some cleanup and sanitizing

This commit is contained in:
Stanley Dimant
2023-05-02 11:27:29 +02:00
parent 3086d82b40
commit f8993916bd
8 changed files with 140 additions and 135 deletions

View File

@@ -316,7 +316,7 @@ public class PlayerDataFactory
// wait until chara is not drawing and present so nothing spontaneously explodes
await _dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: token).ConfigureAwait(false);
int totalWaitTime = 10000;
while (!DalamudUtilService.IsObjectPresent(await _dalamudUtil.RunOnFrameworkThread(() => _dalamudUtil.CreateGameObject(charaPointer).GetAwaiter().GetResult()).ConfigureAwait(false)) && totalWaitTime > 0)
while (!DalamudUtilService.IsObjectPresent(await _dalamudUtil.RunOnFrameworkThread(() => _dalamudUtil.CreateGameObjectAsync(charaPointer).GetAwaiter().GetResult()).ConfigureAwait(false)) && totalWaitTime > 0)
{
_logger.LogTrace("Character is null but it shouldn't be, waiting");
await Task.Delay(50, token).ConfigureAwait(false);
@@ -376,9 +376,9 @@ public class PlayerDataFactory
// gather up data from ipc
previousData.ManipulationString = _ipcManager.PenumbraGetMetaManipulations();
previousData.HeelsOffset = _ipcManager.GetHeelsOffset();
Task<string> getGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(playerRelatedObject.Address);
Task<string> getCustomizeData = _ipcManager.GetCustomizePlusScale();
Task<string> getPalettePlusData = _ipcManager.PalettePlusBuildPalette();
Task<string> getGlamourerData = _ipcManager.GlamourerGetCharacterCustomizationAsync(playerRelatedObject.Address);
Task<string> getCustomizeData = _ipcManager.GetCustomizePlusScaleAsync();
Task<string> getPalettePlusData = _ipcManager.PalettePlusBuildPaletteAsync();
previousData.GlamourerString[playerRelatedObject.ObjectKind] = await getGlamourerData.ConfigureAwait(false);
_logger.LogDebug("Glamourer is now: {data}", previousData.GlamourerString[playerRelatedObject.ObjectKind]);
previousData.CustomizePlusScale = await getCustomizeData.ConfigureAwait(false);
@@ -399,7 +399,7 @@ public class PlayerDataFactory
var forwardPaths = forwardResolve.ToArray();
var reversePaths = reverseResolve.ToArray();
Dictionary<string, List<string>> resolvedPaths = new(StringComparer.Ordinal);
var (forward, reverse) = await _ipcManager.PenumbraResolvePaths(forwardPaths, reversePaths).ConfigureAwait(false);
var (forward, reverse) = await _ipcManager.PenumbraResolvePathsAsync(forwardPaths, reversePaths).ConfigureAwait(false);
for (int i = 0; i < forwardPaths.Length; i++)
{
var filePath = forward[i].ToLowerInvariant();