attempt to gracefully reconnect, do not send notification for player on connect, do not check other players on framework update thread, delay palette+ sending data
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@@ -19,7 +19,7 @@ public class CachedPlayer : MediatorSubscriberBase, IDisposable
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private readonly IpcManager _ipcManager;
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private readonly FileCacheManager _fileDbManager;
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private API.Data.CharacterData _cachedData = new();
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private GameObjectHandler? _currentCharacterEquipment;
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private GameObjectHandler? _currentOtherChara;
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private CancellationTokenSource? _downloadCancellationTokenSource = new();
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private bool _isVisible;
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@@ -209,7 +209,7 @@ public class CachedPlayer : MediatorSubscriberBase, IDisposable
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return false;
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}
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if (_currentCharacterEquipment?.CheckAndUpdateObject() ?? false)
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if (_currentOtherChara?.CheckAndUpdateObject() ?? false)
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{
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OnPlayerChanged();
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}
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@@ -228,7 +228,7 @@ public class CachedPlayer : MediatorSubscriberBase, IDisposable
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Logger.Debug("Disposing " + PlayerName + " (" + OnlineUser + ")");
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try
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{
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_currentCharacterEquipment?.Dispose();
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_currentOtherChara?.Dispose();
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Logger.Verbose("Restoring state for " + PlayerName);
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_ipcManager.PenumbraRemoveTemporaryCollection(PlayerName);
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_downloadCancellationTokenSource?.Cancel();
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@@ -267,7 +267,7 @@ public class CachedPlayer : MediatorSubscriberBase, IDisposable
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Mediator.Subscribe<PenumbraRedrawMessage>(this, (msg) => IpcManagerOnPenumbraRedrawEvent(((PenumbraRedrawMessage)msg)));
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_originalGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(PlayerCharacter);
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_currentCharacterEquipment = new GameObjectHandler(Mediator, ObjectKind.Player, () => _dalamudUtil.GetPlayerCharacterFromObjectTableByName(PlayerName)?.Address ?? IntPtr.Zero, false);
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_currentOtherChara = new GameObjectHandler(Mediator, ObjectKind.Player, () => _dalamudUtil.GetPlayerCharacterFromObjectTableByName(PlayerName)?.Address ?? IntPtr.Zero, false);
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}
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public override string ToString()
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