some cleanup and sanitizing
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@@ -76,11 +76,22 @@ public class DalamudUtilService : IHostedService
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return obj != null && obj.IsValid();
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}
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public async Task<Dalamud.Game.ClientState.Objects.Types.GameObject?> CreateGameObject(IntPtr reference)
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public async Task<Dalamud.Game.ClientState.Objects.Types.GameObject?> CreateGameObjectAsync(IntPtr reference)
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{
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return await RunOnFrameworkThread(() => _objectTable.CreateObjectReference(reference)).ConfigureAwait(false);
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}
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public void EnsureIsOnFramework()
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{
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if (!_framework.IsInFrameworkUpdateThread) throw new InvalidOperationException("Can only be run on Framework");
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}
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public Dalamud.Game.ClientState.Objects.Types.GameObject? CreateGameObject(IntPtr reference)
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{
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EnsureIsOnFramework();
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return _objectTable.CreateObjectReference(reference);
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}
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public Dalamud.Game.ClientState.Objects.Types.Character? GetCharacterFromObjectTableByIndex(int index)
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{
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var objTableObj = _objectTable[index];
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@@ -176,7 +187,7 @@ public class DalamudUtilService : IHostedService
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{
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while ((!ct?.IsCancellationRequested ?? true)
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&& curWaitTime < timeOut
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&& await handler.IsBeingDrawnRunOnFramework().ConfigureAwait(false)) // 0b100000000000 is "still rendering" or something
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&& await handler.IsBeingDrawnRunOnFrameworkAsync().ConfigureAwait(false)) // 0b100000000000 is "still rendering" or something
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{
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logger.LogTrace("[{redrawId}] Waiting for {handler} to finish drawing", redrawId, handler);
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curWaitTime += tick;
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