adjust to send only one packet for all changes at once

This commit is contained in:
Stanley Dimant
2022-07-24 14:34:26 +02:00
parent 0eb2ed639d
commit f39c085fbf
10 changed files with 300 additions and 286 deletions

View File

@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using MareSynchronos.API;
using MareSynchronos.Factories;
namespace MareSynchronos.Models
{
@@ -11,28 +10,30 @@ namespace MareSynchronos.Models
public class CharacterData
{
[JsonProperty]
public ObjectKind Kind { get; set; }
public List<FileReplacement> FileReplacements { get; set; } = new();
public Dictionary<ObjectKind, List<FileReplacement>> FileReplacements { get; set; } = new();
[JsonProperty]
public string GlamourerString { get; set; } = string.Empty;
public Dictionary<ObjectKind, string> GlamourerString { get; set; } = new();
public bool IsReady => FileReplacements.All(f => f.Computed);
public bool IsReady => FileReplacements.SelectMany(k => k.Value).All(f => f.Computed);
[JsonProperty]
public string ManipulationString { get; set; } = string.Empty;
public void AddFileReplacement(FileReplacement fileReplacement)
public void AddFileReplacement(ObjectKind objectKind, FileReplacement fileReplacement)
{
if (!fileReplacement.HasFileReplacement) return;
var existingReplacement = FileReplacements.SingleOrDefault(f => f.ResolvedPath == fileReplacement.ResolvedPath);
if (!FileReplacements.ContainsKey(objectKind)) FileReplacements.Add(objectKind, new List<FileReplacement>());
var existingReplacement = FileReplacements[objectKind].SingleOrDefault(f => f.ResolvedPath == fileReplacement.ResolvedPath);
if (existingReplacement != null)
{
existingReplacement.GamePaths.AddRange(fileReplacement.GamePaths.Where(e => !existingReplacement.GamePaths.Contains(e)));
}
else
{
FileReplacements.Add(fileReplacement);
FileReplacements[objectKind].Add(fileReplacement);
}
}
@@ -40,15 +41,14 @@ namespace MareSynchronos.Models
{
return new CharacterCacheDto()
{
ObjectKind = Kind,
FileReplacements = FileReplacements.Where(f => f.HasFileReplacement).GroupBy(f => f.Hash).Select(g =>
FileReplacements = FileReplacements.ToDictionary(k => k.Key, k => k.Value.Where(f => f.HasFileReplacement).GroupBy(f => f.Hash).Select(g =>
{
return new FileReplacementDto()
{
GamePaths = g.SelectMany(g => g.GamePaths).Distinct().ToArray(),
Hash = g.First().Hash
};
}).ToList(),
}).ToList()),
GlamourerData = GlamourerString,
ManipulationData = ManipulationString
};
@@ -57,7 +57,7 @@ namespace MareSynchronos.Models
public override string ToString()
{
StringBuilder stringBuilder = new();
foreach (var fileReplacement in FileReplacements.OrderBy(a => a.GamePaths[0]))
foreach (var fileReplacement in FileReplacements.SelectMany(k => k.Value).OrderBy(a => a.GamePaths[0]))
{
stringBuilder.AppendLine(fileReplacement.ToString());
}

View File

@@ -2,33 +2,76 @@
using MareSynchronos.API;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using System.Runtime.InteropServices;
using MareSynchronos.Utils;
using Penumbra.GameData.ByteString;
namespace MareSynchronos.Models
{
internal class PlayerAttachedObject
internal class PlayerOrRelatedObject
{
private readonly Func<IntPtr> getAddress;
public unsafe Character* Character => (Character*)Address;
private string _name;
public ObjectKind ObjectKind { get; }
public IntPtr Address { get; set; }
public IntPtr DrawObjectAddress { get; set; }
public IntPtr CurrentAddress => getAddress.Invoke();
private IntPtr CurrentAddress => getAddress.Invoke();
public PlayerAttachedObject(ObjectKind objectKind, IntPtr address, IntPtr drawObjectAddress, Func<IntPtr> getAddress)
public PlayerOrRelatedObject(ObjectKind objectKind, IntPtr address, IntPtr drawObjectAddress, Func<IntPtr> getAddress)
{
ObjectKind = objectKind;
Address = address;
DrawObjectAddress = drawObjectAddress;
this.getAddress = getAddress;
_name = string.Empty;
}
public byte[] EquipSlotData { get; set; } = new byte[40];
public byte[] CustomizeData { get; set; } = new byte[26];
public unsafe bool CompareAndUpdateEquipment(byte* equipSlotData, byte* customizeData)
public bool HasUnprocessedUpdate { get; set; } = false;
public bool IsProcessing { get; set; } = false;
public unsafe void CheckAndUpdateObject()
{
var curPtr = CurrentAddress;
if (curPtr != IntPtr.Zero)
{
var chara = (Character*)curPtr;
bool addr = Address == IntPtr.Zero || Address != curPtr;
bool equip = CompareAndUpdateByteData(chara->EquipSlotData, chara->CustomizeData);
bool drawObj = (chara->GameObject.DrawObject != null && (IntPtr)chara->GameObject.DrawObject != DrawObjectAddress);
var name = new Utf8String(chara->GameObject.Name).ToString();
bool nameChange = (name != _name);
if (addr || equip || drawObj || nameChange)
{
_name = name;
Logger.Verbose(ObjectKind + " Changed: " + _name + ", now: " + curPtr + ", " + (IntPtr)chara->GameObject.DrawObject);
Address = curPtr;
DrawObjectAddress = (IntPtr)chara->GameObject.DrawObject;
HasUnprocessedUpdate = true;
}
}
else
{
if (Address != IntPtr.Zero || DrawObjectAddress != IntPtr.Zero)
{
Address = IntPtr.Zero;
DrawObjectAddress = IntPtr.Zero;
HasUnprocessedUpdate = true;
}
Address = IntPtr.Zero;
DrawObjectAddress = IntPtr.Zero;
}
}
private unsafe bool CompareAndUpdateByteData(byte* equipSlotData, byte* customizeData)
{
bool hasChanges = false;
for (int i = 0; i < EquipSlotData.Length; i++)