Files
ClubPenguinClient/MareSynchronos/Factories/CachedPlayerFactory.cs
rootdarkarchon 2ae5d42e4d Loggerrework (#45)
* test some refactoring for cachedplayer

* rework logging

* fix saving of log level

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Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
2023-02-18 15:23:38 +01:00

37 lines
1.4 KiB
C#

using MareSynchronos.API.Dto.User;
using MareSynchronos.FileCache;
using MareSynchronos.Managers;
using MareSynchronos.Mediator;
using MareSynchronos.Utils;
using MareSynchronos.WebAPI;
using Microsoft.Extensions.Logging;
namespace MareSynchronos.Factories;
public class CachedPlayerFactory
{
private readonly IpcManager _ipcManager;
private readonly DalamudUtil _dalamudUtil;
private readonly FileCacheManager _fileCacheManager;
private readonly GameObjectHandlerFactory _gameObjectHandlerFactory;
private readonly MareMediator _mediator;
private readonly ILoggerFactory _loggerFactory;
public CachedPlayerFactory(IpcManager ipcManager, DalamudUtil dalamudUtil, FileCacheManager fileCacheManager,
GameObjectHandlerFactory gameObjectHandlerFactory,
MareMediator mediator, ILoggerFactory loggerFactory)
{
_ipcManager = ipcManager;
_dalamudUtil = dalamudUtil;
_fileCacheManager = fileCacheManager;
_gameObjectHandlerFactory = gameObjectHandlerFactory;
_mediator = mediator;
_loggerFactory = loggerFactory;
}
public CachedPlayer Create(OnlineUserIdentDto dto, ApiController apiController)
{
return new CachedPlayer(_loggerFactory.CreateLogger<CachedPlayer>(), dto, _gameObjectHandlerFactory, _ipcManager, apiController, _dalamudUtil, _fileCacheManager, _mediator);
}
}