fixes some issues with persistent transient resources

This commit is contained in:
rootdarkarchon
2023-02-05 17:17:15 +01:00
parent 3634c06ee5
commit f2f5e0f222
3 changed files with 21 additions and 22 deletions

View File

@@ -59,9 +59,7 @@ public class CharacterDataFactory
}
catch (Exception ex)
{
Logger.Warn("Could not create data for " + playerRelatedObject.ObjectKind);
Logger.Warn(ex.Message);
Logger.Warn(ex.StackTrace ?? string.Empty);
Logger.Warn("Could not create data for " + playerRelatedObject.ObjectKind, ex);
}
if (pointerIsZero)
@@ -88,9 +86,7 @@ public class CharacterDataFactory
}
catch (Exception e)
{
Logger.Debug("Failed to create " + playerRelatedObject.ObjectKind + " data");
Logger.Debug(e.Message);
Logger.Debug(e.StackTrace ?? string.Empty);
Logger.Warn("Failed to create " + playerRelatedObject.ObjectKind + " data", e);
}
previousData.FileReplacements = previousFileReplacements;
@@ -410,6 +406,7 @@ public class CharacterDataFactory
private void AddResolvePath(string path, bool doNotReverseResolve = false)
{
if (string.IsNullOrEmpty(path)) return;
if (doNotReverseResolve) _pathsToForwardResolve.Add(path.ToLowerInvariant());
else _pathsToReverseResolve.Add(path.ToLowerInvariant());
}