add sync of offhand weapons
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@@ -12,6 +12,9 @@ namespace MareSynchronos.Interop
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[StructLayout(LayoutKind.Explicit)]
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public unsafe struct Weapon
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{
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[FieldOffset(0x18)] public IntPtr Parent;
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[FieldOffset(0x20)] public IntPtr NextSibling;
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[FieldOffset(0x28)] public IntPtr PreviousSibling;
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[FieldOffset(0xA8)] public WeaponDrawObject* WeaponRenderModel;
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}
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