fix crash on logout, change several logger.debug to verbose, adjustments to player cache generation, fixes to file scan manager, better handling disconnects, some refactoring, adjustments to intro UI, correct display of server state

This commit is contained in:
Stanley Dimant
2022-07-04 01:52:08 +02:00
parent 7a58321ea0
commit db4d5f37f9
21 changed files with 283 additions and 273 deletions

View File

@@ -11,6 +11,7 @@ using Dalamud.Interface.ImGuiFileDialog;
using MareSynchronos.Managers;
using MareSynchronos.WebAPI;
using Dalamud.Interface.Windowing;
using Dalamud.Logging;
using MareSynchronos.UI;
using MareSynchronos.Utils;
@@ -81,7 +82,7 @@ namespace MareSynchronos
_dalamudUtil.LogIn += DalamudUtilOnLogIn;
_dalamudUtil.LogOut += DalamudUtilOnLogOut;
_apiController.ChangingServers += ApiControllerOnChangingServers;
_apiController.RegisterFinalized += ApiControllerOnRegisterFinalized;
if (_dalamudUtil.IsLoggedIn)
{
@@ -89,7 +90,7 @@ namespace MareSynchronos
}
}
private void ApiControllerOnChangingServers(object? sender, EventArgs e)
private void ApiControllerOnRegisterFinalized()
{
_mainUi.IsOpen = false;
_introUi.IsOpen = true;
@@ -98,8 +99,8 @@ namespace MareSynchronos
public string Name => "Mare Synchronos";
public void Dispose()
{
Logger.Debug("Disposing " + Name);
_apiController.ChangingServers -= ApiControllerOnChangingServers;
Logger.Verbose("Disposing " + Name);
_apiController.RegisterFinalized -= ApiControllerOnRegisterFinalized;
_apiController?.Dispose();
_commandManager.RemoveHandler(CommandName);
@@ -114,6 +115,7 @@ namespace MareSynchronos
_ipcManager?.Dispose();
_playerManager?.Dispose();
_characterCacheManager?.Dispose();
PluginLog.Information("Shut down");
}