rework cache creation conditions
clean up some stuff revert pet clearing fix initial cache creation not happening without changes/redraws fix draw conditions when framework inactive
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@@ -15,6 +15,32 @@ public class CharacterData
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public string PetNamesData { get; set; } = string.Empty;
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public string MoodlesData { get; set; } = string.Empty;
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public void SetFragment(ObjectKind kind, CharacterDataFragment? fragment)
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{
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if (kind == ObjectKind.Player)
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{
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var playerFragment = (fragment as CharacterDataFragmentPlayer);
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HeelsData = playerFragment?.HeelsData ?? string.Empty;
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HonorificData = playerFragment?.HonorificData ?? string.Empty;
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ManipulationString = playerFragment?.ManipulationString ?? string.Empty;
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MoodlesData = playerFragment?.MoodlesData ?? string.Empty;
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PetNamesData = playerFragment?.PetNamesData ?? string.Empty;
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}
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if (fragment is null)
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{
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CustomizePlusScale.Remove(kind);
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FileReplacements.Remove(kind);
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GlamourerString.Remove(kind);
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}
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else
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{
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CustomizePlusScale[kind] = fragment.CustomizePlusScale;
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FileReplacements[kind] = fragment.FileReplacements;
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GlamourerString[kind] = fragment.GlamourerString;
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}
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}
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public API.Data.CharacterData ToAPI()
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{
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Dictionary<ObjectKind, List<FileReplacementData>> fileReplacements =
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8
MareSynchronos/PlayerData/Data/CharacterDataFragment.cs
Normal file
8
MareSynchronos/PlayerData/Data/CharacterDataFragment.cs
Normal file
@@ -0,0 +1,8 @@
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namespace MareSynchronos.PlayerData.Data;
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public class CharacterDataFragment
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{
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public string CustomizePlusScale { get; set; } = string.Empty;
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public HashSet<FileReplacement> FileReplacements { get; set; } = [];
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public string GlamourerString { get; set; } = string.Empty;
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}
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@@ -0,0 +1,10 @@
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namespace MareSynchronos.PlayerData.Data;
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public class CharacterDataFragmentPlayer : CharacterDataFragment
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{
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public string HeelsData { get; set; } = string.Empty;
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public string HonorificData { get; set; } = string.Empty;
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public string ManipulationString { get; set; } = string.Empty;
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public string MoodlesData { get; set; } = string.Empty;
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public string PetNamesData { get; set; } = string.Empty;
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}
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