using Dalamud.Game.ClientState.Objects.Types; using LZ4; using MareSynchronos.FileCache; using MareSynchronos.API.Data.Enum; using MareSynchronos.MareConfiguration; using CharacterData = MareSynchronos.API.Data.CharacterData; using Microsoft.Extensions.Logging; using MareSynchronos.PlayerData.Handlers; using MareSynchronos.Interop; using MareSynchronos.Services; using MareSynchronos.Utils; using MareSynchronos.PlayerData.Factories; using Lumina.Excel.GeneratedSheets; namespace MareSynchronos.PlayerData.Export; public class MareCharaFileManager { private readonly MareConfigService _configService; private readonly DalamudUtilService _dalamudUtil; private readonly MareCharaFileDataFactory _factory; private readonly GameObjectHandlerFactory _gameObjectHandlerFactory; private readonly IpcManager _ipcManager; private readonly ILogger _logger; private readonly FileCacheManager _manager; private int _globalFileCounter = 0; public MareCharaFileManager(ILogger logger, GameObjectHandlerFactory gameObjectHandlerFactory, FileCacheManager manager, IpcManager ipcManager, MareConfigService configService, DalamudUtilService dalamudUtil) { _factory = new(manager); _logger = logger; _gameObjectHandlerFactory = gameObjectHandlerFactory; _manager = manager; _ipcManager = ipcManager; _configService = configService; _dalamudUtil = dalamudUtil; } public bool CurrentlyWorking { get; private set; } = false; public MareCharaFileHeader? LoadedCharaFile { get; private set; } public async Task ApplyMareCharaFile(GameObject? charaTarget) { Dictionary extractedFiles = new(StringComparer.Ordinal); CurrentlyWorking = true; try { if (LoadedCharaFile == null || charaTarget == null || !File.Exists(LoadedCharaFile.FilePath)) return; var unwrapped = File.OpenRead(LoadedCharaFile.FilePath); await using (unwrapped.ConfigureAwait(false)) { CancellationTokenSource disposeCts = new(); using var lz4Stream = new LZ4Stream(unwrapped, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression); using var reader = new BinaryReader(lz4Stream); MareCharaFileHeader.AdvanceReaderToData(reader); _logger.LogDebug("Applying to {chara}", charaTarget.Name.TextValue); extractedFiles = ExtractFilesFromCharaFile(LoadedCharaFile, reader); Dictionary fileSwaps = new(StringComparer.Ordinal); foreach (var fileSwap in LoadedCharaFile.CharaFileData.FileSwaps) { foreach (var path in fileSwap.GamePaths) { fileSwaps.Add(path, fileSwap.FileSwapPath); } } var applicationId = Guid.NewGuid(); _ipcManager.ToggleGposeQueueMode(on: true); await _ipcManager.PenumbraRemoveTemporaryCollectionAsync(_logger, applicationId, charaTarget.Name.TextValue).ConfigureAwait(false); var coll = await _ipcManager.PenumbraCreateTemporaryCollection(_logger, charaTarget.Name.TextValue).ConfigureAwait(false); await _ipcManager.PenumbraAssignTemporaryCollection(_logger, coll, charaTarget.ObjectTableIndex()!.Value).ConfigureAwait(false); await _ipcManager.PenumbraSetTemporaryModsAsync(_logger, applicationId, coll, extractedFiles.Union(fileSwaps).ToDictionary(d => d.Key, d => d.Value, StringComparer.Ordinal)).ConfigureAwait(false); await _ipcManager.PenumbraSetManipulationDataAsync(_logger, applicationId, coll, LoadedCharaFile.CharaFileData.ManipulationData).ConfigureAwait(false); using GameObjectHandler tempHandler = await _gameObjectHandlerFactory.Create(ObjectKind.Player, () => charaTarget.Address, false).ConfigureAwait(false); await _ipcManager.GlamourerApplyAllAsync(_logger, tempHandler, LoadedCharaFile.CharaFileData.GlamourerData, applicationId, disposeCts.Token).ConfigureAwait(false); _dalamudUtil.WaitWhileGposeCharacterIsDrawing(charaTarget.Address, 30000); await _ipcManager.PenumbraRemoveTemporaryCollectionAsync(_logger, applicationId, charaTarget.Name.TextValue).ConfigureAwait(false); _ipcManager.ToggleGposeQueueMode(on: false); } } finally { CurrentlyWorking = false; _logger.LogDebug("Clearing local files"); foreach (var file in extractedFiles) { File.Delete(file.Value); } } } public void ClearMareCharaFile() { LoadedCharaFile = null; } public void LoadMareCharaFile(string filePath) { CurrentlyWorking = true; try { using var unwrapped = File.OpenRead(filePath); using var lz4Stream = new LZ4Stream(unwrapped, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression); using var reader = new BinaryReader(lz4Stream); LoadedCharaFile = MareCharaFileHeader.FromBinaryReader(filePath, reader); /*using var unwrapped2 = File.OpenRead(filePath); using var lz4Stream2 = new LZ4Stream(unwrapped2, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression); using var reader2 = new BinaryReader(lz4Stream2); using var writer = File.OpenWrite(filePath + ".raw"); using var wr = new BinaryWriter(writer); var bufferSize = 4 * 1024 * 1024; var buffer = new byte[bufferSize]; int chunk = 0; int length = 0; while ((length = reader2.Read(buffer)) > 0) { if (length < bufferSize) bufferSize = (int)length; _logger.LogTrace($"Reading chunk {chunk++} {bufferSize}/{length} of {filePath}"); wr.Write(length > bufferSize ? buffer : buffer.Take((int)length).ToArray()); }*/ _logger.LogInformation("Read Mare Chara File"); _logger.LogInformation("Version: {ver}", (LoadedCharaFile?.Version ?? -1)); long expectedLength = 0; if (LoadedCharaFile != null) { _logger.LogTrace("Data"); foreach (var item in LoadedCharaFile.CharaFileData.FileSwaps) { foreach (var gamePath in item.GamePaths) { _logger.LogTrace("Swap: {gamePath} => {fileSwapPath}", gamePath, item.FileSwapPath); } } var itemNr = 0; foreach (var item in LoadedCharaFile.CharaFileData.Files) { itemNr++; expectedLength += item.Length; foreach (var gamePath in item.GamePaths) { _logger.LogTrace("File {itemNr}: {gamePath} = {len}", itemNr, gamePath, item.Length); } } _logger.LogInformation("Expected length: {expected}", expectedLength); } } finally { CurrentlyWorking = false; } } public void SaveMareCharaFile(CharacterData? dto, string description, string filePath) { CurrentlyWorking = true; try { if (dto == null) return; var mareCharaFileData = _factory.Create(description, dto); MareCharaFileHeader output = new(MareCharaFileHeader.CurrentVersion, mareCharaFileData); using var fs = new FileStream(filePath, FileMode.Create); using var lz4 = new LZ4Stream(fs, LZ4StreamMode.Compress, LZ4StreamFlags.HighCompression); using var writer = new BinaryWriter(lz4); output.WriteToStream(writer); var bufferSize = 4 * 1024 * 1024; byte[] buffer = new byte[bufferSize]; var playerReplacements = dto.FileReplacements[ObjectKind.Player]; foreach (var item in output.CharaFileData.Files) { var itemFromData = playerReplacements.First(f => f.GamePaths.Any(p => item.GamePaths.Contains(p, StringComparer.OrdinalIgnoreCase))); var file = _manager.GetFileCacheByHash(itemFromData.Hash)!; using var fsRead = File.OpenRead(file.ResolvedFilepath); using var br = new BinaryReader(fsRead); int readBytes = 0; while ((readBytes = br.Read(buffer, 0, bufferSize)) > 0) { writer.Write(readBytes == bufferSize ? buffer : buffer.Take(readBytes).ToArray()); } } } finally { CurrentlyWorking = false; } } private Dictionary ExtractFilesFromCharaFile(MareCharaFileHeader charaFileHeader, BinaryReader reader) { Dictionary gamePathToFilePath = new(StringComparer.Ordinal); foreach (var fileData in charaFileHeader.CharaFileData.Files) { var fileName = Path.Combine(_configService.Current.CacheFolder, "mare_" + _globalFileCounter++ + ".tmp"); var length = fileData.Length; var bufferSize = 4 * 1024 * 1024; using var fs = File.OpenWrite(fileName); using var wr = new BinaryWriter(fs); int chunk = 0; while (length > 0) { if (length < bufferSize) bufferSize = (int)length; _logger.LogTrace("Reading chunk {chunk} {bufferSize}/{length} of {fileName}", chunk++, bufferSize, length, fileName); var buffer = reader.ReadBytes(bufferSize); wr.Write(length > bufferSize ? buffer : buffer.Take((int)length).ToArray()); length -= bufferSize; } wr.Flush(); foreach (var path in fileData.GamePaths) { gamePathToFilePath[path] = fileName; _logger.LogTrace("{path} => {fileName}", path, fileName); } } return gamePathToFilePath; } }