fixes some issues with persistent transient resources
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@@ -59,9 +59,7 @@ public class CharacterDataFactory
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}
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catch (Exception ex)
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{
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Logger.Warn("Could not create data for " + playerRelatedObject.ObjectKind);
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Logger.Warn(ex.Message);
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Logger.Warn(ex.StackTrace ?? string.Empty);
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Logger.Warn("Could not create data for " + playerRelatedObject.ObjectKind, ex);
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}
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if (pointerIsZero)
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@@ -88,9 +86,7 @@ public class CharacterDataFactory
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}
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catch (Exception e)
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{
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Logger.Debug("Failed to create " + playerRelatedObject.ObjectKind + " data");
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Logger.Debug(e.Message);
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Logger.Debug(e.StackTrace ?? string.Empty);
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Logger.Warn("Failed to create " + playerRelatedObject.ObjectKind + " data", e);
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}
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previousData.FileReplacements = previousFileReplacements;
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@@ -410,6 +406,7 @@ public class CharacterDataFactory
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private void AddResolvePath(string path, bool doNotReverseResolve = false)
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{
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if (string.IsNullOrEmpty(path)) return;
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if (doNotReverseResolve) _pathsToForwardResolve.Add(path.ToLowerInvariant());
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else _pathsToReverseResolve.Add(path.ToLowerInvariant());
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}
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