rework cache creation conditions
clean up some stuff revert pet clearing fix initial cache creation not happening without changes/redraws fix draw conditions when framework inactive
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@@ -52,8 +52,8 @@ public record HaltScanMessage(string Source) : MessageBase;
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public record ResumeScanMessage(string Source) : MessageBase;
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public record NotificationMessage
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(string Title, string Message, NotificationType Type, TimeSpan? TimeShownOnScreen = null) : MessageBase;
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public record CreateCacheForObjectMessage(GameObjectHandler ObjectToCreateFor) : MessageBase;
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public record ClearCacheForObjectMessage(GameObjectHandler ObjectToCreateFor) : MessageBase;
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public record CreateCacheForObjectMessage(GameObjectHandler ObjectToCreateFor) : SameThreadMessage;
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public record ClearCacheForObjectMessage(GameObjectHandler ObjectToCreateFor) : SameThreadMessage;
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public record CharacterDataCreatedMessage(CharacterData CharacterData) : SameThreadMessage;
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public record CharacterDataAnalyzedMessage : MessageBase;
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public record PenumbraStartRedrawMessage(IntPtr Address) : MessageBase;
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