attempt to gracefully reconnect, do not send notification for player on connect, do not check other players on framework update thread, delay palette+ sending data
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@@ -32,6 +32,7 @@ public class PairManager : MediatorSubscriberBase, IDisposable
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_configurationService = configurationService;
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Mediator.Subscribe<ZoneSwitchStartMessage>(this, (_) => DalamudUtilOnZoneSwitched());
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Mediator.Subscribe<DelayedFrameworkUpdateMessage>(this, (_) => DalamudUtilOnDelayedFrameworkUpdate());
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Mediator.Subscribe<DisconnectedMessage>(this, (_) => ClearPairs());
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_directPairsInternal = DirectPairsLazy();
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_groupPairsInternal = GroupPairsLazy();
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}
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