From c28d951fc8e5621451323c2403abd8e3a43cb697 Mon Sep 17 00:00:00 2001 From: Stanley Dimant Date: Sun, 11 Sep 2022 02:06:41 +0200 Subject: [PATCH] update transients in framework loop --- MareSynchronos/Managers/PlayerManager.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/MareSynchronos/Managers/PlayerManager.cs b/MareSynchronos/Managers/PlayerManager.cs index b65caa5..17b1849 100644 --- a/MareSynchronos/Managers/PlayerManager.cs +++ b/MareSynchronos/Managers/PlayerManager.cs @@ -80,7 +80,6 @@ namespace MareSynchronos.Managers if (obj.HasUnprocessedUpdate || token.IsCancellationRequested) return; Logger.Debug("Firing transient resource load update"); obj.HasTransientsUpdate = true; - OnPlayerOrAttachedObjectsChanged(); }, token); return; @@ -119,7 +118,7 @@ namespace MareSynchronos.Managers if (!_dalamudUtil.IsPlayerPresent || !_ipcManager.Initialized) return; playerRelatedObjects.ForEach(k => k.CheckAndUpdateObject()); - if (playerRelatedObjects.Any(c => c.HasUnprocessedUpdate && !c.IsProcessing)) + if (playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && !c.IsProcessing)) { OnPlayerOrAttachedObjectsChanged(); } @@ -182,7 +181,7 @@ namespace MareSynchronos.Managers } } - if (playerRelatedObjects.Any(c => c.HasUnprocessedUpdate && (!c.IsProcessing || (c.IsProcessing && c.DoNotSendUpdate)))) + if (playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && (!c.IsProcessing || (c.IsProcessing && c.DoNotSendUpdate)))) { OnPlayerOrAttachedObjectsChanged(); }