using System.Runtime.InteropServices; using FFXIVClientStructs.FFXIV.Client.Graphics.Render; using FFXIVClientStructs.FFXIV.Client.System.Resource.Handle; namespace Penumbra.Interop.Structs; [StructLayout( LayoutKind.Explicit )] public unsafe struct RenderModel { [FieldOffset( 0x18 )] public RenderModel* PreviousModel; [FieldOffset( 0x20 )] public RenderModel* NextModel; [FieldOffset( 0x30 )] public ResourceHandle* ResourceHandle; [FieldOffset( 0x40 )] public Skeleton* Skeleton; [FieldOffset( 0x58 )] public void** BoneList; [FieldOffset( 0x60 )] public int BoneListCount; [FieldOffset( 0x70 )] private void* UnkDXBuffer1; [FieldOffset( 0x78 )] private void* UnkDXBuffer2; [FieldOffset( 0x80 )] private void* UnkDXBuffer3; [FieldOffset( 0x98 )] public void** Materials; [FieldOffset( 0xA0 )] public int MaterialCount; }