fixes some issues with persistent transient resources
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@@ -24,32 +24,34 @@ public class TransientResourceManager : MediatorSubscriberBase, IDisposable
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_configurationService = configurationService;
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_dalamudUtil = dalamudUtil;
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mediator.Subscribe<PenumbraResourceLoadMessage>(this, (msg) => Manager_PenumbraResourceLoadEvent((PenumbraResourceLoadMessage)msg));
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Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (_) => Manager_PenumbraModSettingChanged());
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Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => DalamudUtil_FrameworkUpdate());
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Mediator.Subscribe<ClassJobChangedMessage>(this, (_) => DalamudUtil_ClassJobChanged());
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Mediator.Subscribe<PlayerRelatedObjectPointerUpdateMessage>(this, (msg) => PlayerRelatedPointers = ((PlayerRelatedObjectPointerUpdateMessage)msg).RelatedObjects);
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SemiTransientResources.TryAdd(ObjectKind.Player, new HashSet<string>(StringComparer.Ordinal));
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if (_configurationService.Current.PlayerPersistentTransientCache.TryGetValue(PlayerPersistentDataKey, out var linesInConfig))
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if (_configurationService.Current.PlayerPersistentTransientCache.TryGetValue(PlayerPersistentDataKey, out var gamePaths))
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{
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int restored = 0;
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foreach (var file in linesInConfig)
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foreach (var gamePath in gamePaths)
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{
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if (string.IsNullOrEmpty(gamePath)) continue;
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try
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{
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Logger.Debug("Loaded persistent transient resource " + file);
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SemiTransientResources[ObjectKind.Player].Add(file);
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Logger.Debug("Loaded persistent transient resource " + gamePath);
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SemiTransientResources[ObjectKind.Player].Add(gamePath);
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restored++;
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}
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catch (Exception ex)
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{
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Logger.Warn("Error during loading persistent transient resource " + file, ex);
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Logger.Warn("Error during loading persistent transient resource " + gamePath, ex);
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}
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}
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Logger.Debug($"Restored {restored}/{linesInConfig.Count()} semi persistent resources");
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Logger.Debug($"Restored {restored}/{gamePaths.Count()} semi persistent resources");
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}
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Mediator.Subscribe<PenumbraResourceLoadMessage>(this, (msg) => Manager_PenumbraResourceLoadEvent((PenumbraResourceLoadMessage)msg));
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Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (_) => Manager_PenumbraModSettingChanged());
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Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => DalamudUtil_FrameworkUpdate());
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Mediator.Subscribe<ClassJobChangedMessage>(this, (_) => DalamudUtil_ClassJobChanged());
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Mediator.Subscribe<PlayerRelatedObjectPointerUpdateMessage>(this, (msg) => PlayerRelatedPointers = ((PlayerRelatedObjectPointerUpdateMessage)msg).RelatedObjects);
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}
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private void Manager_PenumbraModSettingChanged()
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@@ -116,10 +118,10 @@ public class TransientResourceManager : MediatorSubscriberBase, IDisposable
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{
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if (SemiTransientResources.TryGetValue(objectKind, out var result))
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{
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return result;
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return result ?? new HashSet<string>(StringComparer.Ordinal);
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}
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return new HashSet<string>();
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return new HashSet<string>(StringComparer.Ordinal);
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}
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private void Manager_PenumbraResourceLoadEvent(PenumbraResourceLoadMessage msg)
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@@ -186,7 +188,7 @@ public class TransientResourceManager : MediatorSubscriberBase, IDisposable
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if (objectKind == ObjectKind.Player && SemiTransientResources.TryGetValue(ObjectKind.Player, out var fileReplacements))
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{
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_configurationService.Current.PlayerPersistentTransientCache[PlayerPersistentDataKey] = fileReplacements;
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_configurationService.Current.PlayerPersistentTransientCache[PlayerPersistentDataKey] = fileReplacements.Where(f => !string.IsNullOrEmpty(f)).ToHashSet(StringComparer.Ordinal);
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_configurationService.Save();
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}
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TransientResources[gameObject].Clear();
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