change to penumbra.api, fix animations requiring a redraw to be picked up again

This commit is contained in:
rootdarkarchon
2022-12-18 15:31:25 +01:00
parent e725c010d7
commit de37e22c20
6 changed files with 126 additions and 65 deletions

View File

@@ -344,6 +344,15 @@ public class CharacterDataFactory
{
_transientResourceManager.PersistTransientResources(charaPointer, objectKind, CreateFileReplacement);
// get rid of items that have no file replacements anymore
foreach (var entry in previousData.FileReplacements.ToList())
{
foreach (var item in entry.Value.ToList())
{
if (!item.HasFileReplacement) previousData.FileReplacements[entry.Key].Remove(item);
}
}
foreach (var item in _transientResourceManager.GetSemiTransientResources(objectKind))
{
if (!previousData.FileReplacements.ContainsKey(objectKind))

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@@ -182,6 +182,8 @@ public class CachedPlayer
{
break;
}
await Task.Delay(TimeSpan.FromSeconds(2)).ConfigureAwait(false);
}
ApplyBaseData(moddedPaths);

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@@ -7,6 +7,8 @@ using MareSynchronos.Utils;
using Action = System.Action;
using System.Collections.Concurrent;
using System.Text;
using Penumbra.Api.Enums;
using Penumbra.Api.Helpers;
namespace MareSynchronos.Managers;
@@ -22,21 +24,24 @@ public class IpcManager : IDisposable
private readonly ICallGateSubscriber<GameObject?, object> _glamourerRevertCustomization;
private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyEquipment;
private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyCustomization;
private readonly ICallGateSubscriber<(int, int)> _penumbraApiVersion;
private readonly ICallGateSubscriber<string, string, bool, (int, string)> _penumbraCreateTemporaryCollection;
private readonly ICallGateSubscriber<string> _penumbraGetMetaManipulations;
private readonly ICallGateSubscriber<object> _penumbraInit;
private readonly ICallGateSubscriber<object> _penumbraDispose;
private readonly ICallGateSubscriber<IntPtr, int, object?> _penumbraObjectIsRedrawn;
private readonly ICallGateSubscriber<string, int, object>? _penumbraRedraw;
private readonly ICallGateSubscriber<GameObject, int, object>? _penumbraRedrawObject;
private readonly ICallGateSubscriber<string, int> _penumbraRemoveTemporaryCollection;
private readonly ICallGateSubscriber<string>? _penumbraResolveModDir;
private readonly ICallGateSubscriber<string, string>? _penumbraResolvePlayer;
private readonly ICallGateSubscriber<string, string[]>? _reverseResolvePlayer;
private readonly ICallGateSubscriber<string, string, Dictionary<string, string>, string, int, int>
_penumbraSetTemporaryMod;
private readonly ICallGateSubscriber<IntPtr, string, string, object?> _penumbraGameObjectResourcePathResolved;
private readonly FuncSubscriber<(int, int)> _penumbraApiVersion;
private readonly FuncSubscriber<string, PenumbraApiEc> _penumbraCreateNamedTemporaryCollection;
private readonly FuncSubscriber<string> _penumbraGetMetaManipulations;
private readonly EventSubscriber _penumbraInit;
private readonly EventSubscriber _penumbraDispose;
private readonly EventSubscriber<nint, int> _penumbraObjectIsRedrawn;
private readonly ActionSubscriber<string, RedrawType> _penumbraRedraw;
private readonly ActionSubscriber<GameObject, RedrawType> _penumbraRedrawObject;
private readonly FuncSubscriber<string, PenumbraApiEc> _penumbraRemoveTemporaryCollection;
private readonly FuncSubscriber<string, string, int, PenumbraApiEc> _penumbraRemoveTemporaryMod;
private readonly FuncSubscriber<string, int, bool, PenumbraApiEc> _penumbraAssignTemporaryCollection;
private readonly FuncSubscriber<string> _penumbraResolveModDir;
private readonly FuncSubscriber<string, string> _penumbraResolvePlayer;
private readonly FuncSubscriber<string, string[]> _reverseResolvePlayer;
private readonly FuncSubscriber<string, string, Dictionary<string, string>, string, int, PenumbraApiEc> _penumbraAddTemporaryMod;
private readonly EventSubscriber<nint, string, string> _penumbraGameObjectResourcePathResolved;
private readonly EventSubscriber<ModSettingChange, string, string, bool> _penumbraModSettingChanged;
private readonly ICallGateSubscriber<string> _heelsGetApiVersion;
private readonly ICallGateSubscriber<float> _heelsGetOffset;
@@ -57,29 +62,24 @@ public class IpcManager : IDisposable
{
Logger.Verbose("Creating " + nameof(IpcManager));
_penumbraInit = pi.GetIpcSubscriber<object>("Penumbra.Initialized");
_penumbraDispose = pi.GetIpcSubscriber<object>("Penumbra.Disposed");
_penumbraResolvePlayer = pi.GetIpcSubscriber<string, string>("Penumbra.ResolvePlayerPath");
_penumbraResolveModDir = pi.GetIpcSubscriber<string>("Penumbra.GetModDirectory");
_penumbraRedraw = pi.GetIpcSubscriber<string, int, object>("Penumbra.RedrawObjectByName");
_penumbraRedrawObject = pi.GetIpcSubscriber<GameObject, int, object>("Penumbra.RedrawObject");
_reverseResolvePlayer = pi.GetIpcSubscriber<string, string[]>("Penumbra.ReverseResolvePlayerPath");
_penumbraApiVersion = pi.GetIpcSubscriber<(int, int)>("Penumbra.ApiVersions");
_penumbraObjectIsRedrawn = pi.GetIpcSubscriber<IntPtr, int, object?>("Penumbra.GameObjectRedrawn");
_penumbraGetMetaManipulations =
pi.GetIpcSubscriber<string>("Penumbra.GetPlayerMetaManipulations");
_penumbraSetTemporaryMod = pi.GetIpcSubscriber<string, string, Dictionary<string, string>, string, int,
int>("Penumbra.AddTemporaryMod");
_penumbraCreateTemporaryCollection =
pi.GetIpcSubscriber<string, string, bool, (int, string)>("Penumbra.CreateTemporaryCollection");
_penumbraRemoveTemporaryCollection =
pi.GetIpcSubscriber<string, int>("Penumbra.RemoveTemporaryCollection");
_penumbraGameObjectResourcePathResolved = pi.GetIpcSubscriber<IntPtr, string, string, object?>("Penumbra.GameObjectResourcePathResolved");
_penumbraInit = Penumbra.Api.Ipc.Initialized.Subscriber(pi, () => PenumbraInit());
_penumbraDispose = Penumbra.Api.Ipc.Disposed.Subscriber(pi, () => PenumbraDispose());
_penumbraResolvePlayer = Penumbra.Api.Ipc.ResolvePlayerPath.Subscriber(pi);
_penumbraResolveModDir = Penumbra.Api.Ipc.GetModDirectory.Subscriber(pi);
_penumbraRedraw = Penumbra.Api.Ipc.RedrawObjectByName.Subscriber(pi);
_penumbraRedrawObject = Penumbra.Api.Ipc.RedrawObject.Subscriber(pi);
_reverseResolvePlayer = Penumbra.Api.Ipc.ReverseResolvePlayerPath.Subscriber(pi);
_penumbraApiVersion = Penumbra.Api.Ipc.ApiVersions.Subscriber(pi);
_penumbraObjectIsRedrawn = Penumbra.Api.Ipc.GameObjectRedrawn.Subscriber(pi, (ptr, idx) => RedrawEvent((IntPtr)ptr, idx));
_penumbraGetMetaManipulations = Penumbra.Api.Ipc.GetPlayerMetaManipulations.Subscriber(pi);
_penumbraAddTemporaryMod = Penumbra.Api.Ipc.AddTemporaryMod.Subscriber(pi);
_penumbraCreateNamedTemporaryCollection = Penumbra.Api.Ipc.CreateNamedTemporaryCollection.Subscriber(pi);
_penumbraRemoveTemporaryCollection = Penumbra.Api.Ipc.RemoveTemporaryCollectionByName.Subscriber(pi);
_penumbraRemoveTemporaryMod = Penumbra.Api.Ipc.RemoveTemporaryMod.Subscriber(pi);
_penumbraAssignTemporaryCollection = Penumbra.Api.Ipc.AssignTemporaryCollection.Subscriber(pi);
_penumbraGameObjectResourcePathResolved.Subscribe(ResourceLoaded);
_penumbraObjectIsRedrawn.Subscribe(RedrawEvent);
_penumbraInit.Subscribe(PenumbraInit);
_penumbraDispose.Subscribe(PenumbraDispose);
_penumbraGameObjectResourcePathResolved = Penumbra.Api.Ipc.GameObjectResourcePathResolved.Subscriber(pi, (ptr, arg1, arg2) => ResourceLoaded((IntPtr)ptr, arg1, arg2));
_penumbraModSettingChanged = Penumbra.Api.Ipc.ModSettingChanged.Subscriber(pi, (modsetting, a, b, c) => PenumbraModSettingChangedHandler());
_glamourerApiVersion = pi.GetIpcSubscriber<int>("Glamourer.ApiVersion");
_glamourerGetAllCustomization = pi.GetIpcSubscriber<GameObject?, string>("Glamourer.GetAllCustomizationFromCharacter");
@@ -114,6 +114,11 @@ public class IpcManager : IDisposable
_dalamudUtil.ZoneSwitchEnd += ClearActionQueue;
}
private void PenumbraModSettingChangedHandler()
{
PenumbraModSettingChanged?.Invoke();
}
private void ClearActionQueue()
{
actionQueue.Clear();
@@ -124,7 +129,6 @@ public class IpcManager : IDisposable
if (ptr != IntPtr.Zero && string.Compare(arg1, arg2, true, System.Globalization.CultureInfo.InvariantCulture) != 0)
{
PenumbraResourceLoadEvent?.Invoke(ptr, arg1, arg2);
//Logger.Debug($"Resolved {ptr:X}: {arg1} => {arg2}");
}
}
@@ -138,6 +142,7 @@ public class IpcManager : IDisposable
}
}
public event VoidDelegate? PenumbraModSettingChanged;
public event VoidDelegate? PenumbraInitialized;
public event VoidDelegate? PenumbraDisposed;
public event PenumbraRedrawEvent? PenumbraRedrawEvent;
@@ -162,7 +167,7 @@ public class IpcManager : IDisposable
{
try
{
return _penumbraApiVersion.InvokeFunc() is { Item1: 4, Item2: >= 13 };
return _penumbraApiVersion.Invoke() is { Item1: 4, Item2: >= 13 };
}
catch
{
@@ -216,10 +221,11 @@ public class IpcManager : IDisposable
_dalamudUtil.ZoneSwitchEnd -= ClearActionQueue;
actionQueue.Clear();
_penumbraDispose.Unsubscribe(PenumbraDispose);
_penumbraInit.Unsubscribe(PenumbraInit);
_penumbraObjectIsRedrawn.Unsubscribe(RedrawEvent);
_penumbraGameObjectResourcePathResolved.Unsubscribe(ResourceLoaded);
_penumbraGameObjectResourcePathResolved.Dispose();
_penumbraDispose.Dispose();
_penumbraInit.Dispose();
_penumbraObjectIsRedrawn.Dispose();
_penumbraModSettingChanged.Dispose();
_heelsOffsetUpdate.Unsubscribe(HeelsOffsetChange);
}
@@ -368,13 +374,13 @@ public class IpcManager : IDisposable
public string PenumbraGetMetaManipulations()
{
if (!CheckPenumbraApi()) return string.Empty;
return _penumbraGetMetaManipulations.InvokeFunc();
return _penumbraGetMetaManipulations.Invoke();
}
public string? PenumbraModDirectory()
{
if (!CheckPenumbraApi()) return null;
return _penumbraResolveModDir!.InvokeFunc().ToLowerInvariant();
return _penumbraResolveModDir!.Invoke().ToLowerInvariant();
}
public void PenumbraRedraw(IntPtr obj)
@@ -386,7 +392,7 @@ public class IpcManager : IDisposable
if (gameObj != null)
{
Logger.Verbose("Redrawing " + gameObj);
_penumbraRedrawObject!.InvokeAction(gameObj, 0);
_penumbraRedrawObject!.Invoke(gameObj, RedrawType.Redraw);
}
});
}
@@ -394,7 +400,7 @@ public class IpcManager : IDisposable
public void PenumbraRedraw(string actorName)
{
if (!CheckPenumbraApi()) return;
actionQueue.Enqueue(() => _penumbraRedraw!.InvokeAction(actorName, 0));
actionQueue.Enqueue(() => _penumbraRedraw!.Invoke(actorName, RedrawType.Redraw));
}
public void PenumbraRemoveTemporaryCollection(string characterName)
@@ -402,22 +408,26 @@ public class IpcManager : IDisposable
if (!CheckPenumbraApi()) return;
actionQueue.Enqueue(() =>
{
Logger.Verbose("Removing temp collection for " + characterName);
_penumbraRemoveTemporaryCollection.InvokeFunc(characterName);
var collName = "Mare_" + characterName;
Logger.Verbose("Removing temp collection for " + collName);
var ret = _penumbraRemoveTemporaryMod.Invoke("MaraChara", collName, 0);
Logger.Verbose("RemoveTemporaryMod: " + ret);
var ret2 = _penumbraRemoveTemporaryCollection.Invoke(collName);
Logger.Verbose("RemoveTemporaryCollection: " + ret2);
});
}
public string PenumbraResolvePath(string path)
{
if (!CheckPenumbraApi()) return path;
var resolvedPath = _penumbraResolvePlayer!.InvokeFunc(path);
var resolvedPath = _penumbraResolvePlayer!.Invoke(path);
return resolvedPath ?? path;
}
public string[] PenumbraReverseResolvePlayer(string path)
{
if (!CheckPenumbraApi()) return new[] { path };
var resolvedPaths = _reverseResolvePlayer!.InvokeFunc(path);
var resolvedPaths = _reverseResolvePlayer.Invoke(path);
if (resolvedPaths.Length == 0)
{
resolvedPaths = new[] { path };
@@ -431,13 +441,23 @@ public class IpcManager : IDisposable
actionQueue.Enqueue(() =>
{
var ret = _penumbraCreateTemporaryCollection.InvokeFunc("MareSynchronos", characterName, true);
Logger.Verbose("Assigning temp mods for " + ret.Item2);
var idx = _dalamudUtil.GetIndexFromObjectTableByName(characterName);
if (idx == null)
{
return;
}
var collName = "Mare_" + characterName;
var ret = _penumbraCreateNamedTemporaryCollection.Invoke(collName);
Logger.Verbose("Creating Temp Collection " + collName + ", Success: " + ret);
var retAssign = _penumbraAssignTemporaryCollection.Invoke(collName, idx.Value, true);
Logger.Verbose("Assigning Temp Collection " + collName + " to index " + idx.Value);
foreach (var mod in modPaths)
{
Logger.Verbose(mod.Key + " => " + mod.Value);
}
_penumbraSetTemporaryMod.InvokeFunc("MareSynchronos", ret.Item2, modPaths, manipulationData, 0);
var ret2 = _penumbraAddTemporaryMod.Invoke("MareChara", collName, modPaths, manipulationData, 0);
Logger.Verbose("Setting temp mods for " + collName + ", Success: " + ret2);
});
}
@@ -449,7 +469,7 @@ public class IpcManager : IDisposable
private void PenumbraInit()
{
PenumbraInitialized?.Invoke();
_penumbraRedraw!.InvokeAction("self", 0);
_penumbraRedraw!.Invoke("self", RedrawType.Redraw);
}
private void HeelsOffsetChange(float offset)

View File

@@ -29,6 +29,7 @@ public class TransientResourceManager : IDisposable
public TransientResourceManager(IpcManager manager, DalamudUtil dalamudUtil, FileReplacementFactory fileReplacementFactory, string configurationDirectory)
{
manager.PenumbraResourceLoadEvent += Manager_PenumbraResourceLoadEvent;
manager.PenumbraModSettingChanged += Manager_PenumbraModSettingChanged;
this.manager = manager;
this.dalamudUtil = dalamudUtil;
this.fileReplacementFactory = fileReplacementFactory;
@@ -55,9 +56,7 @@ public class TransientResourceManager : IDisposable
}
catch (Exception ex)
{
Logger.Warn("Error during loading persistent transient resource " + line);
Logger.Warn(ex.Message);
Logger.Warn(ex.StackTrace);
Logger.Warn("Error during loading persistent transient resource " + line, ex);
}
}
@@ -65,6 +64,23 @@ public class TransientResourceManager : IDisposable
}
}
private void Manager_PenumbraModSettingChanged()
{
bool successfulValidation = true;
Logger.Debug("Penumbra Mod Settings changed, verifying SemiTransientResources");
foreach (var item in SemiTransientResources)
{
item.Value.RemoveWhere(p =>
{
var verified = p.Verify();
successfulValidation &= verified;
return !verified;
});
if (!successfulValidation)
TransientResourceLoaded?.Invoke(dalamudUtil.PlayerPointer);
}
}
private void DalamudUtil_ClassJobChanged()
{
if (SemiTransientResources.ContainsKey(ObjectKind.Pet))
@@ -139,8 +155,10 @@ public class TransientResourceManager : IDisposable
var replacedGamePath = gamePath.ToLowerInvariant().Replace("\\", "/", StringComparison.OrdinalIgnoreCase);
if (TransientResources[gameObject].Contains(replacedGamePath) ||
SemiTransientResources.Any(r => r.Value.Any(f => string.Equals(f.GamePaths.First(), replacedGamePath, StringComparison.OrdinalIgnoreCase)
&& string.Equals(f.ResolvedPath, filePath, StringComparison.OrdinalIgnoreCase))))
SemiTransientResources.Any(r => r.Value.Any(f =>
string.Equals(f.GamePaths.First(), replacedGamePath, StringComparison.OrdinalIgnoreCase)
&& string.Equals(f.ResolvedPath, filePath, StringComparison.OrdinalIgnoreCase))
))
{
Logger.Verbose("Not adding " + replacedGamePath + ":" + filePath);
Logger.Verbose("SemiTransientAny: " + SemiTransientResources.Any(r => r.Value.Any(f => string.Equals(f.GamePaths.First(), replacedGamePath, StringComparison.OrdinalIgnoreCase)
@@ -207,9 +225,7 @@ public class TransientResourceManager : IDisposable
}
catch (Exception ex)
{
Logger.Warn("Issue during transient file persistence");
Logger.Warn(ex.Message);
Logger.Warn(ex.StackTrace.ToString());
Logger.Warn("Issue during transient file persistence", ex);
}
}
@@ -225,6 +241,7 @@ public class TransientResourceManager : IDisposable
dalamudUtil.FrameworkUpdate -= DalamudUtil_FrameworkUpdate;
manager.PenumbraResourceLoadEvent -= Manager_PenumbraResourceLoadEvent;
dalamudUtil.ClassJobChanged -= DalamudUtil_ClassJobChanged;
manager.PenumbraModSettingChanged -= Manager_PenumbraModSettingChanged;
TransientResources.Clear();
SemiTransientResources.Clear();
if (SemiTransientResources.ContainsKey(ObjectKind.Player))

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@@ -3,7 +3,7 @@
<PropertyGroup>
<Authors></Authors>
<Company></Company>
<Version>0.5.14</Version>
<Version>0.5.15</Version>
<Description></Description>
<Copyright></Copyright>
<PackageProjectUrl>https://github.com/Penumbra-Sync/client</PackageProjectUrl>

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@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using System.Threading;
using System.Threading.Tasks;
using Dalamud.Game;
@@ -207,6 +208,18 @@ public class DalamudUtil : IDisposable
return null;
}
public int? GetIndexFromObjectTableByName(string characterName)
{
for (int i = 0; i < _objectTable.Length; i++)
{
if (_objectTable[i] == null) continue;
if (_objectTable[i]!.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) continue;
if (string.Equals(_objectTable[i]!.Name.ToString(), characterName, StringComparison.Ordinal)) return i;
}
return null;
}
public async Task<T> RunOnFrameworkThread<T>(Func<T> func)
{
return await _framework.RunOnFrameworkThread(func).ConfigureAwait(false);