attempt to gracefully reconnect, do not send notification for player on connect, do not check other players on framework update thread, delay palette+ sending data
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@@ -294,7 +294,7 @@ public partial class ApiController : MediatorSubscriberBase, IDisposable, IMareH
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foreach (var entry in await UserGetOnlinePairs().ConfigureAwait(false))
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{
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_pairManager.MarkPairOnline(entry, this, false);
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_pairManager.MarkPairOnline(entry, this, sendNotif: false);
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}
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_healthCheckTokenSource?.Cancel();
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@@ -323,7 +323,7 @@ public partial class ApiController : MediatorSubscriberBase, IDisposable, IMareH
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options.Headers.Add("Authorization", "Bearer " + _serverManager.GetToken());
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options.Transports = HttpTransportType.WebSockets | HttpTransportType.ServerSentEvents | HttpTransportType.LongPolling;
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})
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.WithAutomaticReconnect(new ForeverRetryPolicy())
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.WithAutomaticReconnect(new ForeverRetryPolicy(Mediator))
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.ConfigureLogging(a =>
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{
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a.ClearProviders().AddProvider(new DalamudLoggingProvider());
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@@ -347,15 +347,10 @@ public partial class ApiController : MediatorSubscriberBase, IDisposable, IMareH
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private Task MareHubOnReconnecting(Exception? arg)
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{
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_connectionDto = null;
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_healthCheckTokenSource?.Cancel();
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ServerState = ServerState.Reconnecting;
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Mediator.Publish(new NotificationMessage("Connection lost", "Connection lost to " + _serverManager.CurrentServer!.ServerName, NotificationType.Error, 5000));
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Logger.Warn("Connection closed... Reconnecting");
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Logger.Warn(arg?.Message ?? string.Empty);
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Logger.Warn(arg?.StackTrace ?? string.Empty);
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Mediator.Publish(new DisconnectedMessage());
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_pairManager.ClearPairs();
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Mediator.Publish(new NotificationMessage("Connection lost", "Connection lost to " + _serverManager.CurrentServer!.ServerName, NotificationType.Warning, 5000));
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Logger.Warn("Connection closed... Reconnecting", arg);
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return Task.CompletedTask;
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}
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