check for framework thread on running actions, fix palette+ constantly sending update for chara data to create

This commit is contained in:
Stanley Dimant
2023-03-15 09:52:33 +01:00
parent 48b28c7fe9
commit d2c3f5cdc6
5 changed files with 51 additions and 23 deletions

View File

@@ -15,7 +15,7 @@ public sealed class CacheCreationService : DisposableMediatorSubscriberBase
private readonly PlayerDataFactory _characterDataFactory;
private readonly CancellationTokenSource _cts = new();
private readonly CharacterData _playerData = new();
private readonly List<GameObjectHandler> _playerRelatedObjects = new();
private readonly Dictionary<ObjectKind, GameObjectHandler> _playerRelatedObjects = new();
private Task? _cacheCreationTask;
private CancellationTokenSource _palettePlusCts = new();
@@ -24,21 +24,23 @@ public sealed class CacheCreationService : DisposableMediatorSubscriberBase
{
_characterDataFactory = characterDataFactory;
_playerRelatedObjects[ObjectKind.Player] =
gameObjectHandlerFactory(ObjectKind.Player, () => dalamudUtil.PlayerPointer, true);
_playerRelatedObjects[ObjectKind.MinionOrMount] =
gameObjectHandlerFactory(ObjectKind.Player, () => dalamudUtil.GetMinionOrMount(), true);
_playerRelatedObjects[ObjectKind.Pet] =
gameObjectHandlerFactory(ObjectKind.Pet, () => dalamudUtil.GetPet(), true);
_playerRelatedObjects[ObjectKind.Companion] =
gameObjectHandlerFactory(ObjectKind.Companion, () => dalamudUtil.GetCompanion(), true);
Mediator.Subscribe<CreateCacheForObjectMessage>(this, (msg) =>
{
Logger.LogDebug("Received CreateCacheForObject for {handler}, updating player", msg.ObjectToCreateFor);
_cacheCreateLock.Wait();
_cachesToCreate[msg.ObjectToCreateFor.ObjectKind] = msg.ObjectToCreateFor;
_cacheCreateLock.Release();
});
_playerRelatedObjects.AddRange(new List<GameObjectHandler>()
{
gameObjectHandlerFactory(ObjectKind.Player, () => dalamudUtil.PlayerPointer, true),
gameObjectHandlerFactory(ObjectKind.MinionOrMount, () => dalamudUtil.GetMinionOrMount(), true),
gameObjectHandlerFactory(ObjectKind.Pet, () => dalamudUtil.GetPet(), true),
gameObjectHandlerFactory(ObjectKind.Companion, () => dalamudUtil.GetCompanion(), true),
});
Mediator.Subscribe<ClearCacheForObjectMessage>(this, (msg) =>
{
Task.Run(() =>
@@ -50,24 +52,43 @@ public sealed class CacheCreationService : DisposableMediatorSubscriberBase
});
Mediator.Subscribe<DelayedFrameworkUpdateMessage>(this, (msg) => ProcessCacheCreation());
Mediator.Subscribe<CustomizePlusMessage>(this, async (_) => await AddPlayerCacheToCreate().ConfigureAwait(false));
Mediator.Subscribe<HeelsOffsetMessage>(this, async (_) => await AddPlayerCacheToCreate().ConfigureAwait(false));
Mediator.Subscribe<PalettePlusMessage>(this, (_) => PalettePlusChanged());
Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, async (msg) => await AddPlayerCacheToCreate().ConfigureAwait(false));
Mediator.Subscribe<CustomizePlusMessage>(this, async (_) =>
{
Logger.LogDebug("Received CustomizePlus change, updating player");
await AddPlayerCacheToCreate().ConfigureAwait(false);
});
Mediator.Subscribe<HeelsOffsetMessage>(this, async (_) =>
{
Logger.LogDebug("Received Heels Offset change, updating player");
await AddPlayerCacheToCreate().ConfigureAwait(false);
});
Mediator.Subscribe<PalettePlusMessage>(this, (msg) =>
{
if (msg.Character.Address == _playerRelatedObjects[ObjectKind.Player].Address)
{
Logger.LogDebug("Received PalettePlus change, updating player");
PalettePlusChanged();
}
});
Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, async (msg) =>
{
Logger.LogDebug("Received Penumbra Mod settings change, updating player");
await AddPlayerCacheToCreate().ConfigureAwait(false);
});
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_playerRelatedObjects.ForEach(p => p.Dispose());
_playerRelatedObjects.Values.ToList().ForEach(p => p.Dispose());
_cts.Dispose();
}
private async Task AddPlayerCacheToCreate()
{
await _cacheCreateLock.WaitAsync().ConfigureAwait(false);
_cachesToCreate[ObjectKind.Player] = _playerRelatedObjects.First(p => p.ObjectKind == ObjectKind.Player);
_cachesToCreate[ObjectKind.Player] = _playerRelatedObjects[ObjectKind.Player];
_cacheCreateLock.Release();
}