cancel proper during animation verification
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@@ -239,12 +239,19 @@ public class PlayerDataFactory
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_logger.LogDebug("Removed {amount} of invalid files", removed);
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}
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ct.ThrowIfCancellationRequested();
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if (objectKind == ObjectKind.Player)
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{
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try
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{
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await VerifyPlayerAnimationBones(boneIndices, (fragment as CharacterDataFragmentPlayer)!, ct).ConfigureAwait(false);
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}
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catch (OperationCanceledException e)
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{
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_logger.LogDebug(e, "Cancelled during player animation verification");
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throw;
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}
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catch (Exception e)
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{
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_logger.LogWarning(e, "Failed to verify player animations, continuing without further verification");
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