change to penumbra.api, fix animations requiring a redraw to be picked up again
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@@ -344,6 +344,15 @@ public class CharacterDataFactory
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{
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_transientResourceManager.PersistTransientResources(charaPointer, objectKind, CreateFileReplacement);
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// get rid of items that have no file replacements anymore
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foreach (var entry in previousData.FileReplacements.ToList())
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{
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foreach (var item in entry.Value.ToList())
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{
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if (!item.HasFileReplacement) previousData.FileReplacements[entry.Key].Remove(item);
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}
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}
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foreach (var item in _transientResourceManager.GetSemiTransientResources(objectKind))
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{
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if (!previousData.FileReplacements.ContainsKey(objectKind))
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