Basic syncshell chat impl with game hooks
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157
MareSynchronos/Services/ChatService.cs
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157
MareSynchronos/Services/ChatService.cs
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using Dalamud.Game.Text;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Dalamud.Plugin.Services;
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using MareSynchronos.API.Data;
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using MareSynchronos.Interop;
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using MareSynchronos.MareConfiguration;
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using MareSynchronos.PlayerData.Pairs;
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using MareSynchronos.Services.Mediator;
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using MareSynchronos.Services.ServerConfiguration;
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using MareSynchronos.WebAPI;
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using Microsoft.Extensions.Logging;
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namespace MareSynchronos.Services;
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public class ChatService : DisposableMediatorSubscriberBase
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{
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private readonly ILogger<ChatService> _logger;
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private readonly IChatGui _chatGui;
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private readonly DalamudUtilService _dalamudUtil;
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private readonly MareConfigService _mareConfig;
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private readonly ApiController _apiController;
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private readonly PairManager _pairManager;
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private readonly ServerConfigurationManager _serverConfigurationManager;
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private readonly Lazy<GameChatHooks> _gameChatHooks;
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public ChatService(ILogger<ChatService> logger, DalamudUtilService dalamudUtil, MareMediator mediator, ApiController apiController,
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PairManager pairManager, ILogger<GameChatHooks> logger2, IGameInteropProvider gameInteropProvider, IChatGui chatGui,
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MareConfigService mareConfig, ServerConfigurationManager serverConfigurationManager) : base(logger, mediator)
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{
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_logger = logger;
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_dalamudUtil = dalamudUtil;
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_chatGui = chatGui;
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_mareConfig = mareConfig;
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_apiController = apiController;
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_pairManager = pairManager;
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_serverConfigurationManager = serverConfigurationManager;
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Mediator.Subscribe<UserChatMsgMessage>(this, HandleUserChat);
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Mediator.Subscribe<GroupChatMsgMessage>(this, HandleGroupChat);
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_gameChatHooks = new(() => new GameChatHooks(logger2, gameInteropProvider));
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}
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protected override void Dispose(bool disposing)
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{
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if (_gameChatHooks.IsValueCreated)
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_gameChatHooks.Value!.Dispose();
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}
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private void HandleUserChat(UserChatMsgMessage message)
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{
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var chatMsg = message.ChatMsg;
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var prefix = new SeStringBuilder();
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prefix.AddText("[BnnuyChat] ");
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_chatGui.Print(new XivChatEntry{
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MessageBytes = [..prefix.Build().Encode(), ..message.ChatMsg.PayloadContent],
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Name = chatMsg.SenderName,
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Type = XivChatType.TellIncoming
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});
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}
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private void HandleGroupChat(GroupChatMsgMessage message)
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{
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if (_mareConfig.Current.DisableSyncshellChat)
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return;
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var chatMsg = message.ChatMsg;
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var shellNumber = _serverConfigurationManager.GetShellNumberForGid(message.GroupInfo.GID);
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var prefix = new SeStringBuilder();
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// TODO: Configure colors and appearance
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prefix.AddUiForeground(710);
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prefix.AddText($"[SS{shellNumber}]<");
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// TODO: Don't link to the local player because it lets you do invalid things
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prefix.Add(new PlayerPayload(chatMsg.SenderName, (uint)chatMsg.SenderHomeWorldId));
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prefix.AddText("> ");
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_chatGui.Print(new XivChatEntry{
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MessageBytes = [..prefix.Build().Encode(), ..message.ChatMsg.PayloadContent],
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Name = chatMsg.SenderName,
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Type = XivChatType.Debug
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});
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}
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// Called to update the active chat shell name if its renamed
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public void MaybeUpdateShellName(int shellNumber)
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{
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if (_mareConfig.Current.DisableSyncshellChat)
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return;
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foreach (var group in _pairManager.Groups)
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{
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if (_serverConfigurationManager.GetShellNumberForGid(group.Key.GID) == shellNumber)
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{
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if (_gameChatHooks.IsValueCreated && _gameChatHooks.Value.ChatChannelOverride != null)
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{
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// Very dumb and won't handle re-numbering -- need to identify the active chat channel more reliably later
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if (_gameChatHooks.Value.ChatChannelOverride.ChannelName.StartsWith($"SS [{shellNumber}]"))
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SwitchChatShell(shellNumber);
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}
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}
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}
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}
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public void SwitchChatShell(int shellNumber)
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{
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if (_mareConfig.Current.DisableSyncshellChat)
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return;
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foreach (var group in _pairManager.Groups)
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{
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if (_serverConfigurationManager.GetShellNumberForGid(group.Key.GID) == shellNumber)
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{
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var name = _serverConfigurationManager.GetNoteForGid(group.Key.GID) ?? group.Key.AliasOrGID;
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// BUG: This doesn't always update the chat window e.g. when renaming a group
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_gameChatHooks.Value.ChatChannelOverride = new()
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{
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ChannelName = $"SS [{shellNumber}]: {name}",
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ChatMessageHandler = chatBytes => SendChatShell(shellNumber, chatBytes)
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};
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return;
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}
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}
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_chatGui.PrintError($"[LoporritSync] Syncshell number #{shellNumber} not found");
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}
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public void SendChatShell(int shellNumber, byte[] chatBytes)
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{
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if (_mareConfig.Current.DisableSyncshellChat)
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return;
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foreach (var group in _pairManager.Groups)
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{
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if (_serverConfigurationManager.GetShellNumberForGid(group.Key.GID) == shellNumber)
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{
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Task.Run(async () => {
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// TODO: Cache the name and home world instead of fetching it every time
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var chatMsg = await _dalamudUtil.RunOnFrameworkThread(() => {
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return new ChatMessage()
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{
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SenderName = _dalamudUtil.GetPlayerName(),
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SenderHomeWorldId = _dalamudUtil.GetHomeWorldId(),
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PayloadContent = chatBytes
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};
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});
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await _apiController.GroupChatSendMsg(new(group.Key), chatMsg);
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});
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return;
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}
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}
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_chatGui.PrintError($"[LoporritSync] Syncshell number #{shellNumber} not found");
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}
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}
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