some cleanup and sanitizing
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@@ -316,7 +316,7 @@ public class PlayerDataFactory
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// wait until chara is not drawing and present so nothing spontaneously explodes
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await _dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: token).ConfigureAwait(false);
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int totalWaitTime = 10000;
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while (!DalamudUtilService.IsObjectPresent(await _dalamudUtil.RunOnFrameworkThread(() => _dalamudUtil.CreateGameObject(charaPointer).GetAwaiter().GetResult()).ConfigureAwait(false)) && totalWaitTime > 0)
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while (!DalamudUtilService.IsObjectPresent(await _dalamudUtil.RunOnFrameworkThread(() => _dalamudUtil.CreateGameObjectAsync(charaPointer).GetAwaiter().GetResult()).ConfigureAwait(false)) && totalWaitTime > 0)
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{
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_logger.LogTrace("Character is null but it shouldn't be, waiting");
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await Task.Delay(50, token).ConfigureAwait(false);
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@@ -376,9 +376,9 @@ public class PlayerDataFactory
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// gather up data from ipc
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previousData.ManipulationString = _ipcManager.PenumbraGetMetaManipulations();
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previousData.HeelsOffset = _ipcManager.GetHeelsOffset();
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Task<string> getGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(playerRelatedObject.Address);
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Task<string> getCustomizeData = _ipcManager.GetCustomizePlusScale();
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Task<string> getPalettePlusData = _ipcManager.PalettePlusBuildPalette();
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Task<string> getGlamourerData = _ipcManager.GlamourerGetCharacterCustomizationAsync(playerRelatedObject.Address);
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Task<string> getCustomizeData = _ipcManager.GetCustomizePlusScaleAsync();
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Task<string> getPalettePlusData = _ipcManager.PalettePlusBuildPaletteAsync();
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previousData.GlamourerString[playerRelatedObject.ObjectKind] = await getGlamourerData.ConfigureAwait(false);
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_logger.LogDebug("Glamourer is now: {data}", previousData.GlamourerString[playerRelatedObject.ObjectKind]);
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previousData.CustomizePlusScale = await getCustomizeData.ConfigureAwait(false);
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@@ -399,7 +399,7 @@ public class PlayerDataFactory
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var forwardPaths = forwardResolve.ToArray();
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var reversePaths = reverseResolve.ToArray();
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Dictionary<string, List<string>> resolvedPaths = new(StringComparer.Ordinal);
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var (forward, reverse) = await _ipcManager.PenumbraResolvePaths(forwardPaths, reversePaths).ConfigureAwait(false);
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var (forward, reverse) = await _ipcManager.PenumbraResolvePathsAsync(forwardPaths, reversePaths).ConfigureAwait(false);
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for (int i = 0; i < forwardPaths.Length; i++)
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{
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var filePath = forward[i].ToLowerInvariant();
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