attempt to gracefully reconnect, do not send notification for player on connect, do not check other players on framework update thread, delay palette+ sending data
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@@ -15,6 +15,7 @@ public class CacheCreationService : MediatorSubscriberBase, IDisposable
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private readonly CharacterData _lastCreatedData = new();
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private readonly CancellationTokenSource _cts = new();
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private readonly List<GameObjectHandler> _playerRelatedObjects = new();
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private CancellationTokenSource _palettePlusCts = new();
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public unsafe CacheCreationService(MareMediator mediator, CharacterDataFactory characterDataFactory, DalamudUtil dalamudUtil) : base(mediator)
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{
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@@ -45,7 +46,17 @@ public class CacheCreationService : MediatorSubscriberBase, IDisposable
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if (!string.Equals(msg.Data, _lastCreatedData.PalettePlusPalette, StringComparison.Ordinal))
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{
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_lastCreatedData.PalettePlusPalette = msg.Data ?? string.Empty;
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Mediator.Publish(new CharacterDataCreatedMessage(_lastCreatedData));
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_palettePlusCts?.Cancel();
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_palettePlusCts?.Dispose();
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_palettePlusCts = new();
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var token = _palettePlusCts.Token;
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Task.Run(async () =>
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{
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await Task.Delay(TimeSpan.FromSeconds(1), token).ConfigureAwait(false);
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Mediator.Publish(new CharacterDataCreatedMessage(_lastCreatedData));
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}, token);
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}
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}
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