rework character disposal
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@@ -11,6 +11,7 @@ using MareSynchronos.Services.Mediator;
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using MareSynchronos.Utils;
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Logging;
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using System.Globalization;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using GameObject = FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject;
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@@ -112,9 +113,9 @@ public class DalamudUtilService : IHostedService
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return await RunOnFrameworkThread(() => GetPetInternal(playerPointer)).ConfigureAwait(false);
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}
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public IntPtr GetPlayerCharacterFromObjectTableByName(string characterName)
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public IntPtr GetPlayerCharacterFromObjectTableByName(string characterName, uint worldid)
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{
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if (_playerCharas.TryGetValue(characterName, out var pchar)) return pchar;
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if (_playerCharas.TryGetValue(characterName + worldid.ToString(CultureInfo.InvariantCulture), out var pchar)) return pchar;
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return IntPtr.Zero;
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}
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@@ -133,8 +134,6 @@ public class DalamudUtilService : IHostedService
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{
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if (!_framework.IsInFrameworkUpdateThread)
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{
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//_logger.LogTrace("Running Action on framework thread (FrameworkContext: {ctx}): {member} in {file}:{line}", _framework.IsInFrameworkUpdateThread, callerMember, callerFilePath, lineNumber);
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await _framework.RunOnFrameworkThread(act).ContinueWith((_) => Task.CompletedTask).ConfigureAwait(false);
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while (_framework.IsInFrameworkUpdateThread) // yield the thread again, should technically never be triggered
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{
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@@ -151,8 +150,6 @@ public class DalamudUtilService : IHostedService
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{
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if (!_framework.IsInFrameworkUpdateThread)
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{
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//_logger.LogTrace("Running Func on framework thread (FrameworkContext: {ctx}): {member} in {file}:{line}", _framework.IsInFrameworkUpdateThread, callerMember, callerFilePath, lineNumber);
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var result = await _framework.RunOnFrameworkThread(func).ContinueWith((task) => task.Result).ConfigureAwait(false);
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while (_framework.IsInFrameworkUpdateThread) // yield the thread again, should technically never be triggered
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{
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@@ -239,6 +236,11 @@ public class DalamudUtilService : IHostedService
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return _gameGui.WorldToScreen(obj.Position, out var screenPos) ? screenPos : Vector2.Zero;
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}
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internal PlayerCharacter? FindPlayerByNameHash(string ident)
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{
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return _objectTable.OfType<PlayerCharacter>().FirstOrDefault(p => p.GetHash256().Equals(ident, StringComparison.Ordinal));
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}
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private void FrameworkOnUpdate(Framework framework)
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{
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_performanceCollector.LogPerformance(this, "FrameworkOnUpdate", FrameworkOnUpdateInternal);
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@@ -248,7 +250,7 @@ public class DalamudUtilService : IHostedService
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{
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if (_clientState.LocalPlayer?.IsDead ?? false) return;
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_playerCharas = _objectTable.OfType<PlayerCharacter>().ToDictionary(p => p.Name.ToString(), p => p.Address, StringComparer.Ordinal);
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_playerCharas = _objectTable.OfType<PlayerCharacter>().ToDictionary(p => p.Name.ToString() + p.HomeWorld.Id.ToString(), p => p.Address, StringComparer.Ordinal);
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if (GposeTarget != null && !IsInGpose)
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{
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