private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyAll;
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private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyCustomization;
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private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyEquipment;
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private readonly ICallGateSubscriber<GameObject?, string>? _glamourerGetAllCustomization;
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private readonly ICallGateSubscriber<GameObject?, object> _glamourerRevertCustomization;
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private readonly ConcurrentQueue<Action> _gposeActionQueue = new();
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private readonly ICallGateSubscriber<string> _heelsGetApiVersion;
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private readonly ICallGateSubscriber<float> _heelsGetOffset;
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private readonly ICallGateSubscriber<float, object?> _heelsOffsetUpdate;
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private readonly ICallGateSubscriber<GameObject, float, object?> _heelsRegisterPlayer;
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private readonly ICallGateSubscriber<GameObject, object?> _heelsUnregisterPlayer;
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private readonly ConcurrentQueue<Action> _normalQueue = new();
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private readonly ICallGateSubscriber<string> _palettePlusApiVersion;
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private readonly ICallGateSubscriber<Character, string> _palettePlusBuildCharaPalette;
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private readonly ICallGateSubscriber<Character, string, object> _palettePlusPaletteChanged;
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private readonly ICallGateSubscriber<Character, object> _palettePlusRemoveCharaPalette;
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private readonly ICallGateSubscriber<Character, string, object> _palettePlusSetCharaPalette;
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private readonly FuncSubscriber<string, string, Dictionary<string, string>, string, int, PenumbraApiEc> _penumbraAddTemporaryMod;
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private readonly FuncSubscriber<(int, int)> _penumbraApiVersion;
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private readonly FuncSubscriber<string, int, bool, PenumbraApiEc> _penumbraAssignTemporaryCollection;
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private readonly FuncSubscriber<string, PenumbraApiEc> _penumbraCreateNamedTemporaryCollection;
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private readonly EventSubscriber _penumbraDispose;
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private readonly FuncSubscriber<bool> _penumbraEnabled;
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private readonly EventSubscriber<nint, string, string> _penumbraGameObjectResourcePathResolved;
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private readonly FuncSubscriber<string> _penumbraGetMetaManipulations;
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private readonly EventSubscriber _penumbraInit;
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private readonly EventSubscriber<ModSettingChange, string, string, bool> _penumbraModSettingChanged;
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private readonly EventSubscriber<nint, int> _penumbraObjectIsRedrawn;
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private readonly ActionSubscriber<string, RedrawType> _penumbraRedraw;
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private readonly ActionSubscriber<GameObject, RedrawType> _penumbraRedrawObject;
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private readonly ConcurrentDictionary<IntPtr, bool> _penumbraRedrawRequests = new();
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private readonly FuncSubscriber<string, PenumbraApiEc> _penumbraRemoveTemporaryCollection;
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private readonly FuncSubscriber<string, string, int, PenumbraApiEc> _penumbraRemoveTemporaryMod;
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private readonly FuncSubscriber<string> _penumbraResolveModDir;
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private readonly FuncSubscriber<string[], string[], (string[], string[][])> _penumbraResolvePaths;
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private readonly FuncSubscriber<string, string> _penumbraResolvePlayer;
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private readonly FuncSubscriber<string, string[]> _reverseResolvePlayer;
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private bool _customizePlusAvailable = false;
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private CancellationTokenSource _disposalCts = new();
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private bool _glamourerAvailable = false;
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private bool _heelsAvailable = false;
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private bool _inGposeQueueMode = false;
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private bool _palettePlusAvailable = false;
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private bool _penumbraAvailable = false;
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private bool _shownGlamourerUnavailable = false;
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private bool _shownPenumbraUnavailable = false;
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public IpcManager(ILogger<IpcManager> logger, DalamudPluginInterface pi, DalamudUtilService dalamudUtil, MareMediator mediator) : base(logger, mediator)
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{
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_dalamudUtil = dalamudUtil;
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_penumbraInit = Penumbra.Api.Ipc.Initialized.Subscriber(pi, PenumbraInit);
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_penumbraDispose = Penumbra.Api.Ipc.Disposed.Subscriber(pi, PenumbraDispose);
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_penumbraResolvePlayer = Penumbra.Api.Ipc.ResolvePlayerPath.Subscriber(pi);
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_penumbraResolveModDir = Penumbra.Api.Ipc.GetModDirectory.Subscriber(pi);
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_penumbraRedraw = Penumbra.Api.Ipc.RedrawObjectByName.Subscriber(pi);
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_penumbraRedrawObject = Penumbra.Api.Ipc.RedrawObject.Subscriber(pi);
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_reverseResolvePlayer = Penumbra.Api.Ipc.ReverseResolvePlayerPath.Subscriber(pi);
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_penumbraApiVersion = Penumbra.Api.Ipc.ApiVersions.Subscriber(pi);
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_penumbraObjectIsRedrawn = Penumbra.Api.Ipc.GameObjectRedrawn.Subscriber(pi, RedrawEvent);
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_penumbraGetMetaManipulations = Penumbra.Api.Ipc.GetPlayerMetaManipulations.Subscriber(pi);
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_penumbraAddTemporaryMod = Penumbra.Api.Ipc.AddTemporaryMod.Subscriber(pi);
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_penumbraCreateNamedTemporaryCollection = Penumbra.Api.Ipc.CreateNamedTemporaryCollection.Subscriber(pi);
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_penumbraRemoveTemporaryCollection = Penumbra.Api.Ipc.RemoveTemporaryCollectionByName.Subscriber(pi);
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_penumbraRemoveTemporaryMod = Penumbra.Api.Ipc.RemoveTemporaryMod.Subscriber(pi);
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_penumbraAssignTemporaryCollection = Penumbra.Api.Ipc.AssignTemporaryCollection.Subscriber(pi);
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_penumbraResolvePaths = Penumbra.Api.Ipc.ResolvePlayerPaths.Subscriber(pi);
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_penumbraEnabled = Penumbra.Api.Ipc.GetEnabledState.Subscriber(pi);
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_penumbraModSettingChanged = Penumbra.Api.Ipc.ModSettingChanged.Subscriber(pi, (change, arg1, arg, b) =>
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{
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if (change == ModSettingChange.EnableState)
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Mediator.Publish(new PenumbraModSettingChangedMessage());
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});
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_penumbraGameObjectResourcePathResolved = Penumbra.Api.Ipc.GameObjectResourcePathResolved.Subscriber(pi, ResourceLoaded);
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_glamourerApiVersion = pi.GetIpcSubscriber<int>("Glamourer.ApiVersion");
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_glamourerGetAllCustomization = pi.GetIpcSubscriber<GameObject?, string>("Glamourer.GetAllCustomizationFromCharacter");
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_glamourerApplyAll = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyAllToCharacter");
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_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyCustomizationToCharacter");
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_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyEquipmentToCharacter");
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_glamourerRevertCustomization = pi.GetIpcSubscriber<GameObject?, object>("Glamourer.RevertCharacter");
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_heelsGetApiVersion = pi.GetIpcSubscriber<string>("HeelsPlugin.ApiVersion");
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_heelsGetOffset = pi.GetIpcSubscriber<float>("HeelsPlugin.GetOffset");
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_heelsRegisterPlayer = pi.GetIpcSubscriber<GameObject, float, object?>("HeelsPlugin.RegisterPlayer");
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_heelsUnregisterPlayer = pi.GetIpcSubscriber<GameObject, object?>("HeelsPlugin.UnregisterPlayer");
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_heelsOffsetUpdate = pi.GetIpcSubscriber<float, object?>("HeelsPlugin.OffsetChanged");
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_heelsOffsetUpdate.Subscribe(HeelsOffsetChange);
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_customizePlusApiVersion = pi.GetIpcSubscriber<string>("CustomizePlus.GetApiVersion");
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_customizePlusGetBodyScale = pi.GetIpcSubscriber<string, string>("CustomizePlus.GetBodyScale");
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_customizePlusRevert = pi.GetIpcSubscriber<Character?, object>("CustomizePlus.RevertCharacter");
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_customizePlusSetBodyScaleToCharacter = pi.GetIpcSubscriber<string, Character?, object>("CustomizePlus.SetBodyScaleToCharacter");
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_customizePlusOnScaleUpdate = pi.GetIpcSubscriber<string?, object>("CustomizePlus.OnScaleUpdate");
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_customizePlusOnScaleUpdate.Subscribe(OnCustomizePlusScaleChange);
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_palettePlusApiVersion = pi.GetIpcSubscriber<string>("PalettePlus.ApiVersion");
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_palettePlusBuildCharaPalette = pi.GetIpcSubscriber<Character, string>("PalettePlus.BuildCharaPaletteOrEmpty");
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_palettePlusSetCharaPalette = pi.GetIpcSubscriber<Character, string, object>("PalettePlus.SetCharaPalette");
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_palettePlusRemoveCharaPalette = pi.GetIpcSubscriber<Character, object>("PalettePlus.RemoveCharaPalette");
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_palettePlusPaletteChanged = pi.GetIpcSubscriber<Character, string, object>("PalettePlus.PaletteChanged");
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_palettePlusPaletteChanged.Subscribe(OnPalettePlusPaletteChange);
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if (Initialized)
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{
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Mediator.Publish(new PenumbraInitializedMessage());
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}
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Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => HandleActionQueue());
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Mediator.Subscribe<CutsceneFrameworkUpdateMessage>(this, (_) => HandleGposeActionQueue());
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Mediator.Subscribe<ZoneSwitchEndMessage>(this, (_) => ClearActionQueue());
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Mediator.Subscribe<DelayedFrameworkUpdateMessage>(this, (_) => PeriodicApiStateCheck());
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}
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public bool Initialized => CheckPenumbraApiInternal() && CheckGlamourerApiInternal();
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public string? PenumbraModDirectory { get; private set; }
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private ConcurrentQueue<Action> ActionQueue => _inGposeQueueMode ? _gposeActionQueue : _normalQueue;
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public bool CheckCustomizePlusApi() => _customizePlusAvailable;
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public bool CheckCustomizePlusApiInternal()
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{
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try
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{
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return string.Equals(_customizePlusApiVersion.InvokeFunc(), "1.0", StringComparison.Ordinal);
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}
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catch
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{
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return false;
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}
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}
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public bool CheckGlamourerApi() => _glamourerAvailable;
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public bool CheckGlamourerApiInternal()
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{
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bool apiAvailable = false;
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try
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{
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apiAvailable = _glamourerApiVersion.InvokeFunc() >= 0;
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_shownGlamourerUnavailable = _shownGlamourerUnavailable && !apiAvailable;
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return apiAvailable;
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}
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catch
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{
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return apiAvailable;
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}
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finally
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{
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if (!apiAvailable && !_shownGlamourerUnavailable)
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{
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_shownGlamourerUnavailable = true;
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Mediator.Publish(new NotificationMessage("Glamourer inactive", "Your Glamourer installation is not active or out of date. Update Glamourer to continue to use Mare.", NotificationType.Error));
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}
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}
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}
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public bool CheckHeelsApi() => _heelsAvailable;
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public bool CheckHeelsApiInternal()
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{
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try
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{
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return string.Equals(_heelsGetApiVersion.InvokeFunc(), "1.0.1", StringComparison.Ordinal);
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}
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catch
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{
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return false;
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}
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}
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public bool CheckPalettePlusApi() => _palettePlusAvailable;
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public bool CheckPalettePlusApiInternal()
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{
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try
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{
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return string.Equals(_palettePlusApiVersion.InvokeFunc(), "1.1.0", StringComparison.Ordinal);
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}
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catch
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{
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return false;
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}
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}
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public bool CheckPenumbraApi() => _penumbraAvailable;
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public bool CheckPenumbraApiInternal()
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{
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bool apiAvailable = false;
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try
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{
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apiAvailable = _penumbraApiVersion.Invoke() is { Item1: 4, Item2: >= 19 } && _penumbraEnabled.Invoke();
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_shownPenumbraUnavailable = _shownPenumbraUnavailable && !apiAvailable;
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return apiAvailable;
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}
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catch
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{
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return apiAvailable;
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}
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finally
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{
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if (!apiAvailable && !_shownPenumbraUnavailable)
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{
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_shownPenumbraUnavailable = true;
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Mediator.Publish(new NotificationMessage("Penumbra inactive", "Your Penumbra installation is not active or out of date. Update Penumbra and/or the Enable Mods setting in Penumbra to continue to use Mare.", NotificationType.Error));
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}
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}
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}
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public async Task CustomizePlusRevert(IntPtr character)
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{
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if (!CheckCustomizePlusApi()) return;
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await _dalamudUtil.RunOnFrameworkThread(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj is Character c)
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{
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Logger.LogTrace("CustomizePlus reverting for {chara}", c.Address.ToString("X"));
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_customizePlusRevert!.InvokeAction(c);
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}
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}).ConfigureAwait(false);
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}
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public async Task CustomizePlusSetBodyScale(IntPtr character, string scale)
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{
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if (!CheckCustomizePlusApi() || string.IsNullOrEmpty(scale)) return;
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await _dalamudUtil.RunOnFrameworkThread(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj is Character c)
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{
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string decodedScale = Encoding.UTF8.GetString(Convert.FromBase64String(scale));
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Logger.LogTrace("CustomizePlus applying for {chara}", c.Address.ToString("X"));
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_customizePlusSetBodyScaleToCharacter!.InvokeAction(decodedScale, c);
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}
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}).ConfigureAwait(false);
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}
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public string GetCustomizePlusScale()
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{
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if (!CheckCustomizePlusApi()) return string.Empty;
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var scale = _customizePlusGetBodyScale.InvokeFunc(_dalamudUtil.PlayerName);
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if (string.IsNullOrEmpty(scale)) return string.Empty;
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return Convert.ToBase64String(Encoding.UTF8.GetBytes(scale));
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}
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public float GetHeelsOffset()
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{
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if (!CheckHeelsApi()) return 0.0f;
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return _heelsGetOffset.InvokeFunc();
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}
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public string? GetPenumbraModDirectory()
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{
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if (!CheckPenumbraApi()) return null;
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return _penumbraResolveModDir!.Invoke().ToLowerInvariant();
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}
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public async Task GlamourerApplyAll(ILogger logger, GameObjectHandler handler, string? customization, Guid applicationId, CancellationToken token, bool fireAndForget = false)
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{
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if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization) || _dalamudUtil.IsZoning) return;
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var gameObj = _dalamudUtil.CreateGameObject(handler.Address);
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if (gameObj is Character c)
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{
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await PenumbraRedrawAsync(logger, handler, applicationId, () => _glamourerApplyAll!.InvokeAction(customization, c), fireAndForget, token).ConfigureAwait(false);
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}
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}
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public async Task GlamourerApplyOnlyCustomization(ILogger logger, GameObjectHandler handler, string customization, Guid applicationId, CancellationToken token, bool fireAndForget = false)
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{
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if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization) || _dalamudUtil.IsZoning) return;
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var gameObj = _dalamudUtil.CreateGameObject(handler.Address);
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if (gameObj is Character c)
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{
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await PenumbraRedrawAsync(logger, handler, applicationId, () => _glamourerApplyOnlyCustomization!.InvokeAction(customization, c), fireAndForget, token).ConfigureAwait(false);
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}
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}
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public async Task GlamourerApplyOnlyEquipment(ILogger logger, GameObjectHandler handler, string customization, Guid applicationId, CancellationToken token, bool fireAndForget = false)
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{
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if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization) || _dalamudUtil.IsZoning) return;
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var gameObj = _dalamudUtil.CreateGameObject(handler.Address);
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if (gameObj is Character c)
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{
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await PenumbraRedrawAsync(logger, handler, applicationId, () => _glamourerApplyOnlyEquipment!.InvokeAction(customization, c), fireAndForget, token).ConfigureAwait(false);
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}
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}
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public string GlamourerGetCharacterCustomization(IntPtr character)
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{
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if (!CheckGlamourerApi()) return string.Empty;
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try
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj is Character c)
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{
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var glamourerString = _glamourerGetAllCustomization!.InvokeFunc(c);
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byte[] bytes = Convert.FromBase64String(glamourerString);
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// ignore transparency
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bytes[88] = 128;
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bytes[89] = 63;
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return Convert.ToBase64String(bytes);
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}
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return string.Empty;
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}
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catch
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{
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return string.Empty;
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}
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}
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public void GlamourerRevertCharacterCustomization(GameObject character)
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{
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if (!CheckGlamourerApi() || _dalamudUtil.IsZoning) return;
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ActionQueue.Enqueue(() => _glamourerRevertCustomization!.InvokeAction(character));
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}
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public async Task HeelsRestoreOffsetForPlayer(IntPtr character)
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{
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if (!CheckHeelsApi()) return;
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await _dalamudUtil.RunOnFrameworkThread(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj != null)
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{
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Logger.LogTrace("Restoring Heels data to {chara}", character.ToString("X"));
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_heelsUnregisterPlayer.InvokeAction(gameObj);
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}
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}).ConfigureAwait(false);
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}
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public async Task HeelsSetOffsetForPlayer(IntPtr character, float offset)
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{
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if (!CheckHeelsApi()) return;
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await _dalamudUtil.RunOnFrameworkThread(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj != null)
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{
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Logger.LogTrace("Applying Heels data to {chara}", character.ToString("X"));
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_heelsRegisterPlayer.InvokeAction(gameObj, offset);
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}
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}).ConfigureAwait(false);
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}
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public string PalettePlusBuildPalette()
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{
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if (!CheckPalettePlusApi()) return string.Empty;
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var palette = _palettePlusBuildCharaPalette.InvokeFunc(_dalamudUtil.PlayerCharacter);
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if (string.IsNullOrEmpty(palette)) return string.Empty;
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return Convert.ToBase64String(Encoding.UTF8.GetBytes(palette));
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}
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public async Task PalettePlusRemovePalette(IntPtr character)
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{
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if (!CheckPalettePlusApi()) return;
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await _dalamudUtil.RunOnFrameworkThread(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj is Character c)
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{
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Logger.LogTrace("PalettePlus removing for {addr}", c.Address.ToString("X"));
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_palettePlusRemoveCharaPalette!.InvokeAction(c);
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}
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}).ConfigureAwait(false);
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}
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public async Task PalettePlusSetPalette(IntPtr character, string palette)
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{
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if (!CheckPalettePlusApi()) return;
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await _dalamudUtil.RunOnFrameworkThread(() =>
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{
|
|
var gameObj = _dalamudUtil.CreateGameObject(character);
|
|
if (gameObj is Character c)
|
|
{
|
|
string decodedPalette = Encoding.UTF8.GetString(Convert.FromBase64String(palette));
|
|
|
|
if (string.IsNullOrEmpty(decodedPalette))
|
|
{
|
|
Logger.LogTrace("PalettePlus removing for {addr}", c.Address.ToString("X"));
|
|
_palettePlusRemoveCharaPalette!.InvokeAction(c);
|
|
}
|
|
else
|
|
{
|
|
Logger.LogTrace("PalettePlus applying for {addr}", c.Address.ToString("X"));
|
|
_palettePlusSetCharaPalette!.InvokeAction(c, decodedPalette);
|
|
}
|
|
}
|
|
}).ConfigureAwait(false);
|
|
}
|
|
|
|
public string PenumbraGetMetaManipulations()
|
|
{
|
|
if (!CheckPenumbraApi()) return string.Empty;
|
|
return _penumbraGetMetaManipulations.Invoke();
|
|
}
|
|
|
|
public async Task PenumbraRedraw(ILogger logger, GameObjectHandler handler, Guid applicationId, CancellationToken token, bool fireAndForget = false)
|
|
{
|
|
if (!CheckPenumbraApi() || _dalamudUtil.IsZoning) return;
|
|
var gameObj = _dalamudUtil.CreateGameObject(handler.Address);
|
|
if (gameObj is Character c)
|
|
{
|
|
await PenumbraRedrawAsync(logger, handler, applicationId, () => _penumbraRedrawObject!.Invoke(c, RedrawType.Redraw), fireAndForget, token).ConfigureAwait(false);
|
|
}
|
|
}
|
|
|
|
public void PenumbraRemoveTemporaryCollection(ILogger logger, Guid applicationId, string characterName)
|
|
{
|
|
if (!CheckPenumbraApi()) return;
|
|
var collName = "Mare_" + characterName;
|
|
logger.LogTrace("[{applicationId}] Removing temp collection for {collName}", applicationId, collName);
|
|
var ret = _penumbraRemoveTemporaryMod.Invoke("MareChara", collName, 0);
|
|
logger.LogTrace("[{applicationId}] RemoveTemporaryMod: {ret}", applicationId, ret);
|
|
var ret2 = _penumbraRemoveTemporaryCollection.Invoke(collName);
|
|
logger.LogTrace("[{applicationId}] RemoveTemporaryCollection: {ret2}", applicationId, ret2);
|
|
}
|
|
|
|
public string PenumbraResolvePath(string path)
|
|
{
|
|
if (!CheckPenumbraApi()) return path;
|
|
var resolvedPath = _penumbraResolvePlayer!.Invoke(path);
|
|
return resolvedPath ?? path;
|
|
}
|
|
|
|
public (string[] forward, string[][] reverse) PenumbraResolvePaths(string[] forward, string[] reverse)
|
|
{
|
|
return _penumbraResolvePaths.Invoke(forward, reverse);
|
|
}
|
|
|
|
public string[] PenumbraReverseResolvePlayer(string path)
|
|
{
|
|
if (!CheckPenumbraApi()) return new[] { path };
|
|
var resolvedPaths = _reverseResolvePlayer.Invoke(path);
|
|
if (resolvedPaths.Length == 0)
|
|
{
|
|
resolvedPaths = new[] { path };
|
|
}
|
|
return resolvedPaths;
|
|
}
|
|
|
|
public void PenumbraSetTemporaryMods(ILogger logger, Guid applicationId, string characterName, Dictionary<string, string> modPaths, string manipulationData)
|
|
{
|
|
if (!CheckPenumbraApi()) return;
|
|
|
|
var idx = _dalamudUtil.GetIndexFromObjectTableByName(characterName);
|
|
if (idx == null)
|
|
{
|
|
return;
|
|
}
|
|
var collName = "Mare_" + characterName;
|
|
var ret = _penumbraCreateNamedTemporaryCollection.Invoke(collName);
|
|
logger.LogTrace("[{applicationId}] Creating Temp Collection {collName}, Success: {ret}", applicationId, collName, ret);
|
|
var retAssign = _penumbraAssignTemporaryCollection.Invoke(collName, idx.Value, c: true);
|
|
logger.LogTrace("[{applicationId}] Assigning Temp Collection {collName} to index {idx}", applicationId, collName, idx.Value);
|
|
foreach (var mod in modPaths)
|
|
{
|
|
logger.LogTrace("[{applicationId}] Change: {from} => {to}", applicationId, mod.Key, mod.Value);
|
|
}
|
|
|
|
var ret2 = _penumbraAddTemporaryMod.Invoke("MareChara", collName, modPaths, manipulationData, 0);
|
|
logger.LogTrace("[{applicationId}] Setting temp mods for {collName}, Success: {ret2}", applicationId, collName, ret2);
|
|
}
|
|
|
|
public void ToggleGposeQueueMode(bool on)
|
|
{
|
|
_inGposeQueueMode = on;
|
|
}
|
|
|
|
internal bool RequestedRedraw(nint address)
|
|
{
|
|
if (_penumbraRedrawRequests.TryGetValue(address, out var requested))
|
|
{
|
|
return requested;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
protected override void Dispose(bool disposing)
|
|
{
|
|
base.Dispose(disposing);
|
|
|
|
_disposalCts.Cancel();
|
|
|
|
int totalSleepTime = 0;
|
|
while (!ActionQueue.IsEmpty && totalSleepTime < 2000)
|
|
{
|
|
Logger.LogTrace("Waiting for actionqueue to clear...");
|
|
PeriodicApiStateCheck();
|
|
if (CheckPenumbraApi())
|
|
{
|
|
HandleActionQueue();
|
|
}
|
|
Thread.Sleep(16);
|
|
totalSleepTime += 16;
|
|
}
|
|
|
|
if (totalSleepTime >= 2000)
|
|
{
|
|
Logger.LogTrace("Action queue clear or not, disposing");
|
|
}
|
|
|
|
ActionQueue.Clear();
|
|
|
|
_penumbraModSettingChanged.Dispose();
|
|
_penumbraGameObjectResourcePathResolved.Dispose();
|
|
_penumbraDispose.Dispose();
|
|
_penumbraInit.Dispose();
|
|
_penumbraObjectIsRedrawn.Dispose();
|
|
_heelsOffsetUpdate.Unsubscribe(HeelsOffsetChange);
|
|
_palettePlusPaletteChanged.Unsubscribe(OnPalettePlusPaletteChange);
|
|
_customizePlusOnScaleUpdate.Unsubscribe(OnCustomizePlusScaleChange);
|
|
}
|
|
|
|
private void ClearActionQueue()
|
|
{
|
|
ActionQueue.Clear();
|
|
_gposeActionQueue.Clear();
|
|
}
|
|
|
|
private void HandleActionQueue()
|
|
{
|
|
if (ActionQueue.TryDequeue(out var action))
|
|
{
|
|
if (action == null) return;
|
|
Logger.LogDebug("Execution action in queue: {method}", action.Method);
|
|
action();
|
|
}
|
|
}
|
|
|
|
private void HandleGposeActionQueue()
|
|
{
|
|
if (_gposeActionQueue.TryDequeue(out var action))
|
|
{
|
|
if (action == null) return;
|
|
Logger.LogDebug("Execution action in gpose queue: {method}", action.Method);
|
|
action();
|
|
}
|
|
}
|
|
|
|
private void HeelsOffsetChange(float offset)
|
|
{
|
|
Mediator.Publish(new HeelsOffsetMessage());
|
|
}
|
|
|
|
private void OnCustomizePlusScaleChange(string? scale)
|
|
{
|
|
Mediator.Publish(new CustomizePlusMessage());
|
|
}
|
|
|
|
private void OnPalettePlusPaletteChange(Character character, string palette)
|
|
{
|
|
Mediator.Publish(new PalettePlusMessage());
|
|
}
|
|
|
|
private void PenumbraDispose()
|
|
{
|
|
_disposalCts.Cancel();
|
|
_disposalCts.Dispose();
|
|
Mediator.Publish(new PenumbraDisposedMessage());
|
|
ActionQueue.Clear();
|
|
_disposalCts = new();
|
|
}
|
|
|
|
private void PenumbraInit()
|
|
{
|
|
Mediator.Publish(new PenumbraInitializedMessage());
|
|
_penumbraRedraw!.Invoke("self", RedrawType.Redraw);
|
|
}
|
|
|
|
private async Task PenumbraRedrawAsync(ILogger logger, GameObjectHandler obj, Guid applicationId, Action action, bool fireAndForget, CancellationToken token)
|
|
{
|
|
Mediator.Publish(new PenumbraStartRedrawMessage(obj.Address));
|
|
|
|
_penumbraRedrawRequests[obj.Address] = !fireAndForget;
|
|
|
|
ActionQueue.Enqueue(action);
|
|
|
|
if (!fireAndForget)
|
|
{
|
|
var disposeToken = _disposalCts.Token;
|
|
var combinedToken = CancellationTokenSource.CreateLinkedTokenSource(disposeToken, token).Token;
|
|
|
|
await Task.Delay(TimeSpan.FromSeconds(1)).ConfigureAwait(false);
|
|
|
|
if (!combinedToken.IsCancellationRequested)
|
|
await _dalamudUtil.WaitWhileCharacterIsDrawing(logger, obj, applicationId, 30000, combinedToken).ConfigureAwait(false);
|
|
|
|
_penumbraRedrawRequests[obj.Address] = false;
|
|
}
|
|
Mediator.Publish(new PenumbraEndRedrawMessage(obj.Address));
|
|
}
|
|
|
|
private void PeriodicApiStateCheck()
|
|
{
|
|
_glamourerAvailable = CheckGlamourerApiInternal();
|
|
_penumbraAvailable = CheckPenumbraApiInternal();
|
|
_heelsAvailable = CheckHeelsApiInternal();
|
|
_customizePlusAvailable = CheckCustomizePlusApiInternal();
|
|
_palettePlusAvailable = CheckPalettePlusApiInternal();
|
|
PenumbraModDirectory = GetPenumbraModDirectory();
|
|
}
|
|
|
|
private void RedrawEvent(IntPtr objectAddress, int objectTableIndex)
|
|
{
|
|
bool wasRequested = false;
|
|
if (_penumbraRedrawRequests.TryGetValue(objectAddress, out var redrawRequest) && redrawRequest)
|
|
{
|
|
_penumbraRedrawRequests[objectAddress] = false;
|
|
}
|
|
else
|
|
{
|
|
Mediator.Publish(new PenumbraRedrawMessage(objectAddress, objectTableIndex, wasRequested));
|
|
}
|
|
}
|
|
|
|
private void ResourceLoaded(IntPtr ptr, string arg1, string arg2)
|
|
{
|
|
Task.Run(() =>
|
|
{
|
|
if (ptr != IntPtr.Zero && string.Compare(arg1, arg2, ignoreCase: true, System.Globalization.CultureInfo.InvariantCulture) != 0)
|
|
{
|
|
Mediator.Publish(new PenumbraResourceLoadMessage(ptr, arg1, arg2));
|
|
}
|
|
});
|
|
}
|
|
} |