potentially fix issue with unlimited redraws
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@@ -149,10 +149,10 @@ public sealed class CachedPlayer : DisposableMediatorSubscriberBase
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protected override void Dispose(bool disposing)
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{
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if (string.IsNullOrEmpty(PlayerName)) return; // already disposed
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base.Dispose(disposing);
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if (string.IsNullOrEmpty(PlayerName)) return; // already disposed
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SetUploading(false);
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_downloadManager.Dispose();
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var name = PlayerName;
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