rework cache creation conditions

clean up some stuff

revert pet clearing

fix initial cache creation not happening without changes/redraws

fix draw conditions when framework inactive
This commit is contained in:
Stanley Dimant
2025-02-23 03:04:08 +01:00
committed by Loporrit
parent c1940767bf
commit f033b1aa74
13 changed files with 299 additions and 321 deletions

View File

@@ -52,8 +52,8 @@ public record HaltScanMessage(string Source) : MessageBase;
public record ResumeScanMessage(string Source) : MessageBase;
public record NotificationMessage
(string Title, string Message, NotificationType Type, TimeSpan? TimeShownOnScreen = null) : MessageBase;
public record CreateCacheForObjectMessage(GameObjectHandler ObjectToCreateFor) : MessageBase;
public record ClearCacheForObjectMessage(GameObjectHandler ObjectToCreateFor) : MessageBase;
public record CreateCacheForObjectMessage(GameObjectHandler ObjectToCreateFor) : SameThreadMessage;
public record ClearCacheForObjectMessage(GameObjectHandler ObjectToCreateFor) : SameThreadMessage;
public record CharacterDataCreatedMessage(CharacterData CharacterData) : SameThreadMessage;
public record CharacterDataAnalyzedMessage : MessageBase;
public record PenumbraStartRedrawMessage(IntPtr Address) : MessageBase;