minor fixes
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@@ -189,18 +189,18 @@ namespace MareSynchronos.Utils
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return null;
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}
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public unsafe void WaitWhileCharacterIsDrawing(IntPtr characterAddress, CancellationToken? ct = null)
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public unsafe void WaitWhileCharacterIsDrawing(string name, IntPtr characterAddress, CancellationToken? ct = null)
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{
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if (!_clientState.IsLoggedIn || characterAddress == IntPtr.Zero) return;
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var obj = (GameObject*)characterAddress;
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const int maxWaitTime = 10000;
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const int maxWaitTime = 5000;
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const int tick = 250;
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int curWaitTime = 0;
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// ReSharper disable once LoopVariableIsNeverChangedInsideLoop
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while ((obj->RenderFlags & 0b100000000000) == 0b100000000000 && (!ct?.IsCancellationRequested ?? true) && curWaitTime < maxWaitTime) // 0b100000000000 is "still rendering" or something
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{
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Logger.Verbose("Waiting for character to finish drawing");
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Logger.Verbose($"Waiting for {name} to finish drawing");
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curWaitTime += tick;
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Thread.Sleep(tick);
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}
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@@ -210,7 +210,7 @@ namespace MareSynchronos.Utils
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Thread.Sleep(tick);
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}
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public void WaitWhileSelfIsDrawing(CancellationToken? token) => WaitWhileCharacterIsDrawing(_clientState.LocalPlayer?.Address ?? IntPtr.Zero, token);
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public void WaitWhileSelfIsDrawing(CancellationToken? token) => WaitWhileCharacterIsDrawing("self", _clientState.LocalPlayer?.Address ?? IntPtr.Zero, token);
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public void Dispose()
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{
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