* add heels and customize plus multi data * adjust customize plus api calls * adjustments to ipc for customize --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
229 lines
11 KiB
C#
229 lines
11 KiB
C#
using Dalamud.Game.ClientState.Objects.Types;
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using LZ4;
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using MareSynchronos.FileCache;
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using MareSynchronos.API.Data.Enum;
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using MareSynchronos.MareConfiguration;
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using CharacterData = MareSynchronos.API.Data.CharacterData;
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using Microsoft.Extensions.Logging;
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using MareSynchronos.PlayerData.Handlers;
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using MareSynchronos.Interop;
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using MareSynchronos.Services;
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using MareSynchronos.Utils;
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using MareSynchronos.PlayerData.Factories;
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namespace MareSynchronos.PlayerData.Export;
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public class MareCharaFileManager
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{
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private readonly MareConfigService _configService;
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private readonly DalamudUtilService _dalamudUtil;
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private readonly MareCharaFileDataFactory _factory;
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private readonly GameObjectHandlerFactory _gameObjectHandlerFactory;
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private readonly IpcManager _ipcManager;
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private readonly ILogger<MareCharaFileManager> _logger;
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private readonly FileCacheManager _manager;
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private int _globalFileCounter = 0;
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public MareCharaFileManager(ILogger<MareCharaFileManager> logger, GameObjectHandlerFactory gameObjectHandlerFactory,
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FileCacheManager manager, IpcManager ipcManager, MareConfigService configService, DalamudUtilService dalamudUtil)
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{
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_factory = new(manager);
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_logger = logger;
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_gameObjectHandlerFactory = gameObjectHandlerFactory;
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_manager = manager;
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_ipcManager = ipcManager;
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_configService = configService;
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_dalamudUtil = dalamudUtil;
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}
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public bool CurrentlyWorking { get; private set; } = false;
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public MareCharaFileHeader? LoadedCharaFile { get; private set; }
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public async Task ApplyMareCharaFile(GameObject? charaTarget)
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{
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Dictionary<string, string> extractedFiles = new(StringComparer.Ordinal);
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CurrentlyWorking = true;
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try
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{
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if (LoadedCharaFile == null || charaTarget == null || !File.Exists(LoadedCharaFile.FilePath)) return;
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var unwrapped = File.OpenRead(LoadedCharaFile.FilePath);
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await using (unwrapped.ConfigureAwait(false))
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{
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CancellationTokenSource disposeCts = new();
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using var lz4Stream = new LZ4Stream(unwrapped, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
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using var reader = new BinaryReader(lz4Stream);
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MareCharaFileHeader.AdvanceReaderToData(reader);
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_logger.LogDebug("Applying to {chara}", charaTarget.Name.TextValue);
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extractedFiles = ExtractFilesFromCharaFile(LoadedCharaFile, reader);
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Dictionary<string, string> fileSwaps = new(StringComparer.Ordinal);
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foreach (var fileSwap in LoadedCharaFile.CharaFileData.FileSwaps)
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{
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foreach (var path in fileSwap.GamePaths)
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{
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fileSwaps.Add(path, fileSwap.FileSwapPath);
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}
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}
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var applicationId = Guid.NewGuid();
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await _ipcManager.PenumbraRemoveTemporaryCollectionAsync(_logger, applicationId, charaTarget.Name.TextValue).ConfigureAwait(false);
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var coll = await _ipcManager.PenumbraCreateTemporaryCollectionAsync(_logger, charaTarget.Name.TextValue).ConfigureAwait(false);
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await _ipcManager.PenumbraAssignTemporaryCollectionAsync(_logger, coll, charaTarget.ObjectTableIndex()!.Value).ConfigureAwait(false);
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await _ipcManager.PenumbraSetTemporaryModsAsync(_logger, applicationId, coll, extractedFiles.Union(fileSwaps).ToDictionary(d => d.Key, d => d.Value, StringComparer.Ordinal)).ConfigureAwait(false);
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await _ipcManager.PenumbraSetManipulationDataAsync(_logger, applicationId, coll, LoadedCharaFile.CharaFileData.ManipulationData).ConfigureAwait(false);
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using GameObjectHandler tempHandler = await _gameObjectHandlerFactory.Create(ObjectKind.Player, () => charaTarget.Address, false).ConfigureAwait(false);
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await _ipcManager.GlamourerApplyAllAsync(_logger, tempHandler, LoadedCharaFile.CharaFileData.GlamourerData, applicationId, disposeCts.Token).ConfigureAwait(false);
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_dalamudUtil.WaitWhileGposeCharacterIsDrawing(charaTarget.Address, 30000);
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await _ipcManager.PenumbraRemoveTemporaryCollectionAsync(_logger, applicationId, coll).ConfigureAwait(false);
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if (!string.IsNullOrEmpty(LoadedCharaFile.CharaFileData.CustomizePlusData))
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{
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await _ipcManager.CustomizePlusSetBodyScaleAsync(tempHandler.Address, LoadedCharaFile.CharaFileData.CustomizePlusData).ConfigureAwait(false);
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}
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else
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{
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await _ipcManager.CustomizePlusRevertAsync(tempHandler.Address).ConfigureAwait(false);
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}
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if (!string.IsNullOrEmpty(LoadedCharaFile.CharaFileData.PalettePlusData))
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{
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await _ipcManager.PalettePlusSetPaletteAsync(tempHandler.Address, LoadedCharaFile.CharaFileData.PalettePlusData).ConfigureAwait(false);
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}
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else
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{
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await _ipcManager.PalettePlusRemovePaletteAsync(tempHandler.Address).ConfigureAwait(false);
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}
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}
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}
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finally
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{
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CurrentlyWorking = false;
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_logger.LogDebug("Clearing local files");
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foreach (var file in extractedFiles)
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{
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File.Delete(file.Value);
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}
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}
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}
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public void ClearMareCharaFile()
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{
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LoadedCharaFile = null;
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}
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public void LoadMareCharaFile(string filePath)
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{
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CurrentlyWorking = true;
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try
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{
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using var unwrapped = File.OpenRead(filePath);
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using var lz4Stream = new LZ4Stream(unwrapped, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
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using var reader = new BinaryReader(lz4Stream);
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LoadedCharaFile = MareCharaFileHeader.FromBinaryReader(filePath, reader);
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/*using var unwrapped2 = File.OpenRead(filePath);
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using var lz4Stream2 = new LZ4Stream(unwrapped2, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
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using var reader2 = new BinaryReader(lz4Stream2);
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using var writer = File.OpenWrite(filePath + ".raw");
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using var wr = new BinaryWriter(writer);
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var bufferSize = 4 * 1024 * 1024;
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var buffer = new byte[bufferSize];
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int chunk = 0;
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int length = 0;
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while ((length = reader2.Read(buffer)) > 0)
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{
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if (length < bufferSize) bufferSize = (int)length;
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_logger.LogTrace($"Reading chunk {chunk++} {bufferSize}/{length} of {filePath}");
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wr.Write(length > bufferSize ? buffer : buffer.Take((int)length).ToArray());
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}*/
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_logger.LogInformation("Read Mare Chara File");
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_logger.LogInformation("Version: {ver}", (LoadedCharaFile?.Version ?? -1));
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long expectedLength = 0;
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if (LoadedCharaFile != null)
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{
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_logger.LogTrace("Data");
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foreach (var item in LoadedCharaFile.CharaFileData.FileSwaps)
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{
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foreach (var gamePath in item.GamePaths)
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{
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_logger.LogTrace("Swap: {gamePath} => {fileSwapPath}", gamePath, item.FileSwapPath);
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}
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}
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var itemNr = 0;
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foreach (var item in LoadedCharaFile.CharaFileData.Files)
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{
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itemNr++;
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expectedLength += item.Length;
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foreach (var gamePath in item.GamePaths)
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{
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_logger.LogTrace("File {itemNr}: {gamePath} = {len}", itemNr, gamePath, item.Length);
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}
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}
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_logger.LogInformation("Expected length: {expected}", expectedLength);
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}
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}
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finally { CurrentlyWorking = false; }
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}
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public void SaveMareCharaFile(CharacterData? dto, string description, string filePath)
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{
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CurrentlyWorking = true;
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try
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{
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if (dto == null) return;
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var mareCharaFileData = _factory.Create(description, dto);
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MareCharaFileHeader output = new(MareCharaFileHeader.CurrentVersion, mareCharaFileData);
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using var fs = new FileStream(filePath, FileMode.Create);
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using var lz4 = new LZ4Stream(fs, LZ4StreamMode.Compress, LZ4StreamFlags.HighCompression);
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using var writer = new BinaryWriter(lz4);
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output.WriteToStream(writer);
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var bufferSize = 4 * 1024 * 1024;
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byte[] buffer = new byte[bufferSize];
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var playerReplacements = dto.FileReplacements[ObjectKind.Player];
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foreach (var item in output.CharaFileData.Files)
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{
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var itemFromData = playerReplacements.First(f => f.GamePaths.Any(p => item.GamePaths.Contains(p, StringComparer.OrdinalIgnoreCase)));
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var file = _manager.GetFileCacheByHash(itemFromData.Hash)!;
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using var fsRead = File.OpenRead(file.ResolvedFilepath);
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using var br = new BinaryReader(fsRead);
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int readBytes = 0;
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while ((readBytes = br.Read(buffer, 0, bufferSize)) > 0)
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{
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writer.Write(readBytes == bufferSize ? buffer : buffer.Take(readBytes).ToArray());
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}
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}
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}
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finally { CurrentlyWorking = false; }
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}
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private Dictionary<string, string> ExtractFilesFromCharaFile(MareCharaFileHeader charaFileHeader, BinaryReader reader)
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{
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Dictionary<string, string> gamePathToFilePath = new(StringComparer.Ordinal);
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foreach (var fileData in charaFileHeader.CharaFileData.Files)
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{
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var fileName = Path.Combine(_configService.Current.CacheFolder, "mare_" + _globalFileCounter++ + ".tmp");
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var length = fileData.Length;
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var bufferSize = 4 * 1024 * 1024;
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using var fs = File.OpenWrite(fileName);
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using var wr = new BinaryWriter(fs);
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int chunk = 0;
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while (length > 0)
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{
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if (length < bufferSize) bufferSize = (int)length;
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_logger.LogTrace("Reading chunk {chunk} {bufferSize}/{length} of {fileName}", chunk++, bufferSize, length, fileName);
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var buffer = reader.ReadBytes(bufferSize);
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wr.Write(length > bufferSize ? buffer : buffer.Take((int)length).ToArray());
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length -= bufferSize;
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}
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wr.Flush();
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foreach (var path in fileData.GamePaths)
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{
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gamePathToFilePath[path] = fileName;
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_logger.LogTrace("{path} => {fileName}", path, fileName);
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}
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}
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return gamePathToFilePath;
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}
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} |