using System.Runtime.InteropServices; using FFXIVClientStructs.FFXIV.Client.Graphics.Render; namespace Penumbra.Interop.Structs; [StructLayout( LayoutKind.Explicit )] public unsafe struct Material { [FieldOffset( 0x10 )] public ResourceHandle* ResourceHandle; } [StructLayout( LayoutKind.Explicit )] public unsafe struct MaterialData { [FieldOffset( 0x0 )] public byte* Data; }