Basic syncshell chat impl with game hooks

This commit is contained in:
Loporrit
2024-11-24 22:21:41 +00:00
parent 7075c43a49
commit c2723fd005
25 changed files with 610 additions and 13 deletions

View File

@@ -0,0 +1,157 @@
using Dalamud.Game.Text;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Plugin.Services;
using MareSynchronos.API.Data;
using MareSynchronos.Interop;
using MareSynchronos.MareConfiguration;
using MareSynchronos.PlayerData.Pairs;
using MareSynchronos.Services.Mediator;
using MareSynchronos.Services.ServerConfiguration;
using MareSynchronos.WebAPI;
using Microsoft.Extensions.Logging;
namespace MareSynchronos.Services;
public class ChatService : DisposableMediatorSubscriberBase
{
private readonly ILogger<ChatService> _logger;
private readonly IChatGui _chatGui;
private readonly DalamudUtilService _dalamudUtil;
private readonly MareConfigService _mareConfig;
private readonly ApiController _apiController;
private readonly PairManager _pairManager;
private readonly ServerConfigurationManager _serverConfigurationManager;
private readonly Lazy<GameChatHooks> _gameChatHooks;
public ChatService(ILogger<ChatService> logger, DalamudUtilService dalamudUtil, MareMediator mediator, ApiController apiController,
PairManager pairManager, ILogger<GameChatHooks> logger2, IGameInteropProvider gameInteropProvider, IChatGui chatGui,
MareConfigService mareConfig, ServerConfigurationManager serverConfigurationManager) : base(logger, mediator)
{
_logger = logger;
_dalamudUtil = dalamudUtil;
_chatGui = chatGui;
_mareConfig = mareConfig;
_apiController = apiController;
_pairManager = pairManager;
_serverConfigurationManager = serverConfigurationManager;
Mediator.Subscribe<UserChatMsgMessage>(this, HandleUserChat);
Mediator.Subscribe<GroupChatMsgMessage>(this, HandleGroupChat);
_gameChatHooks = new(() => new GameChatHooks(logger2, gameInteropProvider));
}
protected override void Dispose(bool disposing)
{
if (_gameChatHooks.IsValueCreated)
_gameChatHooks.Value!.Dispose();
}
private void HandleUserChat(UserChatMsgMessage message)
{
var chatMsg = message.ChatMsg;
var prefix = new SeStringBuilder();
prefix.AddText("[BnnuyChat] ");
_chatGui.Print(new XivChatEntry{
MessageBytes = [..prefix.Build().Encode(), ..message.ChatMsg.PayloadContent],
Name = chatMsg.SenderName,
Type = XivChatType.TellIncoming
});
}
private void HandleGroupChat(GroupChatMsgMessage message)
{
if (_mareConfig.Current.DisableSyncshellChat)
return;
var chatMsg = message.ChatMsg;
var shellNumber = _serverConfigurationManager.GetShellNumberForGid(message.GroupInfo.GID);
var prefix = new SeStringBuilder();
// TODO: Configure colors and appearance
prefix.AddUiForeground(710);
prefix.AddText($"[SS{shellNumber}]<");
// TODO: Don't link to the local player because it lets you do invalid things
prefix.Add(new PlayerPayload(chatMsg.SenderName, (uint)chatMsg.SenderHomeWorldId));
prefix.AddText("> ");
_chatGui.Print(new XivChatEntry{
MessageBytes = [..prefix.Build().Encode(), ..message.ChatMsg.PayloadContent],
Name = chatMsg.SenderName,
Type = XivChatType.Debug
});
}
// Called to update the active chat shell name if its renamed
public void MaybeUpdateShellName(int shellNumber)
{
if (_mareConfig.Current.DisableSyncshellChat)
return;
foreach (var group in _pairManager.Groups)
{
if (_serverConfigurationManager.GetShellNumberForGid(group.Key.GID) == shellNumber)
{
if (_gameChatHooks.IsValueCreated && _gameChatHooks.Value.ChatChannelOverride != null)
{
// Very dumb and won't handle re-numbering -- need to identify the active chat channel more reliably later
if (_gameChatHooks.Value.ChatChannelOverride.ChannelName.StartsWith($"SS [{shellNumber}]"))
SwitchChatShell(shellNumber);
}
}
}
}
public void SwitchChatShell(int shellNumber)
{
if (_mareConfig.Current.DisableSyncshellChat)
return;
foreach (var group in _pairManager.Groups)
{
if (_serverConfigurationManager.GetShellNumberForGid(group.Key.GID) == shellNumber)
{
var name = _serverConfigurationManager.GetNoteForGid(group.Key.GID) ?? group.Key.AliasOrGID;
// BUG: This doesn't always update the chat window e.g. when renaming a group
_gameChatHooks.Value.ChatChannelOverride = new()
{
ChannelName = $"SS [{shellNumber}]: {name}",
ChatMessageHandler = chatBytes => SendChatShell(shellNumber, chatBytes)
};
return;
}
}
_chatGui.PrintError($"[LoporritSync] Syncshell number #{shellNumber} not found");
}
public void SendChatShell(int shellNumber, byte[] chatBytes)
{
if (_mareConfig.Current.DisableSyncshellChat)
return;
foreach (var group in _pairManager.Groups)
{
if (_serverConfigurationManager.GetShellNumberForGid(group.Key.GID) == shellNumber)
{
Task.Run(async () => {
// TODO: Cache the name and home world instead of fetching it every time
var chatMsg = await _dalamudUtil.RunOnFrameworkThread(() => {
return new ChatMessage()
{
SenderName = _dalamudUtil.GetPlayerName(),
SenderHomeWorldId = _dalamudUtil.GetHomeWorldId(),
PayloadContent = chatBytes
};
});
await _apiController.GroupChatSendMsg(new(group.Key), chatMsg);
});
return;
}
}
_chatGui.PrintError($"[LoporritSync] Syncshell number #{shellNumber} not found");
}
}