Files
ClubPenguinClient/MareSynchronos/Utils/DalamudUtil.cs
rootdarkarchon 099ac2b3a1 Update for 6.3 and change to File Service Queue (#34)
* add request queue processing on clientside, switch to net7

* reuse httpclient

* dispose and renew httpclient on building connection

* add handling of QueueRequestDto to downloads

* group download by host and port

* refactor SendAsync to SendRequestAsync for readability

* add holding ctrl before clearing cache, add tooltip

* update pathing

* fixes to api usage in client

* fix rendermodel offsets

* fixes for downloads

Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
2023-01-11 14:41:13 +01:00

276 lines
9.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.Gui;
using Dalamud.Game.Text.SeStringHandling;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using GameObject = FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject;
namespace MareSynchronos.Utils;
public delegate void PlayerChange(Dalamud.Game.ClientState.Objects.Types.Character actor);
public delegate void LogIn();
public delegate void LogOut();
public delegate void ClassJobChanged();
public delegate void FrameworkUpdate();
public delegate void VoidDelegate();
public class DalamudUtil : IDisposable
{
private readonly ClientState _clientState;
private readonly ObjectTable _objectTable;
private readonly Framework _framework;
private readonly Condition _condition;
private readonly ChatGui _chatGui;
public event LogIn? LogIn;
public event LogOut? LogOut;
public event FrameworkUpdate? FrameworkUpdate;
public event ClassJobChanged? ClassJobChanged;
private uint? classJobId = 0;
public event FrameworkUpdate? DelayedFrameworkUpdate;
public event VoidDelegate? ZoneSwitchStart;
public event VoidDelegate? ZoneSwitchEnd;
private DateTime _delayedFrameworkUpdateCheck = DateTime.Now;
private bool _sentBetweenAreas = false;
public unsafe bool IsGameObjectPresent(IntPtr key)
{
foreach (var obj in _objectTable)
{
if (obj.Address == key)
{
return true;
}
}
return false;
}
public DalamudUtil(ClientState clientState, ObjectTable objectTable, Framework framework, Condition condition, ChatGui chatGui)
{
_clientState = clientState;
_objectTable = objectTable;
_framework = framework;
_condition = condition;
_chatGui = chatGui;
_clientState.Login += ClientStateOnLogin;
_clientState.Logout += ClientStateOnLogout;
_framework.Update += FrameworkOnUpdate;
if (IsLoggedIn)
{
classJobId = _clientState.LocalPlayer!.ClassJob.Id;
ClientStateOnLogin(null, EventArgs.Empty);
}
}
public void PrintInfoChat(string message)
{
SeStringBuilder se = new SeStringBuilder().AddText("[Mare Synchronos] Info: ").AddItalics(message);
_chatGui.Print(se.BuiltString);
}
public void PrintWarnChat(string message)
{
SeStringBuilder se = new SeStringBuilder().AddText("[Mare Synchronos] ").AddUiForeground("Warning: " + message, 31).AddUiForegroundOff();
_chatGui.Print(se.BuiltString);
}
public void PrintErrorChat(string message)
{
SeStringBuilder se = new SeStringBuilder().AddText("[Mare Synchronos] ").AddUiForeground("Error: ", 534).AddItalicsOn().AddUiForeground(message, 534).AddUiForegroundOff().AddItalicsOff();
_chatGui.Print(se.BuiltString);
}
private void FrameworkOnUpdate(Framework framework)
{
if (_condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51] || IsInGpose)
{
if (!_sentBetweenAreas)
{
Logger.Debug("Zone switch/Gpose start");
_sentBetweenAreas = true;
ZoneSwitchStart?.Invoke();
}
return;
}
else if (_sentBetweenAreas)
{
Logger.Debug("Zone switch/Gpose end");
_sentBetweenAreas = false;
ZoneSwitchEnd?.Invoke();
}
foreach (FrameworkUpdate? frameworkInvocation in (FrameworkUpdate?.GetInvocationList() ?? Array.Empty<FrameworkUpdate>()).Cast<FrameworkUpdate>())
{
try
{
frameworkInvocation?.Invoke();
}
catch (Exception ex)
{
Logger.Warn(ex.Message);
Logger.Warn(ex.StackTrace ?? string.Empty);
}
}
if (DateTime.Now < _delayedFrameworkUpdateCheck.AddSeconds(1)) return;
if (_clientState.LocalPlayer != null && _clientState.LocalPlayer.IsValid())
{
var newclassJobId = _clientState.LocalPlayer.ClassJob.Id;
if (classJobId != newclassJobId)
{
classJobId = newclassJobId;
ClassJobChanged?.Invoke();
}
}
foreach (FrameworkUpdate? frameworkInvocation in (DelayedFrameworkUpdate?.GetInvocationList() ?? Array.Empty<FrameworkUpdate>()).Cast<FrameworkUpdate>())
{
try
{
frameworkInvocation?.Invoke();
}
catch (Exception ex)
{
Logger.Warn(ex.Message);
Logger.Warn(ex.StackTrace ?? string.Empty);
}
}
_delayedFrameworkUpdateCheck = DateTime.Now;
}
private void ClientStateOnLogout(object? sender, EventArgs e)
{
LogOut?.Invoke();
}
private void ClientStateOnLogin(object? sender, EventArgs e)
{
LogIn?.Invoke();
}
public Dalamud.Game.ClientState.Objects.Types.GameObject? CreateGameObject(IntPtr reference)
{
return _objectTable.CreateObjectReference(reference);
}
public bool IsLoggedIn => _clientState.IsLoggedIn;
public bool IsPlayerPresent => _clientState.LocalPlayer != null && _clientState.LocalPlayer.IsValid();
public bool IsObjectPresent(Dalamud.Game.ClientState.Objects.Types.GameObject? obj)
{
return obj != null && obj.IsValid();
}
public unsafe IntPtr GetMinion()
{
return (IntPtr)((Character*)PlayerPointer)->CompanionObject;
}
public unsafe IntPtr GetPet(IntPtr? playerPointer = null)
{
var mgr = CharacterManager.Instance();
if (playerPointer == null) playerPointer = PlayerPointer;
return (IntPtr)mgr->LookupPetByOwnerObject((BattleChara*)playerPointer);
}
public unsafe IntPtr GetCompanion(IntPtr? playerPointer = null)
{
var mgr = CharacterManager.Instance();
if (playerPointer == null) playerPointer = PlayerPointer;
return (IntPtr)mgr->LookupBuddyByOwnerObject((BattleChara*)playerPointer);
}
public string PlayerName => _clientState.LocalPlayer?.Name.ToString() ?? "--";
public IntPtr PlayerPointer => _clientState.LocalPlayer?.Address ?? IntPtr.Zero;
public PlayerCharacter PlayerCharacter => _clientState.LocalPlayer!;
public string PlayerNameHashed => Crypto.GetHash256(PlayerName + _clientState.LocalPlayer!.HomeWorld.Id);
public bool IsInGpose => _objectTable[201] != null;
public List<PlayerCharacter> GetPlayerCharacters()
{
return _objectTable.Where(obj =>
obj.ObjectKind == Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player &&
!string.Equals(obj.Name.ToString(), PlayerName, StringComparison.Ordinal)).Select(p => (PlayerCharacter)p).ToList();
}
public Dalamud.Game.ClientState.Objects.Types.Character? GetCharacterFromObjectTableByIndex(int index)
{
var objTableObj = _objectTable[index];
if (objTableObj!.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) return null;
return (Dalamud.Game.ClientState.Objects.Types.Character)objTableObj;
}
public PlayerCharacter? GetPlayerCharacterFromObjectTableByName(string characterName)
{
foreach (var item in _objectTable)
{
if (item.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) continue;
if (string.Equals(item.Name.ToString(), characterName, StringComparison.Ordinal)) return (PlayerCharacter)item;
}
return null;
}
public int? GetIndexFromObjectTableByName(string characterName)
{
for (int i = 0; i < _objectTable.Length; i++)
{
if (_objectTable[i] == null) continue;
if (_objectTable[i]!.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) continue;
if (string.Equals(_objectTable[i]!.Name.ToString(), characterName, StringComparison.Ordinal)) return i;
}
return null;
}
public async Task<T> RunOnFrameworkThread<T>(Func<T> func)
{
return await _framework.RunOnFrameworkThread(func).ConfigureAwait(false);
}
public unsafe void WaitWhileCharacterIsDrawing(string name, IntPtr characterAddress, int timeOut = 5000, CancellationToken? ct = null)
{
if (!_clientState.IsLoggedIn || characterAddress == IntPtr.Zero) return;
var obj = (GameObject*)characterAddress;
const int tick = 250;
int curWaitTime = 0;
// ReSharper disable once LoopVariableIsNeverChangedInsideLoop
while ((obj->RenderFlags & 0b100000000000) == 0b100000000000 && (!ct?.IsCancellationRequested ?? true) && curWaitTime < timeOut) // 0b100000000000 is "still rendering" or something
{
Logger.Verbose($"Waiting for {name} to finish drawing");
curWaitTime += tick;
Thread.Sleep(tick);
}
if (ct?.IsCancellationRequested ?? false) return;
// wait quarter a second just in case
Thread.Sleep(tick);
}
public void Dispose()
{
_clientState.Login -= ClientStateOnLogin;
_clientState.Logout -= ClientStateOnLogout;
_framework.Update -= FrameworkOnUpdate;
}
}