rework cache creation conditions

clean up some stuff

revert pet clearing

fix initial cache creation not happening without changes/redraws

fix draw conditions when framework inactive
This commit is contained in:
Stanley Dimant
2025-02-23 03:04:08 +01:00
committed by Loporrit
parent c1940767bf
commit f033b1aa74
13 changed files with 299 additions and 321 deletions

View File

@@ -15,6 +15,32 @@ public class CharacterData
public string PetNamesData { get; set; } = string.Empty;
public string MoodlesData { get; set; } = string.Empty;
public void SetFragment(ObjectKind kind, CharacterDataFragment? fragment)
{
if (kind == ObjectKind.Player)
{
var playerFragment = (fragment as CharacterDataFragmentPlayer);
HeelsData = playerFragment?.HeelsData ?? string.Empty;
HonorificData = playerFragment?.HonorificData ?? string.Empty;
ManipulationString = playerFragment?.ManipulationString ?? string.Empty;
MoodlesData = playerFragment?.MoodlesData ?? string.Empty;
PetNamesData = playerFragment?.PetNamesData ?? string.Empty;
}
if (fragment is null)
{
CustomizePlusScale.Remove(kind);
FileReplacements.Remove(kind);
GlamourerString.Remove(kind);
}
else
{
CustomizePlusScale[kind] = fragment.CustomizePlusScale;
FileReplacements[kind] = fragment.FileReplacements;
GlamourerString[kind] = fragment.GlamourerString;
}
}
public API.Data.CharacterData ToAPI()
{
Dictionary<ObjectKind, List<FileReplacementData>> fileReplacements =