use DrawObject instead of GetDrawObject
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		| @@ -142,7 +142,7 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase | ||||
|         { | ||||
|             if (curPtr != IntPtr.Zero) | ||||
|             { | ||||
|                 var drawObjAddr = (IntPtr)((GameObject*)curPtr)->GetDrawObject(); | ||||
|                 var drawObjAddr = (IntPtr)((GameObject*)curPtr)->DrawObject; | ||||
|                 drawObjDiff = drawObjAddr != DrawObjectAddress; | ||||
|                 DrawObjectAddress = drawObjAddr; | ||||
|             } | ||||
| @@ -263,7 +263,7 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase | ||||
|  | ||||
|     private unsafe IntPtr GetDrawObj(nint curPtr) | ||||
|     { | ||||
|         return (IntPtr)((GameObject*)curPtr)->GetDrawObject(); | ||||
|         return (IntPtr)((GameObject*)curPtr)->DrawObject; | ||||
|     } | ||||
|  | ||||
|     private unsafe bool IsBeingDrawn(IntPtr drawObj, IntPtr curPtr) | ||||
|   | ||||
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