Initial Loporrit rebranding
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@@ -60,10 +60,10 @@ public class Pair
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SeStringBuilder seStringBuilder2 = new();
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SeStringBuilder seStringBuilder3 = new();
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SeStringBuilder seStringBuilder4 = new();
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var openProfileSeString = seStringBuilder.AddUiForeground(526).AddText(" ").AddUiForegroundOff().AddText("Open Profile").Build();
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var reapplyDataSeString = seStringBuilder2.AddUiForeground(526).AddText(" ").AddUiForegroundOff().AddText("Reapply last data").Build();
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var cyclePauseState = seStringBuilder3.AddUiForeground(526).AddText(" ").AddUiForegroundOff().AddText("Cycle pause state").Build();
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var changePermissions = seStringBuilder4.AddUiForeground(526).AddText(" ").AddUiForegroundOff().AddText("Change Permissions").Build();
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var openProfileSeString = seStringBuilder.AddUiForeground(559).AddText(" ").AddUiForegroundOff().AddText("Open Profile").Build();
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var reapplyDataSeString = seStringBuilder2.AddUiForeground(559).AddText(" ").AddUiForegroundOff().AddText("Reapply last data").Build();
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var cyclePauseState = seStringBuilder3.AddUiForeground(559).AddText(" ").AddUiForegroundOff().AddText("Cycle pause state").Build();
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var changePermissions = seStringBuilder4.AddUiForeground(559).AddText(" ").AddUiForegroundOff().AddText("Change Permissions").Build();
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args.AddCustomItem(new GameObjectContextMenuItem(openProfileSeString, (a) =>
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{
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_mediator.Publish(new ProfileOpenStandaloneMessage(this));
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