attempt to gracefully reconnect, do not send notification for player on connect, do not check other players on framework update thread, delay palette+ sending data

This commit is contained in:
rootdarkarchon
2023-02-04 02:04:26 +01:00
parent 680c5f4712
commit fc3ad1f7f8
6 changed files with 58 additions and 24 deletions

View File

@@ -15,6 +15,7 @@ public class CacheCreationService : MediatorSubscriberBase, IDisposable
private readonly CharacterData _lastCreatedData = new();
private readonly CancellationTokenSource _cts = new();
private readonly List<GameObjectHandler> _playerRelatedObjects = new();
private CancellationTokenSource _palettePlusCts = new();
public unsafe CacheCreationService(MareMediator mediator, CharacterDataFactory characterDataFactory, DalamudUtil dalamudUtil) : base(mediator)
{
@@ -45,7 +46,17 @@ public class CacheCreationService : MediatorSubscriberBase, IDisposable
if (!string.Equals(msg.Data, _lastCreatedData.PalettePlusPalette, StringComparison.Ordinal))
{
_lastCreatedData.PalettePlusPalette = msg.Data ?? string.Empty;
Mediator.Publish(new CharacterDataCreatedMessage(_lastCreatedData));
_palettePlusCts?.Cancel();
_palettePlusCts?.Dispose();
_palettePlusCts = new();
var token = _palettePlusCts.Token;
Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromSeconds(1), token).ConfigureAwait(false);
Mediator.Publish(new CharacterDataCreatedMessage(_lastCreatedData));
}, token);
}
}