add bc7 texture conversion, add syncshell note in profile display
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@@ -37,7 +37,7 @@ public sealed class CharacterAnalyzer : MediatorSubscriberBase, IDisposable
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_analysisCts = null;
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}
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public async Task ComputeAnalysis(bool print = true)
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public async Task ComputeAnalysis(bool print = true, bool recalculate = false)
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{
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Logger.LogDebug("=== Calculating Character Analysis ===");
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@@ -46,9 +46,9 @@ public sealed class CharacterAnalyzer : MediatorSubscriberBase, IDisposable
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var cancelToken = _analysisCts.Token;
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var allFiles = LastAnalysis.SelectMany(v => v.Value.Select(d => d.Value)).ToList();
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if (allFiles.Exists(c => !c.IsComputed))
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if (allFiles.Exists(c => !c.IsComputed || recalculate))
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{
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var remaining = allFiles.Where(c => !c.IsComputed).ToList();
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var remaining = allFiles.Where(c => !c.IsComputed || recalculate).ToList();
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TotalFiles = remaining.Count;
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CurrentFile = 1;
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Logger.LogDebug("=== Computing {amount} remaining files ===", remaining.Count);
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@@ -57,6 +57,7 @@ public sealed class CharacterAnalyzer : MediatorSubscriberBase, IDisposable
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foreach (var file in remaining)
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{
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Logger.LogDebug("Computing file {file}", file.FilePaths[0]);
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await file.ComputeSizes(_fileCacheManager, cancelToken).ConfigureAwait(false);
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CurrentFile++;
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}
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@@ -96,7 +97,7 @@ public sealed class CharacterAnalyzer : MediatorSubscriberBase, IDisposable
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{
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data[fileEntry.Hash] = new FileDataEntry(fileEntry.Hash, ext,
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fileEntry.GamePaths.ToList(),
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fileCacheEntries.Select(c => c.ResolvedFilepath).ToList(),
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fileCacheEntries.Select(c => c.ResolvedFilepath).Distinct().ToList(),
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entry.Size > 0 ? entry.Size.Value : 0, entry.CompressedSize > 0 ? entry.CompressedSize.Value : 0);
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}
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}
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@@ -197,7 +198,7 @@ public sealed class CharacterAnalyzer : MediatorSubscriberBase, IDisposable
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{
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return "Unknown";
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}
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}
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default:
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return string.Empty;
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