* move stuff out into file transfer manager * obnoxious unsupported version text, adjustments to filetransfermanager * add back file upload transfer progress * restructure code * cleanup some more stuff I guess * downloadids by playername * individual anim/sound bs * fix migration stuff, finalize impl of individual sound/anim pause * fixes with logging stuff * move download manager to transient * rework dl ui first iteration * some refactoring and cleanup * more code cleanup * refactoring * switch to hostbuilder * some more rework I guess * more refactoring * clean up mediator calls and disposal * fun code cleanup * push error message when log level is set to anything but information in non-debug builds * remove notificationservice * move message to after login * add download bars to gameworld * fixes download progress bar * set gpose ui min and max size * remove unnecessary usings * adjustments to reconnection logic * add options to set visible/offline groups visibility * add impl of uploading display, transfer list in settings ui * attempt to fix issues with server selection * add back download status to compact ui * make dl bar fixed size based * some fixes for upload/download handling * adjust text from Syncing back to Uploading --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
24 lines
816 B
C#
24 lines
816 B
C#
#nullable disable
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namespace MareSynchronos.FileCache;
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public class FileCacheEntity
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{
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public FileCacheEntity(string hash, string path, string lastModifiedDateTicks)
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{
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Hash = hash;
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PrefixedFilePath = path;
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LastModifiedDateTicks = lastModifiedDateTicks;
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}
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public string CsvEntry => $"{Hash}{FileCacheManager.CsvSplit}{PrefixedFilePath}{FileCacheManager.CsvSplit}{LastModifiedDateTicks}";
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public string Hash { get; set; }
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public string LastModifiedDateTicks { get; set; }
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public string PrefixedFilePath { get; init; }
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public string ResolvedFilepath { get; private set; } = string.Empty;
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public void SetResolvedFilePath(string filePath)
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{
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ResolvedFilepath = filePath.ToLowerInvariant().Replace("\\\\", "\\", StringComparison.Ordinal);
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}
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} |