fix crash on logout, change several logger.debug to verbose, adjustments to player cache generation, fixes to file scan manager, better handling disconnects, some refactoring, adjustments to intro UI, correct display of server state

This commit is contained in:
Stanley Dimant
2022-07-04 01:52:08 +02:00
parent 7a58321ea0
commit db4d5f37f9
21 changed files with 283 additions and 273 deletions

View File

@@ -27,7 +27,7 @@ public class OnlinePlayerManager : IDisposable
public OnlinePlayerManager(Framework framework, ApiController apiController, DalamudUtil dalamudUtil, IpcManager ipcManager, PlayerManager playerManager)
{
Logger.Debug("Creating " + nameof(OnlinePlayerManager));
Logger.Verbose("Creating " + nameof(OnlinePlayerManager));
_framework = framework;
_apiController = apiController;
@@ -74,7 +74,7 @@ public class OnlinePlayerManager : IDisposable
PushCharacterData(OnlineVisiblePlayerHashes);
}
private void ApiControllerOnConnected(object? sender, EventArgs e)
private void ApiControllerOnConnected()
{
var apiTask = _apiController.GetOnlineCharacters();
@@ -95,12 +95,12 @@ public class OnlinePlayerManager : IDisposable
_framework.Update += FrameworkOnUpdate;
}
private void IpcManagerOnPenumbraDisposed(object? sender, EventArgs e)
private void IpcManagerOnPenumbraDisposed()
{
_onlineCachedPlayers.ForEach(p => p.DisposePlayer());
}
private void ApiControllerOnDisconnected(object? sender, EventArgs e)
private void ApiControllerOnDisconnected()
{
RestoreAllCharacters();
_playerManager.PlayerHasChanged -= PlayerManagerOnPlayerHasChanged;
@@ -110,12 +110,12 @@ public class OnlinePlayerManager : IDisposable
{
_onlineCachedPlayers.Clear();
_onlineCachedPlayers.AddRange(apiTaskResult.Select(CreateCachedPlayer));
Logger.Debug("Online and paired users: " + string.Join(",", _onlineCachedPlayers));
Logger.Verbose("Online and paired users: " + string.Join(Environment.NewLine, _onlineCachedPlayers));
}
public void Dispose()
{
Logger.Debug("Disposing " + nameof(OnlinePlayerManager));
Logger.Verbose("Disposing " + nameof(OnlinePlayerManager));
RestoreAllCharacters();
@@ -140,37 +140,28 @@ public class OnlinePlayerManager : IDisposable
_onlineCachedPlayers.Clear();
}
public async Task UpdatePlayersFromService(Dictionary<string, int> playerJobIds)
private void ApiControllerOnPairedClientOffline(string charHash)
{
if (!playerJobIds.Any()) return;
Logger.Debug("Getting data for new players: " + string.Join(Environment.NewLine, playerJobIds));
await _apiController.GetCharacterData(playerJobIds);
Logger.Debug("Player offline: " + charHash);
RemovePlayer(charHash);
}
private void ApiControllerOnPairedClientOffline(object? sender, EventArgs e)
private void ApiControllerOnPairedClientOnline(string charHash)
{
Logger.Debug("Player offline: " + sender!);
RemovePlayer((string)sender!);
}
private void ApiControllerOnPairedClientOnline(object? sender, EventArgs e)
{
Logger.Debug("Player online: " + sender!);
AddPlayer((string)sender!);
Logger.Debug("Player online: " + charHash);
AddPlayer(charHash);
return;
}
private void ApiControllerOnPairedWithOther(object? sender, EventArgs e)
private void ApiControllerOnPairedWithOther(string charHash)
{
var characterHash = (string?)sender;
if (string.IsNullOrEmpty(characterHash)) return;
Logger.Debug("Pairing with " + characterHash);
AddPlayer(characterHash);
if (string.IsNullOrEmpty(charHash)) return;
Logger.Debug("Pairing with " + charHash);
AddPlayer(charHash);
}
private void ApiControllerOnUnpairedFromOther(object? sender, EventArgs e)
private void ApiControllerOnUnpairedFromOther(string? characterHash)
{
var characterHash = (string?)sender;
if (string.IsNullOrEmpty(characterHash)) return;
Logger.Debug("Unpairing from " + characterHash);
RemovePlayer(characterHash);
@@ -228,8 +219,8 @@ public class OnlinePlayerManager : IDisposable
{
Task.Run(async () =>
{
Logger.Verbose(JsonConvert.SerializeObject(_playerManager.LastSentCharacterData!.ToCharacterCacheDto(), Formatting.Indented));
await _apiController.PushCharacterData(_playerManager.LastSentCharacterData.ToCharacterCacheDto(),
Logger.Verbose(JsonConvert.SerializeObject(_playerManager.LastSentCharacterData, Formatting.Indented));
await _apiController.PushCharacterData(_playerManager.LastSentCharacterData,
visiblePlayers);
});
}