using FFXIVClientStructs.FFXIV.Client.Game.Character; using System.Runtime.InteropServices; using MareSynchronos.Utils; using Penumbra.String; using MareSynchronos.API.Data.Enum; using MareSynchronos.Mediator; using System; using Microsoft.Extensions.Logging.Abstractions; namespace MareSynchronos.Models; public class GameObjectHandler : MediatorSubscriberBase { private readonly MareMediator _mediator; private readonly Func _getAddress; private readonly bool _sendUpdates; public unsafe Character* Character => (Character*)Address; private string _name; public ObjectKind ObjectKind { get; } public IntPtr Address { get; set; } public IntPtr DrawObjectAddress { get; set; } public IntPtr CurrentAddress { get { try { return _getAddress.Invoke(); } catch { return IntPtr.Zero; } } } public GameObjectHandler(MareMediator mediator, ObjectKind objectKind, Func getAddress, bool watchedPlayer = true) : base(mediator) { _mediator = mediator; ObjectKind = objectKind; this._getAddress = getAddress; _sendUpdates = watchedPlayer; _name = string.Empty; if (watchedPlayer) { Mediator.Subscribe(this, (msg) => { var actualMsg = (TransientResourceChangedMessage)msg; if (actualMsg.Address != Address) return; Mediator.Publish(new CreateCacheForObjectMessage(this)); }); Mediator.Subscribe(this, (_) => CheckAndUpdateObject()); } } public byte[] EquipSlotData { get; set; } = new byte[40]; public byte[] CustomizeData { get; set; } = new byte[26]; private Task? _petClearTask; private CancellationTokenSource? _petCts = new(); public byte? HatState { get; set; } public byte? VisorWeaponState { get; set; } private bool _doNotSendUpdate; public unsafe bool CheckAndUpdateObject() { var curPtr = CurrentAddress; if (curPtr != IntPtr.Zero && (IntPtr)((Character*)curPtr)->GameObject.DrawObject != IntPtr.Zero) { if (ObjectKind == ObjectKind.Pet && _petCts != null) { Logger.Debug("Cancelling PetClearTask for " + ObjectKind); _petCts?.Cancel(); _petCts = null; } var chara = (Character*)curPtr; bool addr = Address == IntPtr.Zero || Address != curPtr; bool equip = CompareAndUpdateByteData(chara->EquipSlotData, chara->CustomizeData); bool drawObj = (IntPtr)chara->GameObject.DrawObject != DrawObjectAddress; var name = new ByteString(chara->GameObject.Name).ToString(); bool nameChange = (!string.Equals(name, _name, StringComparison.Ordinal)); if (addr || equip || drawObj || nameChange) { _name = name; Logger.Verbose($"{ObjectKind} changed: {_name}, now: {curPtr:X}, {(IntPtr)chara->GameObject.DrawObject:X}"); Address = curPtr; DrawObjectAddress = (IntPtr)chara->GameObject.DrawObject; if (_sendUpdates && !_doNotSendUpdate && DrawObjectAddress != IntPtr.Zero) { Logger.Debug("Sending CreateCacheObjectMessage for " + ObjectKind); Mediator.Publish(new CreateCacheForObjectMessage(this)); } return true; } } else if (Address != IntPtr.Zero || DrawObjectAddress != IntPtr.Zero) { Address = IntPtr.Zero; DrawObjectAddress = IntPtr.Zero; Logger.Verbose(ObjectKind + " Changed: " + _name + ", now: " + Address + ", " + DrawObjectAddress); if (_sendUpdates && ObjectKind == ObjectKind.Pet) { _petCts?.Cancel(); _petCts?.Dispose(); _petCts = new(); var token = _petCts.Token; _petClearTask = Task.Run(() => PetClearTask(token), token); } else if (_sendUpdates) { Logger.Debug("Sending ClearCachedForObjectMessage for " + ObjectKind); Mediator.Publish(new ClearCacheForObjectMessage(this)); } } return false; } private async Task PetClearTask(CancellationToken token) { Logger.Debug("Running PetClearTask for " + ObjectKind); await Task.Delay(TimeSpan.FromSeconds(1), token).ConfigureAwait(false); Logger.Debug("Sending ClearCachedForObjectMessage for " + ObjectKind); Mediator.Publish(new ClearCacheForObjectMessage(this)); } private unsafe bool CompareAndUpdateByteData(byte* equipSlotData, byte* customizeData) { bool hasChanges = false; _doNotSendUpdate = false; for (int i = 0; i < EquipSlotData.Length; i++) { var data = Marshal.ReadByte((IntPtr)equipSlotData, i); if (EquipSlotData[i] != data) { EquipSlotData[i] = data; hasChanges = true; } } for (int i = 0; i < CustomizeData.Length; i++) { var data = Marshal.ReadByte((IntPtr)customizeData, i); if (CustomizeData[i] != data) { CustomizeData[i] = data; hasChanges = true; } } var newHatState = Marshal.ReadByte((IntPtr)customizeData + 30, 0); var newWeaponOrVisorState = Marshal.ReadByte((IntPtr)customizeData + 31, 0); if (newHatState != HatState) { if (HatState != null && !hasChanges) { Logger.Debug("Not Sending Update, only Hat changed"); _doNotSendUpdate = true; } HatState = newHatState; hasChanges = true; } newWeaponOrVisorState &= 0b1101; // ignore drawing weapon if (newWeaponOrVisorState != VisorWeaponState) { if (VisorWeaponState != null && !hasChanges) { Logger.Debug("Not Sending Update, only Visor/Weapon changed"); _doNotSendUpdate = true; } VisorWeaponState = newWeaponOrVisorState; hasChanges = true; } return hasChanges; } }