using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.Game.Character; using FFXIVClientStructs.FFXIV.Client.Graphics.Scene; using FFXIVClientStructs.Havok.Animation; using FFXIVClientStructs.Havok.Common.Base.Types; using FFXIVClientStructs.Havok.Common.Serialize.Util; using Lumina; using Lumina.Data.Files; using MareSynchronos.FileCache; using MareSynchronos.MareConfiguration; using MareSynchronos.PlayerData.Handlers; using Microsoft.Extensions.Logging; using System.Runtime.InteropServices; namespace MareSynchronos.Services; public sealed class XivDataAnalyzer { private readonly ILogger _logger; private readonly FileCacheManager _fileCacheManager; private readonly XivDataStorageService _configService; private readonly GameData _luminaGameData; public XivDataAnalyzer(ILogger logger, FileCacheManager fileCacheManager, XivDataStorageService configService, IDataManager gameData) { _logger = logger; _fileCacheManager = fileCacheManager; _configService = configService; _luminaGameData = new GameData(gameData.GameData.DataPath.FullName); } public unsafe Dictionary>? GetSkeletonBoneIndices(GameObjectHandler handler) { if (handler.Address == nint.Zero) return null; var chara = (CharacterBase*)(((Character*)handler.Address)->GameObject.DrawObject); if (chara->GetModelType() != CharacterBase.ModelType.Human) return null; var resHandles = chara->Skeleton->SkeletonResourceHandles; Dictionary> outputIndices = []; try { for (int i = 0; i < chara->Skeleton->PartialSkeletonCount; i++) { var handle = *(resHandles + i); _logger.LogTrace("Iterating over SkeletonResourceHandle #{i}:{x}", i, ((nint)handle).ToString("X")); if ((nint)handle == nint.Zero) continue; var curBones = handle->BoneCount; // this is unrealistic, the filename shouldn't ever be that long if (handle->ResourceHandle.FileName.Length > 1024) continue; var skeletonName = handle->ResourceHandle.FileName.ToString(); if (string.IsNullOrEmpty(skeletonName)) continue; outputIndices[skeletonName] = new(); for (ushort boneIdx = 0; boneIdx < curBones; boneIdx++) { var boneName = handle->HavokSkeleton->Bones[boneIdx].Name.String; if (boneName == null) continue; outputIndices[skeletonName].Add((ushort)(boneIdx + 1)); } } } catch (Exception ex) { _logger.LogWarning(ex, "Could not process skeleton data"); } return (outputIndices.Count != 0 && outputIndices.Values.All(u => u.Count > 0)) ? outputIndices : null; } public unsafe Dictionary>? GetBoneIndicesFromPap(string hash) { if (_configService.Current.BonesDictionary.TryGetValue(hash, out var bones)) return bones; var cacheEntity = _fileCacheManager.GetFileCacheByHash(hash); if (cacheEntity == null) return null; using BinaryReader reader = new BinaryReader(File.Open(cacheEntity.ResolvedFilepath, FileMode.Open, FileAccess.Read, FileShare.Read)); // most of this shit is from vfxeditor, surely nothing will change in the pap format :copium: reader.ReadInt32(); // ignore reader.ReadInt32(); // ignore reader.ReadInt16(); // read 2 (num animations) reader.ReadInt16(); // read 2 (modelid) var type = reader.ReadByte();// read 1 (type) if (type != 0) return null; // it's not human, just ignore it, whatever reader.ReadByte(); // read 1 (variant) reader.ReadInt32(); // ignore var havokPosition = reader.ReadInt32(); var footerPosition = reader.ReadInt32(); var havokDataSize = footerPosition - havokPosition; reader.BaseStream.Position = havokPosition; var havokData = reader.ReadBytes(havokDataSize); if (havokData.Length <= 8) return null; // no havok data var output = new Dictionary>(StringComparer.OrdinalIgnoreCase); var tempHavokDataPath = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName()) + ".hkx"; var tempHavokDataPathAnsi = Marshal.StringToHGlobalAnsi(tempHavokDataPath); try { File.WriteAllBytes(tempHavokDataPath, havokData); var loadoptions = stackalloc hkSerializeUtil.LoadOptions[1]; loadoptions->TypeInfoRegistry = hkBuiltinTypeRegistry.Instance()->GetTypeInfoRegistry(); loadoptions->ClassNameRegistry = hkBuiltinTypeRegistry.Instance()->GetClassNameRegistry(); loadoptions->Flags = new hkFlags { Storage = (int)(hkSerializeUtil.LoadOptionBits.Default) }; var resource = hkSerializeUtil.LoadFromFile((byte*)tempHavokDataPathAnsi, null, loadoptions); if (resource == null) { throw new InvalidOperationException("Resource was null after loading"); } var rootLevelName = @"hkRootLevelContainer"u8; fixed (byte* n1 = rootLevelName) { var container = (hkRootLevelContainer*)resource->GetContentsPointer(n1, hkBuiltinTypeRegistry.Instance()->GetTypeInfoRegistry()); var animationName = @"hkaAnimationContainer"u8; fixed (byte* n2 = animationName) { var animContainer = (hkaAnimationContainer*)container->findObjectByName(n2, null); for (int i = 0; i < animContainer->Bindings.Length; i++) { var binding = animContainer->Bindings[i].ptr; var boneTransform = binding->TransformTrackToBoneIndices; string name = binding->OriginalSkeletonName.String! + "_" + i; output[name] = []; for (int boneIdx = 0; boneIdx < boneTransform.Length; boneIdx++) { output[name].Add((ushort)boneTransform[boneIdx]); } output[name].Sort(); } } } } catch (Exception ex) { _logger.LogWarning(ex, "Could not load havok file in {path}", tempHavokDataPath); } finally { Marshal.FreeHGlobal(tempHavokDataPathAnsi); File.Delete(tempHavokDataPath); } _configService.Current.BonesDictionary[hash] = output; _configService.Save(); return output; } public Task GetTrianglesFromGamePath(string gamePath) { if (_configService.Current.TriangleDictionary.TryGetValue(gamePath, out var cachedTris)) return Task.FromResult(cachedTris); _logger.LogDebug("Detected Model File {path}, calculating Tris", gamePath); var file = _luminaGameData.GetFile(gamePath); if (file == null) return Task.FromResult((long)0); if (file.FileHeader.LodCount <= 0) return Task.FromResult((long)0); var meshIdx = file.Lods[0].MeshIndex; var meshCnt = file.Lods[0].MeshCount; var tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3; _logger.LogDebug("{filePath} => {tris} triangles", gamePath, tris); _configService.Current.TriangleDictionary[gamePath] = tris; _configService.Save(); return Task.FromResult(tris); } public Task GetTrianglesByHash(string hash) { if (_configService.Current.TriangleDictionary.TryGetValue(hash, out var cachedTris)) return Task.FromResult(cachedTris); var path = _fileCacheManager.GetFileCacheByHash(hash); if (path == null || !path.ResolvedFilepath.EndsWith(".mdl", StringComparison.OrdinalIgnoreCase)) return Task.FromResult((long)0); var filePath = path.ResolvedFilepath; _logger.LogDebug("Detected Model File {path}, calculating Tris", filePath); var file = _luminaGameData.GetFileFromDisk(filePath); if (file.FileHeader.LodCount <= 0) return Task.FromResult((long)0); var meshIdx = file.Lods[0].MeshIndex; var meshCnt = file.Lods[0].MeshCount; var tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3; _logger.LogDebug("{filePath} => {tris} triangles", filePath, tris); _configService.Current.TriangleDictionary[hash] = tris; _configService.Save(); return Task.FromResult(tris); } }