fix an issue where animations get removed/added through mod changes don't reload the config
potentially fix mdl/mtrl/tex issues of recorded transients why did this even crash to begin with dunno what's wrong with pets (fuck pets, not literally)
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@@ -112,22 +112,22 @@ public class PlayerDataFactory
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return ((Character*)playerPointer)->GameObject.DrawObject == null;
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}
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private async Task<CharacterData> CreateCharacterData(CharacterData previousData, GameObjectHandler playerRelatedObject, CancellationToken token)
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private async Task<CharacterData> CreateCharacterData(CharacterData data, GameObjectHandler playerRelatedObject, CancellationToken token)
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{
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var objectKind = playerRelatedObject.ObjectKind;
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_logger.LogDebug("Building character data for {obj}", playerRelatedObject);
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if (!previousData.FileReplacements.TryGetValue(objectKind, out HashSet<FileReplacement>? value))
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if (!data.FileReplacements.TryGetValue(objectKind, out HashSet<FileReplacement>? value))
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{
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previousData.FileReplacements[objectKind] = new(FileReplacementComparer.Instance);
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data.FileReplacements[objectKind] = new(FileReplacementComparer.Instance);
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}
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else
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{
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value.Clear();
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}
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previousData.CustomizePlusScale.Remove(objectKind);
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data.CustomizePlusScale.Remove(objectKind);
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// wait until chara is not drawing and present so nothing spontaneously explodes
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await _dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: token).ConfigureAwait(false);
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@@ -151,13 +151,13 @@ public class PlayerDataFactory
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resolvedPaths = await _ipcManager.Penumbra.GetCharacterData(_logger, playerRelatedObject).ConfigureAwait(false);
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if (resolvedPaths == null) throw new InvalidOperationException("Penumbra returned null data");
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previousData.FileReplacements[objectKind] =
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data.FileReplacements[objectKind] =
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new HashSet<FileReplacement>(resolvedPaths.Select(c => new FileReplacement([.. c.Value], c.Key)), FileReplacementComparer.Instance)
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.Where(p => p.HasFileReplacement).ToHashSet();
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previousData.FileReplacements[objectKind].RemoveWhere(c => c.GamePaths.Any(g => !CacheMonitor.AllowedFileExtensions.Any(e => g.EndsWith(e, StringComparison.OrdinalIgnoreCase))));
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data.FileReplacements[objectKind].RemoveWhere(c => c.GamePaths.Any(g => !CacheMonitor.AllowedFileExtensions.Any(e => g.EndsWith(e, StringComparison.OrdinalIgnoreCase))));
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_logger.LogDebug("== Static Replacements ==");
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foreach (var replacement in previousData.FileReplacements[objectKind].Where(i => i.HasFileReplacement).OrderBy(i => i.GamePaths.First(), StringComparer.OrdinalIgnoreCase))
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foreach (var replacement in data.FileReplacements[objectKind].Where(i => i.HasFileReplacement).OrderBy(i => i.GamePaths.First(), StringComparer.OrdinalIgnoreCase))
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{
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_logger.LogDebug("=> {repl}", replacement);
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}
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@@ -168,7 +168,7 @@ public class PlayerDataFactory
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// or we get into redraw city for every change and nothing works properly
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if (objectKind == ObjectKind.Pet)
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{
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foreach (var item in previousData.FileReplacements[ObjectKind.Pet].Where(i => i.HasFileReplacement).SelectMany(p => p.GamePaths))
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foreach (var item in data.FileReplacements[ObjectKind.Pet].Where(i => i.HasFileReplacement).SelectMany(p => p.GamePaths))
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{
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if (_transientResourceManager.AddTransientResource(objectKind, item))
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{
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@@ -176,14 +176,14 @@ public class PlayerDataFactory
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}
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}
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_logger.LogTrace("Clearing {count} Static Replacements for Pet", previousData.FileReplacements[ObjectKind.Pet].Count);
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previousData.FileReplacements[ObjectKind.Pet].Clear();
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_logger.LogTrace("Clearing {count} Static Replacements for Pet", data.FileReplacements[ObjectKind.Pet].Count);
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data.FileReplacements[ObjectKind.Pet].Clear();
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}
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_logger.LogDebug("Handling transient update for {obj}", playerRelatedObject);
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// remove all potentially gathered paths from the transient resource manager that are resolved through static resolving
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_transientResourceManager.ClearTransientPaths(objectKind, previousData.FileReplacements[objectKind].SelectMany(c => c.GamePaths).ToList());
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_transientResourceManager.ClearTransientPaths(objectKind, data.FileReplacements[objectKind].SelectMany(c => c.GamePaths).ToList());
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// get all remaining paths and resolve them
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var transientPaths = ManageSemiTransientData(objectKind);
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@@ -193,41 +193,43 @@ public class PlayerDataFactory
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foreach (var replacement in resolvedTransientPaths.Select(c => new FileReplacement([.. c.Value], c.Key)).OrderBy(f => f.ResolvedPath, StringComparer.Ordinal))
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{
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_logger.LogDebug("=> {repl}", replacement);
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previousData.FileReplacements[objectKind].Add(replacement);
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data.FileReplacements[objectKind].Add(replacement);
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}
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// clean up all semi transient resources that don't have any file replacement (aka null resolve)
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_transientResourceManager.CleanUpSemiTransientResources(objectKind, [.. previousData.FileReplacements[objectKind]]);
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_transientResourceManager.CleanUpSemiTransientResources(objectKind, [.. data.FileReplacements[objectKind]]);
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// make sure we only return data that actually has file replacements
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foreach (var item in previousData.FileReplacements)
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foreach (var item in data.FileReplacements)
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{
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previousData.FileReplacements[item.Key] = new HashSet<FileReplacement>(item.Value.Where(v => v.HasFileReplacement).OrderBy(v => v.ResolvedPath, StringComparer.Ordinal), FileReplacementComparer.Instance);
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data.FileReplacements[item.Key] = new HashSet<FileReplacement>(item.Value.Where(v => v.HasFileReplacement).OrderBy(v => v.ResolvedPath, StringComparer.Ordinal), FileReplacementComparer.Instance);
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}
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// gather up data from ipc
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previousData.ManipulationString = _ipcManager.Penumbra.GetMetaManipulations();
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data.ManipulationString = _ipcManager.Penumbra.GetMetaManipulations();
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Task<string> getHeelsOffset = _ipcManager.Heels.GetOffsetAsync();
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Task<string> getGlamourerData = _ipcManager.Glamourer.GetCharacterCustomizationAsync(playerRelatedObject.Address);
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Task<string?> getCustomizeData = _ipcManager.CustomizePlus.GetScaleAsync(playerRelatedObject.Address);
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Task<string> getHonorificTitle = _ipcManager.Honorific.GetTitle();
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previousData.GlamourerString[playerRelatedObject.ObjectKind] = await getGlamourerData.ConfigureAwait(false);
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_logger.LogDebug("Glamourer is now: {data}", previousData.GlamourerString[playerRelatedObject.ObjectKind]);
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data.GlamourerString[playerRelatedObject.ObjectKind] = await getGlamourerData.ConfigureAwait(false);
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_logger.LogDebug("Glamourer is now: {data}", data.GlamourerString[playerRelatedObject.ObjectKind]);
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var customizeScale = await getCustomizeData.ConfigureAwait(false);
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previousData.CustomizePlusScale[playerRelatedObject.ObjectKind] = customizeScale ?? string.Empty;
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_logger.LogDebug("Customize is now: {data}", previousData.CustomizePlusScale[playerRelatedObject.ObjectKind]);
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previousData.HonorificData = await getHonorificTitle.ConfigureAwait(false);
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_logger.LogDebug("Honorific is now: {data}", previousData.HonorificData);
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previousData.HeelsData = await getHeelsOffset.ConfigureAwait(false);
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_logger.LogDebug("Heels is now: {heels}", previousData.HeelsData);
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data.CustomizePlusScale[playerRelatedObject.ObjectKind] = customizeScale ?? string.Empty;
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_logger.LogDebug("Customize is now: {data}", data.CustomizePlusScale[playerRelatedObject.ObjectKind]);
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data.HonorificData = await getHonorificTitle.ConfigureAwait(false);
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_logger.LogDebug("Honorific is now: {data}", data.HonorificData);
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data.HeelsData = await getHeelsOffset.ConfigureAwait(false);
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_logger.LogDebug("Heels is now: {heels}", data.HeelsData);
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if (objectKind == ObjectKind.Player)
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{
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previousData.PetNamesData = _ipcManager.PetNames.GetLocalNames();
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_logger.LogDebug("Pet Nicknames is now: {petnames}", previousData.PetNamesData);
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previousData.MoodlesData = await _ipcManager.Moodles.GetStatusAsync(playerRelatedObject.Address).ConfigureAwait(false) ?? string.Empty;
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data.MoodlesData = await _ipcManager.Moodles.GetStatusAsync(playerRelatedObject.Address).ConfigureAwait(false) ?? string.Empty;
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_logger.LogDebug("Moodles is now: {moodles}", data.MoodlesData);
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data.PetNamesData = _ipcManager.PetNames.GetLocalNames();
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_logger.LogDebug("Pet Nicknames is now: {petnames}", data.PetNamesData);
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}
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if (previousData.FileReplacements.TryGetValue(objectKind, out HashSet<FileReplacement>? fileReplacements))
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if (data.FileReplacements.TryGetValue(objectKind, out HashSet<FileReplacement>? fileReplacements))
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{
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var toCompute = fileReplacements.Where(f => !f.IsFileSwap).ToArray();
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_logger.LogDebug("Getting Hashes for {amount} Files", toCompute.Length);
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@@ -247,7 +249,7 @@ public class PlayerDataFactory
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{
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try
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{
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await VerifyPlayerAnimationBones(boneIndices, previousData, objectKind).ConfigureAwait(false);
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await VerifyPlayerAnimationBones(boneIndices, data, objectKind).ConfigureAwait(false);
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}
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catch (Exception e)
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{
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@@ -257,7 +259,7 @@ public class PlayerDataFactory
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_logger.LogInformation("Building character data for {obj} took {time}ms", objectKind, TimeSpan.FromTicks(DateTime.UtcNow.Ticks - start.Ticks).TotalMilliseconds);
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return previousData;
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return data;
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}
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private async Task VerifyPlayerAnimationBones(Dictionary<string, List<ushort>>? boneIndices, CharacterData previousData, ObjectKind objectKind)
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