potential fixes for mediator logspam

This commit is contained in:
rootdarkarchon
2023-02-19 22:24:54 +01:00
parent c66008aa42
commit d99a6f8294
6 changed files with 130 additions and 98 deletions

View File

@@ -1,38 +1,27 @@
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using System.Runtime.InteropServices;
using Penumbra.String;
using MareSynchronos.Mediator;
using ObjectKind = MareSynchronos.API.Data.Enum.ObjectKind;
using Microsoft.Extensions.Logging;
using MareSynchronos.Utils;
using Microsoft.Extensions.Logging;
using Penumbra.String;
using System.Runtime.InteropServices;
using ObjectKind = MareSynchronos.API.Data.Enum.ObjectKind;
namespace MareSynchronos.Models;
public class GameObjectHandler : MediatorSubscriberBase
{
private readonly PerformanceCollector _performanceCollector;
private readonly MareMediator _mediator;
private readonly Func<IntPtr> _getAddress;
private readonly bool _isOwnedObject;
public unsafe Character* Character => (Character*)Address;
public string Name { get; private set; }
public ObjectKind ObjectKind { get; }
public IntPtr Address { get; set; }
public IntPtr CurrentAddress => _getAddress.Invoke();
private IntPtr DrawObjectAddress { get; set; }
private readonly MareMediator _mediator;
private readonly PerformanceCollector _performanceCollector;
private CancellationTokenSource? _clearCts = new();
private Task? _clearTask;
private Task? _delayedZoningTask;
private CancellationTokenSource _zoningCts = new();
private bool _haltProcessing = false;
private bool _ignoreSendAfterRedraw = false;
public override string ToString()
{
return $"{ObjectKind}:{Name} ({Address:X},{DrawObjectAddress:X})";
}
private CancellationTokenSource _zoningCts = new();
public GameObjectHandler(ILogger<GameObjectHandler> logger, PerformanceCollector performanceCollector, MareMediator mediator, ObjectKind objectKind, Func<IntPtr> getAddress, bool watchedObject = true) : base(logger, mediator)
{
_performanceCollector = performanceCollector;
@@ -93,66 +82,34 @@ public class GameObjectHandler : MediatorSubscriberBase
CheckAndUpdateObject();
}
public IntPtr Address { get; set; }
public unsafe Character* Character => (Character*)Address;
public IntPtr CurrentAddress => _getAddress.Invoke();
public bool IsBeingDrawn { get; private set; }
public string Name { get; private set; }
public ObjectKind ObjectKind { get; }
private byte[] CustomizeData { get; set; } = new byte[26];
private IntPtr DrawObjectAddress { get; set; }
private byte[] EquipSlotData { get; set; } = new byte[40];
private byte? HatState { get; set; }
private byte? VisorWeaponState { get; set; }
public override void Dispose()
{
base.Dispose();
Mediator.Publish(new RemoveWatchedGameObjectHandler(this));
if (_isOwnedObject)
Mediator.Publish(new RemoveWatchedGameObjectHandler(this));
}
private void FrameworkUpdate()
public override string ToString()
{
if (!_delayedZoningTask?.IsCompleted ?? false) return;
try
{
_performanceCollector.LogPerformance(this, "CheckAndUpdateObject>" + (_isOwnedObject ? "Self+" : "Other+") + ObjectKind + "/"
+ (string.IsNullOrEmpty(Name) ? "Unk" : Name) + "+" + Address.ToString("X"), CheckAndUpdateObject);
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Error during FrameworkUpdate of {this}", this);
}
var owned = (_isOwnedObject ? "Self" : "Other");
return $"{owned}/{ObjectKind}:{Name} ({Address:X},{DrawObjectAddress:X})";
}
private void ZoneSwitchEnd()
{
if (!_isOwnedObject || _haltProcessing) return;
_clearCts?.Cancel();
_clearCts?.Dispose();
_clearCts = null;
_zoningCts.CancelAfter(2500);
}
private void ZoneSwitchStart()
{
if (!_isOwnedObject || _haltProcessing) return;
_zoningCts = new();
_logger.LogDebug("[{obj}] Starting Delay After Zoning", this);
_delayedZoningTask = Task.Run(async () =>
{
try
{
await Task.Delay(TimeSpan.FromSeconds(120), _zoningCts.Token).ConfigureAwait(false);
}
catch { }
finally
{
_logger.LogDebug("[{this}] Delay after zoning complete", this);
_zoningCts.Dispose();
}
});
}
public bool IsBeingDrawn { get; private set; }
private byte[] EquipSlotData { get; set; } = new byte[40];
private byte[] CustomizeData { get; set; } = new byte[26];
private Task? _clearTask;
private CancellationTokenSource? _clearCts = new();
private byte? HatState { get; set; }
private byte? VisorWeaponState { get; set; }
private unsafe void CheckAndUpdateObject()
{
if (_haltProcessing) return;
@@ -246,22 +203,6 @@ public class GameObjectHandler : MediatorSubscriberBase
_clearCts = null;
}
private unsafe bool CompareAndUpdateEquipByteData(byte* equipSlotData)
{
bool hasChanges = false;
for (int i = 0; i < EquipSlotData.Length; i++)
{
var data = Marshal.ReadByte((IntPtr)equipSlotData, i);
if (EquipSlotData[i] != data)
{
EquipSlotData[i] = data;
hasChanges = true;
}
}
return hasChanges;
}
private unsafe bool CompareAndUpdateCustomizeData(byte* customizeData, out bool doNotSendUpdate)
{
bool hasChanges = false;
@@ -303,4 +244,66 @@ public class GameObjectHandler : MediatorSubscriberBase
return hasChanges;
}
}
private unsafe bool CompareAndUpdateEquipByteData(byte* equipSlotData)
{
bool hasChanges = false;
for (int i = 0; i < EquipSlotData.Length; i++)
{
var data = Marshal.ReadByte((IntPtr)equipSlotData, i);
if (EquipSlotData[i] != data)
{
EquipSlotData[i] = data;
hasChanges = true;
}
}
return hasChanges;
}
private void FrameworkUpdate()
{
if (!_delayedZoningTask?.IsCompleted ?? false) return;
try
{
_performanceCollector.LogPerformance(this, "CheckAndUpdateObject>" + (_isOwnedObject ? "Self+" : "Other+") + ObjectKind + "/"
+ (string.IsNullOrEmpty(Name) ? "Unk" : Name) + "+" + Address.ToString("X"), CheckAndUpdateObject);
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Error during FrameworkUpdate of {this}", this);
}
}
private void ZoneSwitchEnd()
{
if (!_isOwnedObject || _haltProcessing) return;
_clearCts?.Cancel();
_clearCts?.Dispose();
_clearCts = null;
_zoningCts.CancelAfter(2500);
}
private void ZoneSwitchStart()
{
if (!_isOwnedObject || _haltProcessing) return;
_zoningCts = new();
_logger.LogDebug("[{obj}] Starting Delay After Zoning", this);
_delayedZoningTask = Task.Run(async () =>
{
try
{
await Task.Delay(TimeSpan.FromSeconds(120), _zoningCts.Token).ConfigureAwait(false);
}
catch { }
finally
{
_logger.LogDebug("[{this}] Delay after zoning complete", this);
_zoningCts.Dispose();
}
});
}
}