move handling of critical ipc to main thread

This commit is contained in:
Stanley Dimant
2022-09-05 11:23:02 +02:00
parent f66fcfab47
commit dd74b7be86

View File

@@ -34,6 +34,7 @@ namespace MareSynchronos.Managers
private readonly ICallGateSubscriber<string, string, Dictionary<string, string>, string, int, int>
_penumbraSetTemporaryMod;
private readonly DalamudUtil _dalamudUtil;
private readonly Queue<Action> actionQueue = new();
public IpcManager(DalamudPluginInterface pi, DalamudUtil dalamudUtil)
{
@@ -78,6 +79,15 @@ namespace MareSynchronos.Managers
}
this._dalamudUtil = dalamudUtil;
_dalamudUtil.FrameworkUpdate += HandleActionQueue;
}
private void HandleActionQueue()
{
while (actionQueue.TryDequeue(out var action))
{
action();
}
}
public event VoidDelegate? PenumbraInitialized;
@@ -113,6 +123,9 @@ namespace MareSynchronos.Managers
{
Logger.Verbose("Disposing " + nameof(IpcManager));
_dalamudUtil.FrameworkUpdate -= HandleActionQueue;
actionQueue.Clear();
_penumbraDispose.Unsubscribe(PenumbraDispose);
_penumbraInit.Unsubscribe(PenumbraInit);
_penumbraObjectIsRedrawn.Unsubscribe(RedrawEvent);
@@ -121,25 +134,35 @@ namespace MareSynchronos.Managers
public void GlamourerApplyAll(string? customization, IntPtr obj)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
var gameObj = _dalamudUtil.CreateGameObject(obj);
if (gameObj != null)
actionQueue.Enqueue(() =>
{
_glamourerApplyAll!.InvokeAction(customization, gameObj);
}
var gameObj = _dalamudUtil.CreateGameObject(obj);
if (gameObj != null)
{
Logger.Verbose("Glamourer applying for " + gameObj);
_glamourerApplyAll!.InvokeAction(customization, gameObj);
}
});
}
public void GlamourerApplyOnlyEquipment(string customization, GameObject character)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
Logger.Verbose("Glamourer apply only equipment to " + character);
_glamourerApplyOnlyEquipment!.InvokeAction(customization, character);
actionQueue.Enqueue(() =>
{
Logger.Verbose("Glamourer apply only equipment to " + character);
_glamourerApplyOnlyEquipment!.InvokeAction(customization, character);
});
}
public void GlamourerApplyOnlyCustomization(string customization, GameObject character)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
Logger.Verbose("Glamourer apply only customization to " + character);
_glamourerApplyOnlyCustomization!.InvokeAction(customization, character);
actionQueue.Enqueue(() =>
{
Logger.Verbose("Glamourer apply only customization to " + character);
_glamourerApplyOnlyCustomization!.InvokeAction(customization, character);
});
}
public string GlamourerGetCharacterCustomization(GameObject character)
@@ -163,7 +186,7 @@ namespace MareSynchronos.Managers
public void GlamourerRevertCharacterCustomization(GameObject character)
{
if (!CheckGlamourerApi()) return;
_glamourerRevertCustomization!.InvokeAction(character);
actionQueue.Enqueue(() => _glamourerRevertCustomization!.InvokeAction(character));
}
public string PenumbraCreateTemporaryCollection(string characterName)
@@ -189,31 +212,37 @@ namespace MareSynchronos.Managers
public void PenumbraRedraw(IntPtr obj)
{
if (!CheckPenumbraApi()) return;
var gameObj = _dalamudUtil.CreateGameObject(obj);
if (gameObj != null)
actionQueue.Enqueue(() =>
{
_penumbraRedrawObject!.InvokeAction(gameObj, 0);
}
var gameObj = _dalamudUtil.CreateGameObject(obj);
if (gameObj != null)
{
Logger.Verbose("Redrawing " + gameObj);
_penumbraRedrawObject!.InvokeAction(gameObj, 0);
}
});
}
public void PenumbraRedraw(string actorName)
{
if (!CheckPenumbraApi()) return;
_penumbraRedraw!.InvokeAction(actorName, 0);
actionQueue.Enqueue(() => _penumbraRedraw!.InvokeAction(actorName, 0));
}
public void PenumbraRemoveTemporaryCollection(string characterName)
{
if (!CheckPenumbraApi()) return;
Logger.Verbose("Removing temp collection for " + characterName);
_penumbraRemoveTemporaryCollection.InvokeFunc(characterName);
actionQueue.Enqueue(() =>
{
Logger.Verbose("Removing temp collection for " + characterName);
_penumbraRemoveTemporaryCollection.InvokeFunc(characterName);
});
}
public string? PenumbraResolvePath(string path)
{
if (!CheckPenumbraApi()) return null;
var resolvedPath = _penumbraResolvePlayer!.InvokeFunc(path);
//Logger.Verbose("Resolved " + path + "=>" + string.Join(", ", resolvedPath));
return resolvedPath;
}
@@ -225,7 +254,6 @@ namespace MareSynchronos.Managers
{
resolvedPaths = new[] { path };
}
//Logger.Verbose("Reverse Resolved " + path + "=>" + string.Join(", ", resolvedPaths));
return resolvedPaths;
}
@@ -235,13 +263,12 @@ namespace MareSynchronos.Managers
actionQueue.Enqueue(() =>
{
var ret = _penumbraCreateTemporaryCollection.InvokeFunc("MareSynchronos", characterName, true);
Logger.Verbose("Assigning temp mods for " + ret.Item2);
Logger.Verbose("Assigning temp mods for " + collectionName);
foreach (var mod in modPaths)
{
Logger.Verbose(mod.Key + " => " + mod.Value);
}
_penumbraSetTemporaryMod.InvokeFunc("MareSynchronos", ret.Item2, modPaths, manipulationData, 0);
_penumbraSetTemporaryMod.InvokeFunc("MareSynchronos", collectionName, modPaths, manipulationData, 0);
});
}
@@ -259,6 +286,7 @@ namespace MareSynchronos.Managers
private void PenumbraDispose()
{
PenumbraDisposed?.Invoke();
actionQueue.Clear();
}
}
}