move building character data to main framework thread
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@@ -3,6 +3,8 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Dalamud.Game;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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@@ -33,7 +35,12 @@ public class CharacterDataFactory
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this.transientResourceManager = transientResourceManager;
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}
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public unsafe CharacterData BuildCharacterData(CharacterData previousData, ObjectKind objectKind, IntPtr playerPointer, CancellationToken token)
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private unsafe bool CheckForPointer(IntPtr playerPointer)
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{
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return playerPointer == IntPtr.Zero || ((Character*)playerPointer)->GameObject.GetDrawObject() == null;
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}
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public async Task<CharacterData> BuildCharacterData(CharacterData previousData, ObjectKind objectKind, IntPtr playerPointer, CancellationToken token)
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{
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if (!_ipcManager.Initialized)
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{
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@@ -43,7 +50,7 @@ public class CharacterDataFactory
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bool pointerIsZero = true;
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try
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{
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pointerIsZero = playerPointer == IntPtr.Zero || ((Character*)playerPointer)->GameObject.GetDrawObject() == null;
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pointerIsZero = CheckForPointer(playerPointer);
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}
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catch (Exception ex)
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{
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@@ -65,7 +72,7 @@ public class CharacterDataFactory
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try
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{
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return CreateCharacterData(previousData, objectKind, playerPointer, token);
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return await _dalamudUtil.RunOnFrameworkThread(() => CreateCharacterData(previousData, objectKind, playerPointer, token));
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}
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catch (OperationCanceledException)
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{
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