adapt pointers to framework stuff
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@@ -81,9 +81,9 @@ public sealed class CacheCreationService : DisposableMediatorSubscriberBase
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_playerRelatedObjects[ObjectKind.MinionOrMount] =
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gameObjectHandlerFactory(ObjectKind.MinionOrMount, () => dalamudUtil.GetMinionOrMount(), true);
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_playerRelatedObjects[ObjectKind.Pet] =
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gameObjectHandlerFactory(ObjectKind.Pet, () => dalamudUtil.GetPet(), true);
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gameObjectHandlerFactory(ObjectKind.Pet, () => dalamudUtil.GetPet().GetAwaiter().GetResult(), true);
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_playerRelatedObjects[ObjectKind.Companion] =
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gameObjectHandlerFactory(ObjectKind.Companion, () => dalamudUtil.GetCompanion(), true);
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gameObjectHandlerFactory(ObjectKind.Companion, () => dalamudUtil.GetCompanion().GetAwaiter().GetResult(), true);
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}
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protected override void Dispose(bool disposing)
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