rework cache creation conditions
clean up some stuff revert pet clearing fix initial cache creation not happening without changes/redraws fix draw conditions when framework inactive
This commit is contained in:
@@ -38,14 +38,14 @@ public class PlayerDataFactory
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_logger.LogTrace("Creating {this}", nameof(PlayerDataFactory));
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}
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public async Task BuildCharacterData(CharacterData previousData, GameObjectHandler playerRelatedObject, CancellationToken token)
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public async Task<CharacterDataFragment?> BuildCharacterData(GameObjectHandler playerRelatedObject, CancellationToken token)
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{
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if (!_ipcManager.Initialized)
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{
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throw new InvalidOperationException("Penumbra or Glamourer is not connected");
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}
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if (playerRelatedObject == null) return;
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if (playerRelatedObject == null) return null;
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bool pointerIsZero = true;
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try
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@@ -69,23 +69,15 @@ public class PlayerDataFactory
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if (pointerIsZero)
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{
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_logger.LogTrace("Pointer was zero for {objectKind}", playerRelatedObject.ObjectKind);
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previousData.FileReplacements.Remove(playerRelatedObject.ObjectKind);
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previousData.GlamourerString.Remove(playerRelatedObject.ObjectKind);
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previousData.CustomizePlusScale.Remove(playerRelatedObject.ObjectKind);
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return;
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return null;
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}
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var previousFileReplacements = previousData.FileReplacements.ToDictionary(d => d.Key, d => d.Value);
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var previousGlamourerData = previousData.GlamourerString.ToDictionary(d => d.Key, d => d.Value);
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var previousCustomize = previousData.CustomizePlusScale.ToDictionary(d => d.Key, d => d.Value);
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try
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{
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await _performanceCollector.LogPerformance(this, $"CreateCharacterData>{playerRelatedObject.ObjectKind}", async () =>
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return await _performanceCollector.LogPerformance(this, $"CreateCharacterData>{playerRelatedObject.ObjectKind}", async () =>
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{
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await CreateCharacterData(previousData, playerRelatedObject, token).ConfigureAwait(false);
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return await CreateCharacterData(playerRelatedObject, token).ConfigureAwait(false);
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}).ConfigureAwait(true);
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return;
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}
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catch (OperationCanceledException)
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{
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@@ -97,9 +89,7 @@ public class PlayerDataFactory
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_logger.LogWarning(e, "Failed to create {object} data", playerRelatedObject);
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}
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previousData.FileReplacements = previousFileReplacements;
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previousData.GlamourerString = previousGlamourerData;
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previousData.CustomizePlusScale = previousCustomize;
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return null;
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}
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private async Task<bool> CheckForNullDrawObject(IntPtr playerPointer)
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@@ -112,32 +102,25 @@ public class PlayerDataFactory
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return ((Character*)playerPointer)->GameObject.DrawObject == null;
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}
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private async Task<CharacterData> CreateCharacterData(CharacterData data, GameObjectHandler playerRelatedObject, CancellationToken token)
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private async Task<CharacterDataFragment> CreateCharacterData(GameObjectHandler playerRelatedObject, CancellationToken ct)
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{
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var objectKind = playerRelatedObject.ObjectKind;
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CharacterDataFragment fragment = objectKind == ObjectKind.Player ? new CharacterDataFragmentPlayer() : new();
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_logger.LogDebug("Building character data for {obj}", playerRelatedObject);
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if (!data.FileReplacements.TryGetValue(objectKind, out HashSet<FileReplacement>? value))
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{
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data.FileReplacements[objectKind] = new(FileReplacementComparer.Instance);
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}
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else
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{
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value.Clear();
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}
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data.CustomizePlusScale.Remove(objectKind);
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// wait until chara is not drawing and present so nothing spontaneously explodes
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await _dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: token).ConfigureAwait(false);
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await _dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: ct).ConfigureAwait(false);
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int totalWaitTime = 10000;
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while (!await _dalamudUtil.IsObjectPresentAsync(await _dalamudUtil.CreateGameObjectAsync(playerRelatedObject.Address).ConfigureAwait(false)).ConfigureAwait(false) && totalWaitTime > 0)
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{
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_logger.LogTrace("Character is null but it shouldn't be, waiting");
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await Task.Delay(50, token).ConfigureAwait(false);
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await Task.Delay(50, ct).ConfigureAwait(false);
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totalWaitTime -= 50;
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}
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ct.ThrowIfCancellationRequested();
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Dictionary<string, List<ushort>>? boneIndices =
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objectKind != ObjectKind.Player
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? null
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@@ -151,24 +134,29 @@ public class PlayerDataFactory
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resolvedPaths = await _ipcManager.Penumbra.GetCharacterData(_logger, playerRelatedObject).ConfigureAwait(false);
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if (resolvedPaths == null) throw new InvalidOperationException("Penumbra returned null data");
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data.FileReplacements[objectKind] =
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ct.ThrowIfCancellationRequested();
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fragment.FileReplacements =
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new HashSet<FileReplacement>(resolvedPaths.Select(c => new FileReplacement([.. c.Value], c.Key)), FileReplacementComparer.Instance)
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.Where(p => p.HasFileReplacement).ToHashSet();
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data.FileReplacements[objectKind].RemoveWhere(c => c.GamePaths.Any(g => !CacheMonitor.AllowedFileExtensions.Any(e => g.EndsWith(e, StringComparison.OrdinalIgnoreCase))));
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fragment.FileReplacements.RemoveWhere(c => c.GamePaths.Any(g => !CacheMonitor.AllowedFileExtensions.Any(e => g.EndsWith(e, StringComparison.OrdinalIgnoreCase))));
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ct.ThrowIfCancellationRequested();
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_logger.LogDebug("== Static Replacements ==");
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foreach (var replacement in data.FileReplacements[objectKind].Where(i => i.HasFileReplacement).OrderBy(i => i.GamePaths.First(), StringComparer.OrdinalIgnoreCase))
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foreach (var replacement in fragment.FileReplacements.Where(i => i.HasFileReplacement).OrderBy(i => i.GamePaths.First(), StringComparer.OrdinalIgnoreCase))
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{
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_logger.LogDebug("=> {repl}", replacement);
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ct.ThrowIfCancellationRequested();
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}
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await _transientResourceManager.WaitForRecording(token).ConfigureAwait(false);
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await _transientResourceManager.WaitForRecording(ct).ConfigureAwait(false);
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// if it's pet then it's summoner, if it's summoner we actually want to keep all filereplacements alive at all times
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// or we get into redraw city for every change and nothing works properly
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if (objectKind == ObjectKind.Pet)
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{
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foreach (var item in data.FileReplacements[ObjectKind.Pet].Where(i => i.HasFileReplacement).SelectMany(p => p.GamePaths))
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foreach (var item in fragment.FileReplacements.Where(i => i.HasFileReplacement).SelectMany(p => p.GamePaths))
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{
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if (_transientResourceManager.AddTransientResource(objectKind, item))
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{
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@@ -176,14 +164,16 @@ public class PlayerDataFactory
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}
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}
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_logger.LogTrace("Clearing {count} Static Replacements for Pet", data.FileReplacements[ObjectKind.Pet].Count);
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data.FileReplacements[ObjectKind.Pet].Clear();
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_logger.LogTrace("Clearing {count} Static Replacements for Pet", fragment.FileReplacements.Count);
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fragment.FileReplacements.Clear();
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}
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ct.ThrowIfCancellationRequested();
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_logger.LogDebug("Handling transient update for {obj}", playerRelatedObject);
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// remove all potentially gathered paths from the transient resource manager that are resolved through static resolving
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_transientResourceManager.ClearTransientPaths(objectKind, data.FileReplacements[objectKind].SelectMany(c => c.GamePaths).ToList());
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_transientResourceManager.ClearTransientPaths(objectKind, fragment.FileReplacements.SelectMany(c => c.GamePaths).ToList());
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// get all remaining paths and resolve them
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var transientPaths = ManageSemiTransientData(objectKind);
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@@ -193,63 +183,67 @@ public class PlayerDataFactory
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foreach (var replacement in resolvedTransientPaths.Select(c => new FileReplacement([.. c.Value], c.Key)).OrderBy(f => f.ResolvedPath, StringComparer.Ordinal))
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{
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_logger.LogDebug("=> {repl}", replacement);
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data.FileReplacements[objectKind].Add(replacement);
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fragment.FileReplacements.Add(replacement);
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}
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// clean up all semi transient resources that don't have any file replacement (aka null resolve)
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_transientResourceManager.CleanUpSemiTransientResources(objectKind, [.. data.FileReplacements[objectKind]]);
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_transientResourceManager.CleanUpSemiTransientResources(objectKind, [.. fragment.FileReplacements]);
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ct.ThrowIfCancellationRequested();
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// make sure we only return data that actually has file replacements
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foreach (var item in data.FileReplacements)
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{
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data.FileReplacements[item.Key] = new HashSet<FileReplacement>(item.Value.Where(v => v.HasFileReplacement).OrderBy(v => v.ResolvedPath, StringComparer.Ordinal), FileReplacementComparer.Instance);
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}
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fragment.FileReplacements = new HashSet<FileReplacement>(fragment.FileReplacements.Where(v => v.HasFileReplacement).OrderBy(v => v.ResolvedPath, StringComparer.Ordinal), FileReplacementComparer.Instance);
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// gather up data from ipc
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data.ManipulationString = _ipcManager.Penumbra.GetMetaManipulations();
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Task<string> getHeelsOffset = _ipcManager.Heels.GetOffsetAsync();
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Task<string> getGlamourerData = _ipcManager.Glamourer.GetCharacterCustomizationAsync(playerRelatedObject.Address);
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Task<string?> getCustomizeData = _ipcManager.CustomizePlus.GetScaleAsync(playerRelatedObject.Address);
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Task<string> getHonorificTitle = _ipcManager.Honorific.GetTitle();
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data.GlamourerString[playerRelatedObject.ObjectKind] = await getGlamourerData.ConfigureAwait(false);
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_logger.LogDebug("Glamourer is now: {data}", data.GlamourerString[playerRelatedObject.ObjectKind]);
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fragment.GlamourerString = await getGlamourerData.ConfigureAwait(false);
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_logger.LogDebug("Glamourer is now: {data}", fragment.GlamourerString);
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var customizeScale = await getCustomizeData.ConfigureAwait(false);
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data.CustomizePlusScale[playerRelatedObject.ObjectKind] = customizeScale ?? string.Empty;
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_logger.LogDebug("Customize is now: {data}", data.CustomizePlusScale[playerRelatedObject.ObjectKind]);
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data.HonorificData = await getHonorificTitle.ConfigureAwait(false);
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_logger.LogDebug("Honorific is now: {data}", data.HonorificData);
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data.HeelsData = await getHeelsOffset.ConfigureAwait(false);
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_logger.LogDebug("Heels is now: {heels}", data.HeelsData);
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fragment.CustomizePlusScale = customizeScale ?? string.Empty;
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_logger.LogDebug("Customize is now: {data}", fragment.CustomizePlusScale);
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if (objectKind == ObjectKind.Player)
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{
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data.MoodlesData = await _ipcManager.Moodles.GetStatusAsync(playerRelatedObject.Address).ConfigureAwait(false) ?? string.Empty;
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_logger.LogDebug("Moodles is now: {moodles}", data.MoodlesData);
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var playerFragment = (fragment as CharacterDataFragmentPlayer)!;
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playerFragment.ManipulationString = _ipcManager.Penumbra.GetMetaManipulations();
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data.PetNamesData = _ipcManager.PetNames.GetLocalNames();
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_logger.LogDebug("Pet Nicknames is now: {petnames}", data.PetNamesData);
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playerFragment!.HonorificData = await getHonorificTitle.ConfigureAwait(false);
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_logger.LogDebug("Honorific is now: {data}", playerFragment!.HonorificData);
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playerFragment!.HeelsData = await getHeelsOffset.ConfigureAwait(false);
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_logger.LogDebug("Heels is now: {heels}", playerFragment!.HeelsData);
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playerFragment!.MoodlesData = await _ipcManager.Moodles.GetStatusAsync(playerRelatedObject.Address).ConfigureAwait(false) ?? string.Empty;
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_logger.LogDebug("Moodles is now: {moodles}", playerFragment!.MoodlesData);
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playerFragment!.PetNamesData = _ipcManager.PetNames.GetLocalNames();
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_logger.LogDebug("Pet Nicknames is now: {petnames}", playerFragment!.PetNamesData);
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}
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if (data.FileReplacements.TryGetValue(objectKind, out HashSet<FileReplacement>? fileReplacements))
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ct.ThrowIfCancellationRequested();
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var toCompute = fragment.FileReplacements.Where(f => !f.IsFileSwap).ToArray();
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_logger.LogDebug("Getting Hashes for {amount} Files", toCompute.Length);
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var computedPaths = _fileCacheManager.GetFileCachesByPaths(toCompute.Select(c => c.ResolvedPath).ToArray());
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foreach (var file in toCompute)
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{
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var toCompute = fileReplacements.Where(f => !f.IsFileSwap).ToArray();
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_logger.LogDebug("Getting Hashes for {amount} Files", toCompute.Length);
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var computedPaths = _fileCacheManager.GetFileCachesByPaths(toCompute.Select(c => c.ResolvedPath).ToArray());
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foreach (var file in toCompute)
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{
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file.Hash = computedPaths[file.ResolvedPath]?.Hash ?? string.Empty;
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}
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var removed = fileReplacements.RemoveWhere(f => !f.IsFileSwap && string.IsNullOrEmpty(f.Hash));
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if (removed > 0)
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{
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_logger.LogDebug("Removed {amount} of invalid files", removed);
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}
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ct.ThrowIfCancellationRequested();
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file.Hash = computedPaths[file.ResolvedPath]?.Hash ?? string.Empty;
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}
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var removed = fragment.FileReplacements.RemoveWhere(f => !f.IsFileSwap && string.IsNullOrEmpty(f.Hash));
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if (removed > 0)
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{
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_logger.LogDebug("Removed {amount} of invalid files", removed);
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}
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if (objectKind == ObjectKind.Player)
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{
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try
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{
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await VerifyPlayerAnimationBones(boneIndices, data, objectKind).ConfigureAwait(false);
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await VerifyPlayerAnimationBones(boneIndices, (fragment as CharacterDataFragmentPlayer)!, ct).ConfigureAwait(false);
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}
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catch (Exception e)
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{
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@@ -259,10 +253,10 @@ public class PlayerDataFactory
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_logger.LogInformation("Building character data for {obj} took {time}ms", objectKind, TimeSpan.FromTicks(DateTime.UtcNow.Ticks - start.Ticks).TotalMilliseconds);
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return data;
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return fragment;
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}
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private async Task VerifyPlayerAnimationBones(Dictionary<string, List<ushort>>? boneIndices, CharacterData previousData, ObjectKind objectKind)
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private async Task VerifyPlayerAnimationBones(Dictionary<string, List<ushort>>? boneIndices, CharacterDataFragmentPlayer fragment, CancellationToken ct)
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{
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if (boneIndices == null) return;
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@@ -274,8 +268,10 @@ public class PlayerDataFactory
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if (boneIndices.All(u => u.Value.Count == 0)) return;
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int noValidationFailed = 0;
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foreach (var file in previousData.FileReplacements[objectKind].Where(f => !f.IsFileSwap && f.GamePaths.First().EndsWith("pap", StringComparison.OrdinalIgnoreCase)).ToList())
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foreach (var file in fragment.FileReplacements.Where(f => !f.IsFileSwap && f.GamePaths.First().EndsWith("pap", StringComparison.OrdinalIgnoreCase)).ToList())
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{
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ct.ThrowIfCancellationRequested();
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var skeletonIndices = await _dalamudUtil.RunOnFrameworkThread(() => _modelAnalyzer.GetBoneIndicesFromPap(file.Hash)).ConfigureAwait(false);
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bool validationFailed = false;
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if (skeletonIndices != null)
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@@ -305,10 +301,10 @@ public class PlayerDataFactory
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{
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noValidationFailed++;
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_logger.LogDebug("Removing {file} from sent file replacements and transient data", file.ResolvedPath);
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previousData.FileReplacements[objectKind].Remove(file);
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fragment.FileReplacements.Remove(file);
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foreach (var gamePath in file.GamePaths)
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{
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_transientResourceManager.RemoveTransientResource(objectKind, gamePath);
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_transientResourceManager.RemoveTransientResource(ObjectKind.Player, gamePath);
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}
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}
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Block a user