adjustments to cachedplayer handling
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@@ -134,7 +134,7 @@ public class TransientResourceManager : MediatorSubscriberBase, IDisposable
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}
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if (!PlayerRelatedPointers.Contains(gameObject))
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{
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Logger.Debug("Got resource " + gamePath + " for ptr " + gameObject.ToString("X"));
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//Logger.Debug("Got resource " + gamePath + " for ptr " + gameObject.ToString("X"));
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return;
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}
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