adjustments to cachedplayer handling
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@@ -22,12 +22,13 @@ public record DisconnectedMessage : IMessage;
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public record PenumbraModSettingChangedMessage : IMessage;
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public record PenumbraInitializedMessage : IMessage;
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public record PenumbraDisposedMessage : IMessage;
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public record PenumbraRedrawMessage(IntPtr Address, int ObjTblIdx) : IMessage;
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public record PenumbraRedrawMessage(IntPtr Address, int ObjTblIdx, bool WasRequested) : IMessage;
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public record HeelsOffsetMessage(float Offset) : IMessage;
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public record PenumbraResourceLoadMessage(IntPtr GameObject, string GamePath, string FilePath) : IMessage;
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public record CustomizePlusMessage(string? Data) : IMessage;
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public record PalettePlusMessage(string? Data) : IMessage;
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public record PlayerChangedMessage(API.Data.CharacterData Data) : IMessage;
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public record CharacterChangedMessage(GameObjectHandler GameObjectHandler) : IMessage;
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public record TransientResourceChangedMessage(IntPtr Address) : IMessage;
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public record PlayerRelatedObjectPointerUpdateMessage(IntPtr[] RelatedObjects) : IMessage;
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