async waitwhilecharacterisdrawing
This commit is contained in:
@@ -131,7 +131,7 @@ public class CharacterDataFactory : MediatorSubscriberBase
|
||||
}
|
||||
|
||||
// wait until chara is not drawing and present so nothing spontaneously explodes
|
||||
_dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: token);
|
||||
await _dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: token).ConfigureAwait(false);
|
||||
int totalWaitTime = 10000;
|
||||
while (!DalamudUtil.IsObjectPresent(_dalamudUtil.CreateGameObject(charaPointer)) && totalWaitTime > 0)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user