using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using FFXIVClientStructs.FFXIV.Client.Graphics.Scene; using Penumbra.Interop.Structs; namespace MareSynchronos.Interop { [StructLayout(LayoutKind.Explicit)] public unsafe struct Weapon { [FieldOffset(0x18)] public IntPtr Parent; [FieldOffset(0x20)] public IntPtr NextSibling; [FieldOffset(0x28)] public IntPtr PreviousSibling; [FieldOffset(0xA8)] public WeaponDrawObject* WeaponRenderModel; } [StructLayout(LayoutKind.Explicit)] public unsafe struct WeaponDrawObject { [FieldOffset(0x00)] public RenderModel* RenderModel; } [StructLayout(LayoutKind.Explicit)] public unsafe struct HumanExt { [FieldOffset(0x0)] public Human Human; [FieldOffset(0x9E8)] public ResourceHandle* Decal; [FieldOffset(0x9F0)] public ResourceHandle* LegacyBodyDecal; } }