* move stuff out into file transfer manager * obnoxious unsupported version text, adjustments to filetransfermanager * add back file upload transfer progress * restructure code * cleanup some more stuff I guess * downloadids by playername * individual anim/sound bs * fix migration stuff, finalize impl of individual sound/anim pause * fixes with logging stuff * move download manager to transient * rework dl ui first iteration * some refactoring and cleanup * more code cleanup * refactoring * switch to hostbuilder * some more rework I guess * more refactoring * clean up mediator calls and disposal * fun code cleanup * push error message when log level is set to anything but information in non-debug builds * remove notificationservice * move message to after login * add download bars to gameworld * fixes download progress bar * set gpose ui min and max size * remove unnecessary usings * adjustments to reconnection logic * add options to set visible/offline groups visibility * add impl of uploading display, transfer list in settings ui * attempt to fix issues with server selection * add back download status to compact ui * make dl bar fixed size based * some fixes for upload/download handling * adjust text from Syncing back to Uploading --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using Dalamud.Logging;
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using MareSynchronos.MareConfiguration;
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using Microsoft.Extensions.Logging;
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using System.Text;
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namespace MareSynchronos.Interop;
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internal sealed class DalamudLogger : ILogger
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{
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private readonly MareConfigService _mareConfigService;
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private readonly string _name;
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public DalamudLogger(string name, MareConfigService mareConfigService)
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{
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_name = name;
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_mareConfigService = mareConfigService;
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}
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public IDisposable BeginScope<TState>(TState state) => default!;
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public bool IsEnabled(LogLevel logLevel)
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{
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return (int)_mareConfigService.Current.LogLevel <= (int)logLevel;
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}
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public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception? exception, Func<TState, Exception?, string> formatter)
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{
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if (!IsEnabled(logLevel)) return;
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if ((int)logLevel <= (int)LogLevel.Information)
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PluginLog.Information($"[{_name}]{{{(int)logLevel}}} {state}");
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else
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{
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StringBuilder sb = new();
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sb.AppendLine($"[{_name}]{{{(int)logLevel}}} {state}: {exception?.Message}");
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sb.AppendLine(exception?.StackTrace);
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if (logLevel == LogLevel.Warning)
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PluginLog.Warning(sb.ToString());
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else if (logLevel == LogLevel.Error)
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PluginLog.Error(sb.ToString());
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else
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PluginLog.Fatal(sb.ToString());
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}
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}
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} |